author | nemo |
Sun, 19 Dec 2010 13:31:55 -0500 | |
changeset 4568 | f85243bf890e |
parent 4412 | c9a78ba03679 |
child 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _HEDGEHOGER_WIDGET |
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#define _HEDGEHOGER_WIDGET |
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#include "itemNum.h" |
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class FrameTeams; |
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class CHedgehogerWidget : public ItemNum |
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{ |
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Q_OBJECT |
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public: |
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added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
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CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent); |
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virtual ~CHedgehogerWidget(); |
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unsigned char getHedgehogsNum() const; |
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void setHHNum (unsigned int num); |
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void setNonInteractive(); |
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signals: |
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void hedgehogsNumChanged(); |
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protected: |
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virtual void incItems(); |
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virtual void decItems(); |
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private: |
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CHedgehogerWidget(); |
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FrameTeams* pOurFrameTeams; |
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}; |
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#endif // _HEDGEHOGER_WIDGET |