hedgewars/uRender.pas
author nemo
Sat, 05 Feb 2022 10:50:25 -0500
changeset 15835 f0f615dcbe7c
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permissions -rw-r--r--
1.0.0 merge
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedFReal(Sprite: TSprite; X, Y: Real; Frame, Dir: LongInt; Angle: real);
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procedure DrawSpritePivotedF(Sprite: TSprite; X, Y, Frame, Dir, PivotX, PivotY: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; color: LongWord);
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procedure DrawCircleFilled      (X, Y, Radius: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawLineWrapped       (X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; color: LongWord); inline;
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procedure DrawLineWrapped       (X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; r, g, b, a: Byte);
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procedure DrawLineOnScreen      (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWater             (Alpha: byte; OffsetY, OffsetX: LongInt);
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procedure DrawWaves             (Dir, dX, dY, oX: LongInt; tnt: Byte);
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procedure RenderClear           ();
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear           (mode: TRenderMode);
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{$ENDIF}
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procedure RenderSetClearColor   (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte);
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (enable: boolean); inline;
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// call this to finish the rendering of current frame
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procedure FinishRender();
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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function isCircleOffscreen(X, Y, RadiusSquared: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RendererSetup();
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procedure RendererCleanup();
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procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
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procedure ResetDepth(rm: TRenderMode);
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// TODO everything below this should not need a public interface
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer); inline;
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procedure SetVertexPointer(p: Pointer;n: Integer); inline;
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procedure SetColorPointer(p: Pointer;n: Integer); inline;
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procedure UpdateModelviewProjection(); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}uVariables, uUtils
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     {$IFDEF GL2}, uMatrix, uConsole, uPhysFSLayer, uDebug{$ENDIF}, uConsts;
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var VertexBuffer : array [0 ..59] of TVertex2f;
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    TextureBuffer: array [0 .. 7] of TVertex2f;
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    LastTint: LongWord = 0;
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{$IFNDEF GL2}
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    LastColorPointer , LastTexCoordPointer , LastVertexPointer : Pointer;
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{$ENDIF}
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{$IFDEF USE_S3D_RENDERING}
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    // texture/vertex buffers for left/right/default eye modes
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    texLRDtb, texLvb, texRvb: array [0..3] of TVertex2f;
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{$ENDIF}
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procedure openglLoadIdentity    (); forward;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); forward;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); forward;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); forward;
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procedure openglTint            (r, g, b, a: Byte); forward;
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{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint); forward;
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint); forward;
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{$ENDIF}
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isCircleOffscreen(X, Y, RadiusSquared: LongInt): boolean; inline;
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var dRightX, dBottomY, dLeftX, dTopY: LongInt;
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begin
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    dRightX:= (X - ViewRightX);
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    dBottomY:= (Y - ViewBottomY);
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    dLeftX:= (ViewLeftX - X);
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    dTopY:= (ViewTopY - Y);
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    isCircleOffscreen:= 
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        ((dRightX > 0) and (sqr(dRightX) > RadiusSquared)) or
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        ((dBottomY > 0) and (sqr(dBottomY) > RadiusSquared)) or
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        ((dLeftX > 0) and (sqr(dLeftX) > RadiusSquared)) or
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        ((dTopY > 0) and (sqr(dTopY) > RadiusSquared))
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear(mode: TRenderMode);
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var frame: GLuint;
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begin
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    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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        begin
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        case mode of
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            rmLeftEye:  frame:= frameL;
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            rmRightEye: frame:= frameR;
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            else
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                frame:= defaultFrame;
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        end;
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        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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        RenderClear();
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        end
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    else
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        begin
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        // draw left eye in red channel only
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        if mode = rmLeftEye then
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            begin
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            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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            RenderClear();
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            if cStereoMode = smGreenRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smBlueRed then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smCyanRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end
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        else
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            begin
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            // draw right eye in selected channel(s) only
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            if cStereoMode = smRedGreen then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smRedBlue then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smRedCyan then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end;
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        end;
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end;
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{$ENDIF}
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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procedure FinishRender();
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begin
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{$IFDEF USE_S3D_RENDERING}
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if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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    begin
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    RenderClear(rmDefault);
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    SetScale(cDefaultZoomLevel);
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    // same for all
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    SetTexCoordPointer(@texLRDtb, Length(texLRDtb));
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    // draw left frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texLvb, Length(texLvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texLvb));
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    // draw right frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texRvb, Length(texRvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texRvb));
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   268
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    SetScale(zoom);
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    end;
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   271
{$ENDIF}
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   272
end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: PFSFile;
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    source, line: ansistring;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    f:= pfsOpenRead(cPathz[ptShaders] + '/' + shaderFile);
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    checkFails(f <> nil, 'Unable to load ' + shaderFile, true);
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    source:='';
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    while not pfsEof(f) do
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   291
    begin
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        pfsReadLnA(f, line);
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        source:= source + line + #10;
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   294
    end;
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    pfsClose(f);
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   297
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    WriteLnToConsole('Compiling shader: ' + cPathz[ptShaders] + '/' + shaderFile);
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    sourceA:=PChar(source);
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   301
    lengthA:=Length(source);
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   302
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   303
    shader:=glCreateShader(shaderType);
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   304
    glShaderSource(shader, 1, @sourceA, @lengthA);
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   305
    glCompileShader(shader);
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diff changeset
   306
    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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   307
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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   308
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   309
    if logLength > 1 then
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   310
    begin
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   311
        log := GetMem(logLength);
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   312
        glGetShaderInfoLog(shader, logLength, nil, log);
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   313
        WriteLnToConsole('========== Compiler log  ==========');
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   314
        WriteLnToConsole(shortstring(log));
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   315
        WriteLnToConsole('===================================');
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   316
        FreeMem(log, logLength);
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diff changeset
   317
    end;
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   318
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   319
    if compileResult <> GL_TRUE then
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   320
    begin
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   321
        WriteLnToConsole('Shader compilation failed, halting');
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   322
        halt(HaltStartupError);
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diff changeset
   323
    end;
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   324
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   325
    CompileShader:= shader;
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   326
end;
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   327
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   328
function CompileProgram(shaderName: string): GLuint;
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   329
var
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   330
    program_: GLuint;
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   331
    vs, fs: GLuint;
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   332
    linkResult: GLint;
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   333
    logLength: GLint;
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   334
    log: PChar;
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   335
begin
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   336
    program_:= glCreateProgram();
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diff changeset
   337
    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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   338
    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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   339
    glAttachShader(program_, vs);
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diff changeset
   340
    glAttachShader(program_, fs);
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diff changeset
   341
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diff changeset
   342
    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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   343
    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
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diff changeset
   344
    glBindAttribLocation(program_, aColor, PChar('color'));
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diff changeset
   345
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diff changeset
   346
    glLinkProgram(program_);
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diff changeset
   347
    glDeleteShader(vs);
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diff changeset
   348
    glDeleteShader(fs);
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diff changeset
   349
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diff changeset
   350
    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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diff changeset
   351
    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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diff changeset
   352
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diff changeset
   353
    if logLength > 1 then
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diff changeset
   354
    begin
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diff changeset
   355
        log := GetMem(logLength);
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diff changeset
   356
        glGetProgramInfoLog(program_, logLength, nil, log);
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diff changeset
   357
        WriteLnToConsole('========== Compiler log  ==========');
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diff changeset
   358
        WriteLnToConsole(shortstring(log));
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diff changeset
   359
        WriteLnToConsole('===================================');
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diff changeset
   360
        FreeMem(log, logLength);
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diff changeset
   361
    end;
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diff changeset
   362
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diff changeset
   363
    if linkResult <> GL_TRUE then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   364
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   365
        WriteLnToConsole('Linking program failed, halting');
10306
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diff changeset
   366
        halt(HaltStartupError);
10304
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diff changeset
   367
    end;
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diff changeset
   368
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diff changeset
   369
    CompileProgram:= program_;
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diff changeset
   370
end;
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diff changeset
   371
{$ENDIF}
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diff changeset
   372
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diff changeset
   373
function glLoadExtension(extension : shortstring) : boolean;
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   374
var logmsg: shortstring;
10309
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   375
begin
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   376
    extension:= extension; // avoid hint
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diff changeset
   377
    glLoadExtension:= false;
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diff changeset
   378
    logmsg:= 'OpenGL - "' + extension + '" skipped';
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diff changeset
   379
797bc8d70e75 simplify code
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diff changeset
   380
{$IFNDEF IPHONEOS}
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diff changeset
   381
//TODO: pas2c does not handle
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diff changeset
   382
{$IFNDEF PAS2C}
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diff changeset
   383
// FreePascal doesnt come with OpenGL ES 1.1 Extension headers
797bc8d70e75 simplify code
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diff changeset
   384
{$IF GLunit <> gles11}
797bc8d70e75 simplify code
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diff changeset
   385
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e338ccbbe100 fix videorec build
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diff changeset
   386
    glLoadExtension:= glext_LoadExtension(extension);
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diff changeset
   387
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diff changeset
   388
    if glLoadExtension then
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diff changeset
   389
        logmsg:= 'OpenGL - "' + extension + '" loaded'
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diff changeset
   390
    else
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diff changeset
   391
        logmsg:= 'OpenGL - "' + extension + '" failed to load';
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diff changeset
   392
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diff changeset
   393
{$ENDIF}
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diff changeset
   394
{$ENDIF}
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diff changeset
   395
{$ENDIF}
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diff changeset
   396
    AddFileLog(logmsg);
10309
e338ccbbe100 fix videorec build
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diff changeset
   397
end;
e338ccbbe100 fix videorec build
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diff changeset
   398
10429
e3cdbba07732 simplify {$IF that pas2c did not seem to understand
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diff changeset
   399
{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
10309
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diff changeset
   400
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
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diff changeset
   401
begin
e338ccbbe100 fix videorec build
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diff changeset
   402
    glGenFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   403
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
e338ccbbe100 fix videorec build
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diff changeset
   404
    glGenRenderbuffersEXT(1, @depth);
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diff changeset
   405
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
e338ccbbe100 fix videorec build
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diff changeset
   406
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
e338ccbbe100 fix videorec build
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diff changeset
   407
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
e338ccbbe100 fix videorec build
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diff changeset
   408
    glGenTextures(1, @tex);
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diff changeset
   409
    glBindTexture(GL_TEXTURE_2D, tex);
10531
b8e6164a1a18 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva
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diff changeset
   410
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,  cScreenWidth, cScreenHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
10309
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diff changeset
   411
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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diff changeset
   412
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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diff changeset
   413
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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diff changeset
   414
end;
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diff changeset
   415
e338ccbbe100 fix videorec build
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diff changeset
   416
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
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diff changeset
   417
begin
e338ccbbe100 fix videorec build
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diff changeset
   418
    glDeleteTextures(1, @tex);
e338ccbbe100 fix videorec build
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diff changeset
   419
    glDeleteRenderbuffersEXT(1, @depth);
e338ccbbe100 fix videorec build
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diff changeset
   420
    glDeleteFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   421
end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   422
{$ENDIF}
10309
e338ccbbe100 fix videorec build
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diff changeset
   423
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   424
procedure RendererCleanup();
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   425
begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   426
{$IFNDEF PAS2C}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   427
{$IFDEF USE_VIDEO_RECORDING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   428
    if defaultFrame <> 0 then
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   429
        DeleteFramebuffer(defaultFrame, depthv, texv);
10309
e338ccbbe100 fix videorec build
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diff changeset
   430
{$ENDIF}
10869
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diff changeset
   431
{$IFDEF USE_S3D_RENDERING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   432
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   433
        begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   434
        DeleteFramebuffer(framel, depthl, texl);
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   435
        DeleteFramebuffer(framer, depthr, texr);
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   436
        end
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   437
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   438
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   439
end;
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   440
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   441
procedure RendererSetup();
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   442
var AuxBufNum: LongInt = 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   443
    tmpstr: ansistring;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   444
    tmpint: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   445
    tmpn: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   446
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   447
    // suppress hint/warning
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   448
    AuxBufNum:= AuxBufNum;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   449
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   450
    // get the max (h and v) size for textures that the gpu can support
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
    if MaxTextureSize <= 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
        MaxTextureSize:= 1024;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
        AddFileLog('Texture size too small for backgrounds, disabling.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
    // everyone loves debugging
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   468
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   472
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   473
    AddFileLog('  \----- Extensions: ');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   474
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   476
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   477
    tmpn := WordCount(tmpstr, [' ']);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   478
    tmpint := 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   479
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   480
    repeat
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   481
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   482
        // print up to 3 extentions per row
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   483
        // ExtractWord will return empty string if index out of range
11823
0fba6cb098a1 drop SysUtils inclusion from 5 files where it is not needed anymore
sheepluva
parents: 11800
diff changeset
   484
        //AddFileLog(TrimRight(
11824
3f1f8f79fcdb implement Trim() in uUtils
sheepluva
parents: 11823
diff changeset
   485
        AddFileLog(Trim(
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   486
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   487
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   488
            ExtractWord(tmpint+2, tmpstr, [' '])
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   489
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   490
        tmpint := tmpint + 3;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   491
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   492
    until (tmpint > tmpn);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   493
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   494
    AddFileLog('');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   495
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   496
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   497
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   498
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   499
    if GameType = gmtRecord then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   500
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   501
        if glLoadExtension('GL_EXT_framebuffer_object') then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   502
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   503
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   504
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   505
            AddFileLog('Using framebuffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   506
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   507
        else if AuxBufNum > 0 then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   508
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   509
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   510
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   511
            AddFileLog('Using auxiliary buffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   512
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   513
        else
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   514
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   515
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   516
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   517
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   518
            end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   519
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   520
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   521
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   522
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   523
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   524
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   525
    if not Load_GL_VERSION_2_0 then
13495
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   526
        begin
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   527
        WriteLnToConsole('Load_GL_VERSION_2_0 returned false!');
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   528
        halt(HaltStartupError);
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   529
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   530
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   531
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   532
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   533
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   534
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   535
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   536
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   537
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   538
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   539
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   540
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   541
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   542
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   543
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   544
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   545
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   546
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   547
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   548
10427
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   549
{$IFDEF USE_S3D_RENDERING}
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   550
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   551
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   552
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   553
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   554
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   555
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   556
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   557
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   558
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   559
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   560
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   561
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   562
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   563
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   564
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   565
            cStereoMode:= smNone;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   566
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   567
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   568
    // set up vertex/texture buffers for frame textures
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   569
    texLRDtb[0].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   570
    texLRDtb[0].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   571
    texLRDtb[1].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   572
    texLRDtb[1].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   573
    texLRDtb[2].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   574
    texLRDtb[2].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   575
    texLRDtb[3].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   576
    texLRDtb[3].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   577
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   578
    if cStereoMode = smHorizontal then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   579
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   580
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   581
        texLvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   582
        texLvb[1].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   583
        texLvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   584
        texLvb[2].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   585
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   586
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   587
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   588
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   589
        texRvb[0].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   590
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   591
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   592
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   593
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   594
        texRvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   595
        texRvb[3].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   596
        texRvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   597
        end
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   598
    else
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   599
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   600
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   601
        texLvb[0].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   602
        texLvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   603
        texLvb[1].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   604
        texLvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   605
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   606
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   607
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   608
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   609
        texRvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   610
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   611
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   612
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   613
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   614
        texRvb[2].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   615
        texRvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   616
        texRvb[3].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   617
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   618
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   619
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   620
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   621
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   622
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   623
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   624
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   625
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   626
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   627
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   628
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   629
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   630
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   631
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   632
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   633
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   634
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   635
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   636
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   637
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   638
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   639
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   640
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   641
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   642
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   643
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   644
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   645
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   646
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   647
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   648
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   649
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   650
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   651
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   652
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   653
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   654
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   655
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   656
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   657
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   658
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   659
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   660
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   661
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   662
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   663
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   664
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   665
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   666
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   667
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   668
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   669
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   670
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   671
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   672
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   673
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   674
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   675
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   676
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   677
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   678
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   679
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   680
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   681
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   682
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   683
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   684
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   685
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   686
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   687
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   688
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   689
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   690
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   691
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   692
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   693
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   694
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   695
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   696
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   697
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   698
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   699
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   700
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   701
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   702
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   703
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   704
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   705
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   706
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   707
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   708
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   709
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   710
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   711
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   712
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   713
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   714
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   715
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   716
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   717
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   718
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   719
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
13506
36f3f77e9b1b Switch from http:// to https:// URLs where possible
Wuzzy <Wuzzy2@mail.ru>
parents: 13495
diff changeset
   720
{ workaround for pascal bug https://bugs.freepascal.org/view.php?id=27222 }
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   721
var tmpdir: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   722
begin
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   723
tmpdir:=dir;
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   724
{$IFDEF GL2}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   725
    hglRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   726
{$ELSE}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   727
    glRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   728
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   729
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   730
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   731
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   732
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   733
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   734
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   735
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   736
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   737
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   738
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   739
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   740
        glEnableClientState(GL_COLOR_ARRAY);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   741
        LastTexCoordPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   742
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   743
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   744
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   745
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   746
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   747
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   748
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   749
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   750
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   751
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   752
        LastColorPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   753
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   754
        end;
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   755
    EnableTexture(not b);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   756
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   757
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   758
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   759
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   760
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   761
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   762
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   763
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   764
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   765
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   766
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   767
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   768
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   769
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   770
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   771
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   772
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   773
procedure SetTexCoordPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   774
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   775
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   776
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   777
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   778
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   779
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   780
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   781
    if p = LastTexCoordPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   782
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   783
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   784
    glTexCoordPointer(2, GL_FLOAT, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   785
    LastTexCoordPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   786
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   787
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   788
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   789
procedure SetVertexPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   790
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   791
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   792
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   793
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   794
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   795
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   796
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   797
    if p = LastVertexPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   798
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   799
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   800
    glVertexPointer(2, GL_FLOAT, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   801
    LastVertexPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   802
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   803
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   804
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   805
procedure SetColorPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   806
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   807
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   808
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   809
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   810
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   811
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   812
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   813
    if p = LastColorPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   814
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   815
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   816
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   817
    LastColorPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   818
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   819
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   820
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   821
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   822
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   823
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   824
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   825
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   826
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   827
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   828
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   829
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   830
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   831
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   832
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   833
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   834
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   835
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   836
procedure UpdateViewLimits();
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   837
var tmp: LongInt;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   838
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   839
    // cScaleFactor is 2.0 on "no zoom"
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   840
    tmp:= round(0.5 + cScreenWidth / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   841
    ViewRightX :=  tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   842
    ViewLeftX  := -tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   843
    tmp:= round(0.5 + cScreenHeight / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   844
    ViewBottomY:=  tmp + cScreenHeight div 2;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   845
    ViewTopY   := -tmp + cScreenHeight div 2;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   846
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   847
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   848
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   849
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   850
        // some margin on each side
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   851
        tmp:= trunc(min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   852
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   853
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   854
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   855
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   856
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   857
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   858
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   859
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   860
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   861
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   862
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   863
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   864
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   865
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   866
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   867
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   868
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   869
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   870
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   871
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   872
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   873
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   874
        begin
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   875
        if cScaleFactor = cDefaultZoomLevel then
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   876
            begin
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   877
            openglPushMatrix; // save default scaling in matrix;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   878
            end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   879
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   880
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   881
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   882
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   883
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   884
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   885
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   886
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   887
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   888
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   889
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   890
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   891
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   892
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   893
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   894
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   895
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   896
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   897
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   898
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   899
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   900
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   901
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   902
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   903
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   904
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   905
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   906
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   907
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   908
var _l, _r, _t, _b: real;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   909
    xw, yh: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   910
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   911
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   912
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   913
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   914
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   915
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   916
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   917
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   918
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   919
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   920
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   921
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   922
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   923
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   924
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   925
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   926
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   927
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   928
// if direction is mirrored, switch left and right
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   929
if Dir < 0 then
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   930
    begin
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   931
    _t:= _l;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   932
    _l:= _r;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   933
    _r:= _t;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   934
    end;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   935
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   936
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   937
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   938
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   939
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   940
xw:= X + W;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   941
yh:= Y + H;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   942
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   943
VertexBuffer[0].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   944
VertexBuffer[0].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   945
VertexBuffer[1].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   946
VertexBuffer[1].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   947
VertexBuffer[2].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   948
VertexBuffer[2].Y:= yh;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   949
VertexBuffer[3].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   950
VertexBuffer[3].Y:= yh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   951
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   952
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   953
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   954
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   955
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   956
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   957
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   958
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   959
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   960
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   961
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   962
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   963
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   964
SetTexCoordPointer(@TextureBuffer[0], 4);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   965
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   966
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   967
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   968
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   969
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   970
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   971
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   972
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   973
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   974
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   975
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   976
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   977
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   978
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   979
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   980
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   981
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   982
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   983
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   984
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   985
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   986
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   987
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   988
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   989
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   990
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   991
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   992
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   993
UpdateModelviewProjection;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   994
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   995
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   996
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   997
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   998
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   999
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1000
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1001
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1002
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1003
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1004
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1005
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1006
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1007
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1008
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1009
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1010
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1011
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1012
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1013
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1014
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1015
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1016
SetVertexPointer(@Texture^.vb, 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1017
SetTexCoordPointer(@TextureBuffer, 4);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1018
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1019
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1020
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1021
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1022
openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1023
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1024
UpdateModelviewProjection;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1025
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1026
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1027
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1028
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1029
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1030
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1031
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1032
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1033
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1034
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1035
begin
10431
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1036
// visibility check only under trivial conditions
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1037
if (Scale <= 1) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1038
    begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1039
    if Angle <> 0  then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1040
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1041
        if (OffsetX = 0) and (OffsetY = 0) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1042
            begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1043
            // sized doubled because the sprite might occupy up to 1.4 * of it's
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1044
            // original size in each dimension, because it is rotated
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1045
            if isDxAreaOffscreen(X - w, 2 * w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1046
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1047
            if isDYAreaOffscreen(Y - h, 2 * h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1048
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1049
            end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1050
        end
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1051
    else
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1052
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1053
        if isDxAreaOffscreen(X + dir * trunc(OffsetX) - w div 2, w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1054
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1055
        if isDYAreaOffscreen(Y + trunc(OffsetY) - h div 2, h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1056
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1057
        end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1058
    end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1059
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1060
{
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1061
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1062
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1063
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1064
if (abs(Y) > H) and ((abs(Y + OffsetY - (cScreenHeight / 2)) - W / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1065
    exit;
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1066
}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1067
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1068
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1069
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1070
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1071
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
  1072
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1073
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1074
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1075
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1076
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1077
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1078
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1079
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1080
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1081
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1082
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1083
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1084
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1085
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1086
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1087
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1088
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1089
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1090
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1091
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1092
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1093
nx:= Texture^.w div w; // number of horizontal frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1094
if nx = 0 then nx:= 1; // one frame is minimum
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1095
ny:= Texture^.h div h; // number of vertical frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1096
if ny = 0 then ny:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1097
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1098
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1099
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1100
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1101
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1102
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1103
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1104
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1105
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1106
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1107
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1108
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1109
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1110
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1111
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1112
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1113
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1114
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1115
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1116
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1117
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1118
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1119
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1120
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1121
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1122
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1123
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1124
SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1125
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1126
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1127
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1128
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1129
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1130
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1131
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1132
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1133
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1134
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1135
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1136
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1137
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1138
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1139
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1140
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1141
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1142
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1143
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1144
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1145
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1146
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1147
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1148
    begin
15035
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1149
    // Check the bounding circle
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12886
diff changeset
  1150
    if isCircleOffscreen(X, Y, (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1151
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1152
    end
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1153
else
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1154
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1155
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1156
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1157
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1158
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1159
    end;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1160
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1161
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1162
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1163
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1164
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1165
// mirror
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1166
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1167
    openglScalef(-1.0, 1.0, 1.0);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1168
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1169
// apply angle after (conditional) mirroring
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1170
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1171
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1172
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1173
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1174
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1175
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1176
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1177
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1178
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1179
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1180
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1181
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1182
15035
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1183
procedure DrawSpriteRotatedFReal(Sprite: TSprite; X, Y: Real; Frame, Dir: LongInt; Angle: real);
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1184
begin
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1185
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1186
    if Angle <> 0  then
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1187
    begin
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1188
        // Check the bounding circle
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1189
        if isCircleOffscreen(round(X), round(Y), (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1190
            exit;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1191
    end
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1192
    else
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1193
    begin
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1194
        if isDxAreaOffscreen(round(X) - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1195
            exit;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1196
        if isDYAreaOffscreen(round(Y) - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1197
            exit;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1198
    end;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1199
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1200
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1201
    openglPushMatrix;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1202
    openglTranslatef(X, Y, 0);
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1203
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1204
// mirror
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1205
    if Dir < 0 then
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1206
        openglScalef(-1.0, 1.0, 1.0);
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1207
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1208
// apply angle after (conditional) mirroring
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1209
    if Angle <> 0  then
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1210
        openglRotatef(Angle, 0, 0, 1);
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1211
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1212
    UpdateModelviewProjection;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1213
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1214
    DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1215
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1216
    openglPopMatrix;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1217
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1218
    UpdateModelviewProjection;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1219
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1220
end;
a315927a44b2 improve rope rendering
alfadur
parents: 14700
diff changeset
  1221
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1222
procedure DrawSpritePivotedF(Sprite: TSprite; X, Y, Frame, Dir, PivotX, PivotY: LongInt; Angle: real);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1223
begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1224
if Angle <> 0  then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1225
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1226
    // Check the bounding circle 
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1227
    // Assuming the pivot point is inside the sprite's rectangle, the farthest possible point is 3/2 of its diagonal away from the center
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1228
    if isCircleOffscreen(X, Y, 9 * (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1229
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1230
    end
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1231
else
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1232
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1233
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1234
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1235
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1236
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1237
    end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1238
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1239
openglPushMatrix;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1240
openglTranslatef(X, Y, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1241
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1242
// mirror
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1243
if Dir < 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1244
    openglScalef(-1.0, 1.0, 1.0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1245
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1246
// apply rotation around the pivot after (conditional) mirroring
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1247
if Angle <> 0  then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1248
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1249
    openglTranslatef(PivotX, PivotY, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1250
    openglRotatef(Angle, 0, 0, 1);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1251
    openglTranslatef(-PivotX, -PivotY, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1252
    end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1253
15184
e7d7fe9f20e1 add missing GL2 support call
alfadur
parents: 15035
diff changeset
  1254
UpdateModelviewProjection;
e7d7fe9f20e1 add missing GL2 support call
alfadur
parents: 15035
diff changeset
  1255
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1256
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1257
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1258
openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1259
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1260
UpdateModelviewProjection;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1261
end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1262
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1263
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1264
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1265
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1266
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1267
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1268
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1269
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1270
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1271
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1272
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1273
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1274
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1275
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1276
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1277
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1278
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1279
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1280
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1281
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1282
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1283
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1284
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1285
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1286
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1287
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1288
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1289
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1290
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1291
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1292
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1293
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1294
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1295
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1296
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1297
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1298
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1299
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1300
SetTexCoordPointer(@Texture^.tb, 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1301
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1302
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1303
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1304
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1305
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1306
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1307
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1308
UpdateModelviewProjection;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1309
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1310
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1311
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1312
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1313
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1314
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1315
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1316
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1317
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1318
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1319
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1320
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1321
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1322
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1323
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1324
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1325
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1326
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1327
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1328
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1329
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1330
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1331
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1332
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1333
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1334
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1335
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1336
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1337
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1338
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1339
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1340
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1341
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1342
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1343
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1344
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1345
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1346
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1347
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1348
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1349
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1350
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1351
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1352
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1353
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1354
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1355
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1356
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1357
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1358
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1359
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1360
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1361
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1362
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1363
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1364
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1365
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1366
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1367
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1368
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1369
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1370
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1371
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1372
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1373
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1374
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1375
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1376
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1377
// Same as below, but with color as LongWord
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1378
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1379
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1380
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1381
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1382
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1383
// Draw line between 2 points
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1384
// X0, Y0: Start point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1385
// X0, Y1: End point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1386
// Width: Visual line width
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1387
// r, g, b, a: Color
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1388
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1389
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1390
    openglPushMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1391
    openglTranslatef(WorldDx, WorldDy, 0);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1392
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1393
    UpdateModelviewProjection;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1394
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1395
    DrawLineOnScreen(X0, Y0, X1, Y1, Width, r, g, b, a);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1396
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1397
    openglPopMatrix();
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1398
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1399
    UpdateModelviewProjection;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1400
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1401
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1402
// Same as below, but with color as a longword
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1403
procedure DrawLineWrapped(X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; color: LongWord); inline;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1404
begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1405
DrawLineWrapped(X0, Y0, X1, Y1, Width, goesLeft, Wraps, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1406
end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1407
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1408
// Draw a line between 2 points, but it wraps around the
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1409
// world edge for a given number of times.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1410
// goesLeft: true if the line direction from the start point is left
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1411
// Wraps: Number of times the line intersects the wrapping world edge
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1412
// r, g, b, a: color
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1413
procedure DrawLineWrapped(X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; r, g, b, a: Byte);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1414
var w: LongWord;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1415
    startX, startY, endX, endY: Single;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1416
    // total X and Y distance the line travels if you would unwrap it
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1417
    // with this we know the slope of the line.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1418
    totalX, totalY: Single;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1419
    // x variable for the line formula
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1420
    x: Single;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1421
begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1422
    openglPushMatrix();
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1423
    openglTranslatef(WorldDx, WorldDy, 0);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1424
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1425
    UpdateModelviewProjection;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1426
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1427
    startX:= X0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1428
    startY:= Y0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1429
    if (Wraps = 0) then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1430
        begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1431
        // Wraps=0 is trivial: Just draw one direct connection
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1432
        endX:= X1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1433
        endY:= Y1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1434
        DrawLineOnScreen(startX, startY, endX, endY, Width, r, g, b, a);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1435
        end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1436
    else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1437
        begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1438
        // A wrapping line is drawn using multiple line segments
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1439
        // which stop at the left and right border. We
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1440
        // calculate the points at which the line intersects with the border.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1441
        // Then we draws all line segments.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1442
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1443
        // Calculate position of first wrap point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1444
        if goesLeft then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1445
            begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1446
            endX:= LeftX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1447
            totalX:= (RightX - X1) + (X0 - LeftX);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1448
            x:= X0 - LeftX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1449
            end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1450
        else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1451
            begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1452
            endX:= RightX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1453
            totalX:= (RightX - X0) + (X1 - LeftX);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1454
            x:= RightX - X0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1455
            end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1456
        if (Wraps >= 2) then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1457
            totalX:= totalX + ((RightX - LeftX) * (Wraps-1));
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1458
        totalY:= Y1 - Y0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1459
        // Calculate Y of first wrap point using the line formula
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1460
        endY:= Y0 + (totalY / totalX) * x;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1461
        // Draw line segment between starting point and first wrap point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1462
        DrawLineOnScreen(startX, startY, endX, endY, Width, r, g, b, a);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1463
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1464
        // Calculate and draw all remaining line segments
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1465
        for w:=1 to Wraps do
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1466
            begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1467
            startY:= endY;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1468
            if goesLeft then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1469
                begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1470
                startX:= RightX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1471
                if w < Wraps then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1472
                    endX:= LeftX
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1473
                else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1474
                    endX:= X1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1475
                end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1476
            else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1477
                begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1478
                startX:= LeftX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1479
                if w < Wraps then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1480
                    endX:= RightX
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1481
                else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1482
                    endX:= X1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1483
                end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1484
            if w < Wraps then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1485
                begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1486
                x:= x + (RightX - LeftX);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1487
                endY:= Y0 + (totalY / totalX) * x;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1488
                end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1489
            else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1490
                endY:= Y1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1491
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1492
            DrawLineOnScreen(startX, startY, endX, endY, Width, r, g, b, a);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1493
            end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1494
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1495
        end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1496
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1497
    openglPopMatrix();
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1498
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1499
    UpdateModelviewProjection;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1500
end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13506
diff changeset
  1501
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1502
procedure DrawLineOnScreen(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1503
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1504
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1505
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1506
    EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1507
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1508
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1509
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1510
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1511
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1512
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1513
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1514
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1515
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1516
    SetVertexPointer(@VertexBuffer[0], 2);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1517
    glDrawArrays(GL_LINES, 0, 2);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1518
    untint();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1519
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1520
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1521
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1522
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1523
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1524
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1525
procedure DrawRect(rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1526
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1527
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1528
if (abs(rect.x) > rect.w) and ((abs(rect.x + rect.w / 2) - rect.w / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1529
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1530
if (abs(rect.y) > rect.h) and ((abs(rect.y + rect.h / 2 - (cScreenHeight / 2)) - rect.h / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1531
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1532
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1533
EnableTexture(False);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1534
Tint(r, g, b, a);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1535
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1536
with rect do
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1537
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1538
    VertexBuffer[0].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1539
    VertexBuffer[0].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1540
    VertexBuffer[1].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1541
    VertexBuffer[1].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1542
    VertexBuffer[2].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1543
    VertexBuffer[2].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1544
    VertexBuffer[3].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1545
    VertexBuffer[3].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1546
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1547
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1548
SetVertexPointer(@VertexBuffer[0], 4);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1549
if Fill then
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1550
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1551
else
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1552
    begin
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1553
    glLineWidth(1);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1554
    glDrawArrays(GL_LINE_LOOP, 0, 4);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1555
    end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1556
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1557
untint;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1558
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1559
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1560
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1561
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1562
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1563
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1564
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1565
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1566
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1567
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1568
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1569
15822
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1570
procedure DrawCircle(X, Y, Radius, Width: LongInt; color: LongWord);
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1571
begin
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1572
    Tint(color);
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1573
    DrawCircle(X, Y, Radius, Width);
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1574
    untint;
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1575
end;
4ede5e84278a paint sentries in clan colors
alfadur
parents: 15363
diff changeset
  1576
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1577
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1578
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1579
    i: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1580
begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1581
    i:= Radius + Width;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1582
    if isDxAreaOffscreen(X - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1583
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1584
    if isDyAreaOffscreen(Y - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1585
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1586
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1587
    for i := 0 to 59 do begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1588
        VertexBuffer[i].X := X + Radius*cos(i*pi/30);
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1589
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1590
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1591
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1592
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1593
    glEnable(GL_LINE_SMOOTH);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1594
    //openglPushMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1595
    glLineWidth(Width);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1596
    SetVertexPointer(@VertexBuffer[0], 60);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1597
    glDrawArrays(GL_LINE_LOOP, 0, 60);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1598
    //openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1599
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1600
    glDisable(GL_LINE_SMOOTH);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1601
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1602
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1603
procedure DrawCircleFilled(X, Y, Radius: LongInt; r, g, b, a: Byte);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1604
var
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1605
    i: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1606
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1607
    VertexBuffer[0].X := X;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1608
    VertexBuffer[0].Y := Y;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1609
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1610
    for i := 1 to 19 do begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1611
        VertexBuffer[i].X := X + Radius*cos(i*pi/9);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1612
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/9);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1613
    end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1614
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1615
    EnableTexture(False);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1616
    Tint(r, g, b, a);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1617
    SetVertexPointer(@VertexBuffer[0], 20);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1618
    glDrawArrays(GL_TRIANGLE_FAN, 0, 20);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1619
    Untint();
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1620
    EnableTexture(True);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1621
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1622
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1623
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1624
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1625
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1626
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1627
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1628
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1629
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1630
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1631
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1632
    if (abs(X) > 32) and ((abs(X) - 16) * 2 > ViewWidth) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1633
        exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1634
    if (abs(Y) > 32) and ((abs(Y - cScreenHeight / 2) - 16) * 2 > ViewHeight) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1635
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1636
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1637
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1638
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1639
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1640
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1641
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1642
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1643
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1644
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1645
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1646
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1647
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1648
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1649
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1650
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1651
    openglPushMatrix();
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1652
    openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1653
    openglRotatef(Angle, 0, 0, 1);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1654
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1655
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1656
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1657
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1658
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1659
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1660
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1661
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1662
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1663
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1664
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1665
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1666
    SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1667
    SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1668
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1669
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1670
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1671
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1672
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1673
    openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1674
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1675
    UpdateModelviewProjection;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1676
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1677
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1678
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1679
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1680
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1681
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1682
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1683
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1684
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1685
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1686
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1687
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1688
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1689
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1690
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1691
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1692
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1693
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1694
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1695
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1696
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1697
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1698
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1699
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1700
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1701
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1702
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1703
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1704
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1705
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1706
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1707
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1708
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1709
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1710
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1711
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1712
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1713
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1714
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1715
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1716
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1717
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1718
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1719
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1720
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1721
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
  1722
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1723
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1724
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1725
procedure BeginWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1726
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1727
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1728
    glUseProgram(shaderWater);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1729
    uCurrentMVPLocation:=uWaterMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1730
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1731
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1732
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1733
    openglUseColorOnly(true);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1734
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1735
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1736
procedure EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1737
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1738
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1739
    glUseProgram(shaderMain);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1740
    uCurrentMVPLocation:=uMainMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1741
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1742
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1743
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1744
    openglUseColorOnly(false);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1745
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1746
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1747
procedure PrepareVbForWater(
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1748
    WithWalls: Boolean;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1749
    InTopY, OutTopY, InLeftX, OutLeftX, InRightX, OutRightX, BottomY: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1750
    out first, count: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1751
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1752
var firsti, afteri, lol: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1753
begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1754
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1755
    // We will draw both bottom water and the water walls with a single call,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1756
    // by rendering a GL_TRIANGLE_STRIP of eight points.
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1757
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1758
    // GL_TRIANGLE_STRIP works like this: "always create triangle between
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1759
    // newest point and the two points that were specified before it."
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1760
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1761
    // To get the result we want we will order the points like this:
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1762
    //                                                                     ^ -Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1763
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1764
    //       0-------1         7-------6   <--------------------- OutTopY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1765
    //       |      /|         |     _/|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1766
    //       |     / |         |    /  |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1767
    //       |    /  |         |  _/   |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1768
    //       |   /   |         | /     |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1769
    //       |  /  _.3---------5{      |   <--------------------- InTopY --|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1770
    //       | / _/   `---.___   `--._ |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1771
    //       |/_/             `---.___\|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1772
    //       2-------------------------4   <--------------------- BottomY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1773
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1774
    //       ^       ^         ^       ^                                   V +Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1775
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1776
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1777
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1778
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1779
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1780
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1781
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1782
    //  OutLeftX  InLeftX  InRightX  OutRightX
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1783
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1784
    // <---------------------------------------->
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1785
    //     -X                              +X
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1786
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1787
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1788
firsti:= -1;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1789
afteri:=  0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1790
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1791
if InTopY < 0 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1792
    InTopY:= 0;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1793
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1794
if not WithWalls then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1795
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1796
    // if no walls are needed, then bottom water surface spans full length
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1797
    InLeftX := OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1798
    InRightX:= OutRightX;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1799
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1800
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1801
    begin
10873
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1802
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1803
    // animate water walls raise animation at start of game
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1804
    if GameTicks < 2000 then
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1805
        lol:= 2000 - GameTicks
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1806
    else
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1807
        lol:= 0;
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1808
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1809
    if InLeftX > ViewLeftX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1810
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1811
        VertexBuffer[0].X:= OutLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1812
        VertexBuffer[0].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1813
        VertexBuffer[1].X:= InLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1814
        VertexBuffer[1].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1815
        // shares vertices 2 and 3 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1816
        firsti:= 0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1817
        afteri:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1818
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1819
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1820
    if InRightX < ViewRightX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1821
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1822
        VertexBuffer[6].X:= OutRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1823
        VertexBuffer[6].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1824
        VertexBuffer[7].X:= InRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1825
        VertexBuffer[7].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1826
        // shares vertices 4 and 5 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1827
        if firsti < 0 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1828
            firsti:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1829
        afteri:= 8;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1830
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1831
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1832
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1833
if InTopY < ViewBottomY then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1834
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1835
    // shares vertices 2-5 with water walls
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1836
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1837
    // starts at vertex 2
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1838
    if (firsti < 0) or (firsti > 2) then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1839
        firsti:= 2;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1840
    // ends at vertex 5
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1841
    if afteri < 6 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1842
        afteri:= 6;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1843
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1844
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1845
if firsti < 0 then
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1846
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1847
    // nothing to draw at all!
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1848
    first:= -1;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1849
    count:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1850
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1851
    end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
  1852
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1853
if firsti < 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1854
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1855
    VertexBuffer[2].X:= OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1856
    VertexBuffer[2].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1857
    VertexBuffer[3].X:= InLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1858
    VertexBuffer[3].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1859
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1860
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1861
if afteri > 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1862
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1863
    VertexBuffer[4].X:= OutRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1864
    VertexBuffer[4].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1865
    VertexBuffer[5].X:= InRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1866
    VertexBuffer[5].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1867
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1868
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1869
// first index to draw in vertex buffer
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1870
first:= firsti;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1871
// number of points to draw
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1872
count:= afteri - firsti;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1873
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1874
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1875
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1876
procedure DrawWater(Alpha: byte; OffsetY, OffsetX: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1877
var first, count: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1878
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1879
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1880
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1881
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1882
        OffsetY + WorldDy + cWaterLine, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1883
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1884
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1885
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1886
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1887
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1888
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1889
        OffsetY + WorldDy + cWaterLine, ViewTopY,
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1890
        leftX  + WorldDx - OffsetX, ViewLeftX,
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1891
        rightX + WorldDx + OffsetX, ViewRightX,
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1892
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1893
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1894
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1895
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1896
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1897
    exit;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1898
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1899
// drawing time
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1900
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1901
UpdateModelviewProjection;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1902
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1903
BeginWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1904
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1905
if SuddenDeathDmg then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1906
    begin // only set alpha if it differs from what we want
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1907
    if SDWaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1908
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1909
        SDWaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1910
        SDWaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1911
        SDWaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1912
        SDWaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1913
        SDWaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1914
        SDWaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1915
        SDWaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1916
        SDWaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1917
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1918
    SetColorPointer(@SDWaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1919
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1920
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1921
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1922
    if WaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1923
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1924
        WaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1925
        WaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1926
        WaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1927
        WaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1928
        WaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1929
        WaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1930
        WaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1931
        WaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1932
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1933
    SetColorPointer(@WaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1934
    end;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1935
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1936
SetVertexPointer(@VertexBuffer[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1937
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1938
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1939
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1940
EndWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1941
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1942
{$IFNDEF GL2}
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1943
// must not be Tint() as color array seems to stay active and color reset is required
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1944
glColor4ub($FF, $FF, $FF, $FF);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1945
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1946
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1947
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1948
procedure DrawWaves(Dir, dX, dY, oX: LongInt; tnt: Byte);
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1949
var first, count, topy, lx, rx, spriteHeight, spriteWidth, waterSpeed: LongInt;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1950
    waterFrames, waterFrameTicks, frame : LongWord;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1951
    lw, nWaves, shift, realHeight: GLfloat;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1952
    sprite: TSprite;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1953
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1954
// note: spriteHeight is the Height of the wave sprite while
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1955
//       cWaveHeight describes how many pixels of it will be above waterline
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1956
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1957
if SuddenDeathDmg then
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1958
    begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1959
    sprite:= sprSDWater;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1960
    waterFrames:= watSDFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1961
    waterFrameTicks:= watSDFrameTicks;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1962
    waterSpeed:= watSDMove;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1963
    end
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1964
else
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1965
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1966
    sprite:= sprWater;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1967
    waterFrames:= watFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1968
    waterFrameTicks:= watFrameTicks;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1969
    waterSpeed:= watMove;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1970
    end;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1971
 
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1972
spriteHeight:= SpritesData[sprite].Height;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1973
realHeight:= SpritesData[sprite].Texture^.ry / waterFrames;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1974
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1975
// shift parameters by wave height
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1976
// ( ox and dy are used to create different horizontal and vertical offsets
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1977
//   between wave layers )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1978
dY:= -cWaveHeight + dy;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1979
ox:= -cWaveHeight + ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1980
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1981
lx:= leftX  + WorldDx - ox;
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1982
rx:= rightX + WorldDx + ox;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1983
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1984
topy:= cWaterLine + WorldDy + dY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1985
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1986
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1987
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1988
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1989
        topy, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1990
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1991
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1992
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1993
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1994
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1995
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1996
        topy, ViewTopY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1997
        lx, lx - spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1998
        rx, rx + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1999
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2000
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2001
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2002
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2003
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2004
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2005
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2006
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2007
    Tint(LongInt(tnt) * SDWaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2008
         LongInt(tnt) * SDWaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2009
         LongInt(tnt) * SDWaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2010
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2011
    )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2012
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2013
    Tint(LongInt(tnt) * WaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2014
         LongInt(tnt) * WaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2015
         LongInt(tnt) * WaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2016
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2017
    );
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2018
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2019
if WorldEdge = weSea then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2020
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2021
    lw:= playWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2022
    dX:= ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2023
    end
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2024
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2025
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2026
    lw:= ViewWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2027
    dx:= dx - WorldDx;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2028
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2029
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2030
spriteWidth:= SpritesData[sprite].Width;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2031
nWaves:= lw / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2032
    shift:= - nWaves / 2;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2033
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2034
if waterFrames > 1 then
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2035
	frame:= RealTicks div waterFrameTicks mod waterFrames
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2036
else
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2037
	frame:= 0;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2038
12282
c0ace4bf45fa Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com>
parents: 12281
diff changeset
  2039
TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed div 100) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2040
TextureBuffer[3].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2041
TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2042
TextureBuffer[5].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2043
TextureBuffer[4].X:= TextureBuffer[5].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2044
TextureBuffer[4].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2045
TextureBuffer[2].X:= TextureBuffer[3].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2046
TextureBuffer[2].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2047
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2048
if (WorldEdge = weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2049
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2050
    nWaves:= (topy - ViewTopY) / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2051
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2052
    // left side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2053
    TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2054
    TextureBuffer[1].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2055
    TextureBuffer[0].X:= TextureBuffer[1].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2056
    TextureBuffer[0].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2057
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2058
    // right side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2059
    TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2060
    TextureBuffer[7].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2061
    TextureBuffer[6].X:= TextureBuffer[7].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2062
    TextureBuffer[6].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2063
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2064
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2065
glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2066
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2067
SetVertexPointer(@VertexBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2068
SetTexCoordPointer(@TextureBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2069
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2070
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2071
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2072
untint;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2073
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2074
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2075
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2076
procedure openglTint(r, g, b, a: Byte); inline;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2077
{$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2078
const
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2079
    scale:Real = 1.0/255.0;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2080
{$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2081
begin
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2082
    {$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2083
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2084
    {$ELSE}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2085
    glColor4ub(r, g, b, a);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2086
    {$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2087
end;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2088
14700
89dd60565041 remove one of the 2 tint inlines
nemo
parents: 14282
diff changeset
  2089
procedure Tint(r, g, b, a: Byte);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  2090
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  2091
    nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2092
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  2093
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  2094
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2095
    if nc = LastTint then
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2096
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  2097
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2098
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2099
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2100
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2101
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2102
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2103
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2104
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2105
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2106
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
  2107
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2108
    openglTint(r, g, b, a);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2109
    LastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2110
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2111
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2112
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2113
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2114
    if c = LastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2115
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2116
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2117
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2118
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2119
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2120
    if cWhiteColor = LastTint then exit;
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2121
    openglTint($FF, $FF, $FF, $FF);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2122
    LastTint:= cWhiteColor;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2123
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2124
12886
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2125
procedure setTintAdd(enable: boolean); inline;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2126
begin
12886
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2127
    {$IFDEF GL2}
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2128
        if enable then
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2129
            glUniform1i(glGetUniformLocation(shaderMain, pchar('tintAdd')), 1)
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2130
        else
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2131
            glUniform1i(glGetUniformLocation(shaderMain, pchar('tintAdd')), 0);
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2132
    {$ELSE}
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2133
    if enable then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2134
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2135
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2136
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
12886
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2137
    {$ENDIF}
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2138
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2139
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2140
procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2141
var tmp: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2142
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2143
{$IFNDEF USE_S3D_RENDERING}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2144
    rm:= rm; d:= d; tmp:= tmp; // avoid hint
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2145
{$ELSE}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2146
    d:= d / 5;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2147
    if rm = rmDefault then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2148
        exit
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2149
    else if rm = rmLeftEye then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2150
        d:= -d;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2151
    cStereoDepth:= cStereoDepth + d;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2152
    openglTranslProjMatrix(d, 0, 0);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2153
    tmp:= round(d / cScaleFactor * cScreenWidth);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2154
    ViewLeftX := ViewLeftX  - tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2155
    ViewRightX:= ViewRightX - tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2156
{$ENDIF}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2157
end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2158
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2159
procedure ResetDepth(rm: TRenderMode);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2160
var tmp: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2161
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2162
{$IFNDEF USE_S3D_RENDERING}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2163
    rm:= rm; tmp:= tmp; // avoid hint
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2164
{$ELSE}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2165
    if rm = rmDefault then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2166
        exit;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2167
    openglTranslProjMatrix(-cStereoDepth, 0, 0);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2168
    tmp:= round(cStereoDepth / cScaleFactor * cScreenWidth);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2169
    ViewLeftX := ViewLeftX  + tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2170
    ViewRightX:= ViewRightX + tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2171
    cStereoDepth:= 0;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2172
{$ENDIF}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2173
end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2174
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2175
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2176
procedure initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2177
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2178
    LastTint:= cWhiteColor + 1;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  2179
{$IFNDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2180
    LastColorPointer    := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2181
    LastTexCoordPointer := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2182
    LastVertexPointer   := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2183
{$ENDIF}
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2184
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2185
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2186
procedure freeModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2187
begin
15359
c117e17b90bc flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
nemo
parents: 15184
diff changeset
  2188
    if cOnlyStats then exit;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2189
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2190
    glDeleteProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2191
    glDeleteProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2192
    glDeleteBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2193
    glDeleteBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2194
    glDeleteBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2195
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2196
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2197
end.