project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h
author koda
Thu, 14 Jun 2012 00:03:01 +0200
changeset 7242 ed8bd253408c
parent 6870 f72cac290325
child 10108 c68cf030eded
permissions -rw-r--r--
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@protocol EngineProtocolDelegate <NSObject>
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-(void) gameEndedWithStatistics:(NSArray *)stats;
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@end
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@interface EngineProtocolNetwork : NSObject {
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    id<EngineProtocolDelegate> delegate;
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    NSOutputStream *stream;
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    TCPsocket csd;
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    NSInteger enginePort;
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}
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@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
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@property (nonatomic,retain) NSOutputStream *stream;
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@property (assign) TCPsocket csd;
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@property (assign) NSInteger enginePort;
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-(id)   init;
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-(id)   initWithPort:(NSInteger) port;
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-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
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-(void) engineProtocol:(id) object;
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-(int)  sendToEngine:(NSString *)string;
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-(int)  sendToEngineNoSave:(NSString *)string;
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
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-(NSInteger) provideScheme:(NSString *)schemeName;
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@end