tools/CreateMacBundle.cmake.in
author nemo
Sun, 12 Dec 2010 23:52:53 -0500
changeset 4516 ecf012a762d8
parent 4335 c279aeb615df
child 5053 a767954cfa03
permissions -rw-r--r--
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
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message(STATUS "Performing standalone bundle creation...")
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execute_process(COMMAND mkdir -p ${frameworks_dir})
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execute_process(COMMAND ${macdeployqt_EXE} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET)
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execute_process(COMMAND cp -pPR ${sdl_dir}		${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework)
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execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework)
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execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework)
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execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework)
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execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_mixer.framework)
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execute_process(COMMAND cp -pPR ${OGG_LIBRARY}	 	${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework)
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execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework)
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if(${SPARKLE_FOUND})
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	execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY}	${CMAKE_BINARY_DIR}/${frameworks_dir}/Sparkle.framework)
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endif()
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