hedgewars/uCaptions.pas
author unc0rr
Sun, 27 Nov 2011 00:25:28 +0300
changeset 6444 eddc1e9bcd81
parent 6415 af2047bb4f70
child 6580 6155187bf599
permissions -rw-r--r--
- Help parser more
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     1
(*
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     2
 * Hedgewars, a free turn based strategy game
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     4
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     8
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    12
 * GNU General Public License for more details.
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    13
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    14
 * You should have received a copy of the GNU General Public License
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    15
 * along with this program; if not, write to the Free Software
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    17
 *)
5303
e06bf3954a83 this should fix captions on iOS (and android), though I can't check
Henek
parents: 4976
diff changeset
    18
 
e06bf3954a83 this should fix captions on iOS (and android), though I can't check
Henek
parents: 4976
diff changeset
    19
{$INCLUDE "options.inc"}
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4901
diff changeset
    20
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    21
unit uCaptions;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    22
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    23
interface
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    24
uses uTypes;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    25
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    26
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    27
procedure DrawCaptions;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6383
diff changeset
    28
procedure ReloadCaptions(unload: boolean);
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    29
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    30
procedure initModule;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    31
procedure freeModule;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    32
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    33
implementation
4850
434cd1284204 code cleanup
koda
parents: 4808
diff changeset
    34
uses uTextures, uRenderUtils, uVariables, uRender;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    35
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    36
type TCaptionStr = record
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    37
                   Tex: PTexture;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    38
                   EndTime: LongWord;
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    39
                   Text: shortstring;
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    40
                   Color: Longword
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    41
                   end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    42
var
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    43
    Captions: array[TCapGroup] of TCaptionStr;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    44
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    45
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    46
begin
6379
ef4288298e57 reset chat lines too
nemo
parents: 6377
diff changeset
    47
    if Captions[Group].Text <> s then
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    48
        begin
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    49
        FreeTexture(Captions[Group].Tex);
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    50
        Captions[Group].Tex:= nil
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    51
        end;
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    52
    
6374
b024e279587c oops. tex could expire, too...
nemo
parents: 6371
diff changeset
    53
    if Captions[Group].Tex = nil then
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    54
        begin
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    55
        Captions[Group].Color:= Color;
6371
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    56
        Captions[Group].Text:= s;
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    57
        Captions[Group].Tex:= RenderStringTex(s, Color, fntBig)
c6f73d8e87e2 Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
nemo
parents: 5303
diff changeset
    58
        end;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    59
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    60
    case Group of
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    61
        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    62
    else
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    63
        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    64
    end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    65
end;
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6379
diff changeset
    66
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    67
// For uStore texture recreation
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6383
diff changeset
    68
procedure ReloadCaptions(unload: boolean);
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    69
var Group: TCapGroup;
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    70
begin
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    71
for Group:= Low(TCapGroup) to High(TCapGroup) do
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6383
diff changeset
    72
    if unload then FreeTexture(Captions[Group].Tex)
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6383
diff changeset
    73
    else if Captions[Group].Text <> '' then
6383
c34a8b98d78c increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
nemo
parents: 6382
diff changeset
    74
        Captions[Group].Tex:= RenderStringTex(Captions[Group].Text, Captions[Group].Color, fntBig)
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    75
end;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    76
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    77
procedure DrawCaptions;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    78
var
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    79
    grp: TCapGroup;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    80
    offset: LongInt;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    81
begin
5727
6e4aceba8cde Fixed the captions, they are now below the windbar
Xeli
parents: 5303
diff changeset
    82
{$IFDEF MOBILE}
5303
e06bf3954a83 this should fix captions on iOS (and android), though I can't check
Henek
parents: 4976
diff changeset
    83
    offset:= 48;
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    84
{$ELSE}
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    85
    offset:= 8;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4393
diff changeset
    86
{$ENDIF}
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    87
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    88
    for grp:= Low(TCapGroup) to High(TCapGroup) do
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    89
        with Captions[grp] do
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    90
            if Tex <> nil then
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    91
                begin
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    92
                DrawCentered(0, offset, Tex);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    93
                inc(offset, Tex^.h + 2);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    94
                if EndTime <= RealTicks then
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    95
                    begin
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    96
                    FreeTexture(Tex);
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    97
                    Tex:= nil;
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
    98
                    Text:= '';
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
    99
                    EndTime:= 0
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   100
                    end;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   101
                end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   102
end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   103
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   104
procedure initModule;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   105
begin
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   106
    FillChar(Captions, sizeof(Captions), 0)
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   107
end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   108
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   109
procedure freeModule;
6383
c34a8b98d78c increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
nemo
parents: 6382
diff changeset
   110
var group: TCapGroup;
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   111
begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4850
diff changeset
   112
    for group:= Low(TCapGroup) to High(TCapGroup) do
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   113
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4850
diff changeset
   114
        FreeTexture(Captions[group].Tex);
6377
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   115
        Captions[group].Tex:= nil
3ce19204b14b Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo
parents: 6374
diff changeset
   116
        end
4393
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   117
end;
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   118
883b979697e4 uCaptions
unc0rr
parents:
diff changeset
   119
end.