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/*
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* PascalImports.h
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// fpciphonedel
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//
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// Created by Vittorio on 07/01/10.
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// Copyright __MyCompanyName__ 2010. All rights reserved.
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*
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*/
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#ifndef PASCALIMPORTS
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#define PASCALIMPORTS
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* add C declarations below for all exported Pascal functions/procedure
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* that you want to use
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*/
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void Game(const char *args[]);
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void GenLandPreview(void);
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void HW_versionInfo(short int*, char**);
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void HW_click(void);
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void HW_zoomIn(void);
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void HW_zoomOut(void);
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void HW_zoomReset(void);
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void HW_ammoMenu(void);
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3626
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void HW_walkingKeysUp(void);
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void HW_otherKeysUp(void);
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void HW_allKeysUp(void);
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void HW_walkLeft(void);
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void HW_walkRight(void);
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void HW_aimUp(void);
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void HW_aimDown(void);
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void HW_shoot(void);
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void HW_jump(void);
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void HW_backjump(void);
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void HW_chat(void);
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void HW_tab(void);
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void HW_pause(void);
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void HW_cursorUp(int);
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void HW_cursorDown(int);
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void HW_cursorLeft(int);
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void HW_cursorRight(int);
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void HW_terminate(BOOL);
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void HW_setLandscape(BOOL);
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3551
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void HW_setCursor(int x, int y);
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BOOL HW_isAmmoOpen(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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