gameServer/EngineInteraction.hs
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 8541 0cd63b963330
child 9304 3f4c3fc146c2
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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{-# LANGUAGE OverloadedStrings #-}
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module EngineInteraction where
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import qualified Data.Set as Set
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import Control.Monad
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import qualified Codec.Binary.Base64 as Base64
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import qualified Data.ByteString.Char8 as B
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import qualified Data.ByteString as BW
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import qualified Data.Map as Map
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import qualified Data.List as L
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import Data.Word
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import Data.Bits
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import Control.Arrow
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-------------
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import CoreTypes
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import Utils
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toEngineMsg :: B.ByteString -> B.ByteString
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toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
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fromEngineMsg :: B.ByteString -> Maybe B.ByteString
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fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
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    where
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        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
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        removeLength _ = Nothing
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splitMessages :: B.ByteString -> [B.ByteString]
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splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
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checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString)
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checkNetCmd msg = check decoded
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    where
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        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
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        check Nothing = (B.empty, B.empty)
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        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b)
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        encode = B.pack . Base64.encode . BW.unpack . B.concat
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        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
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        isNonEmpty = (/=) '+' . B.head . B.tail
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        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
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        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
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replayToDemo :: [TeamInfo]
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        -> Map.Map B.ByteString B.ByteString
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        -> Map.Map B.ByteString [B.ByteString]
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        -> [B.ByteString]
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        -> [B.ByteString]
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replayToDemo teams mapParams params msgs = concat [
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        [em "TD"]
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        , maybeScript
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        , maybeMap
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        , [eml ["etheme ", head $ params Map.! "THEME"]]
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        , [eml ["eseed ", mapParams Map.! "SEED"]]
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        , [eml ["e$gmflags ", showB gameFlags]]
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        , schemeFlags
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        , [eml ["e$template_filter ", mapParams Map.! "TEMPLATE"]]
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        , [eml ["e$mapgen ", mapgen]]
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        , mapgenSpecific
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        , concatMap teamSetup teams
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        , msgs
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        , [em "!"]
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        ]
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    where
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        em = toEngineMsg
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        eml = em . B.concat
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        mapGenTypes = ["+rnd+", "+maze+", "+drawn+"]
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        maybeScript = let s = head $ params Map.! "SCRIPT" in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
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        maybeMap = let m = mapParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
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        scheme = tail $ params Map.! "SCHEME"
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        mapgen = mapParams Map.! "MAPGEN"
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        mapgenSpecific = case mapgen of
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            "+maze+" -> [eml ["e$maze_size ", head $ params Map.! "MAZE_SIZE"]]
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            "+drawn" -> drawnMapData . head $ params Map.! "DRAWNMAP"
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            _ -> []
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        gameFlags :: Word32
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        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
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        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
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            $ filter (\(_, (n, _)) -> not $ B.null n)
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            $ zip (drop (length gameFlagConsts) scheme) schemeParams
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        ammoStr :: B.ByteString
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        ammoStr = head . tail $ params Map.! "AMMO"
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        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
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                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
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                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
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        initHealth = scheme !! 27
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        teamSetup :: TeamInfo -> [B.ByteString]
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        teamSetup t = (++) ammo $
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                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
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                : em "erdriven"
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                : eml ["efort ", teamfort t]
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                : take (2 * hhnum t) (
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                    concatMap (\(HedgehogInfo hname hhat) -> [
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                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
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                            , eml ["ehat ", hhat]
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                            ])
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                        $ hedgehogs t
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                        )
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drawnMapData :: B.ByteString -> [B.ByteString]
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drawnMapData = error "drawnMapData"
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schemeParams :: [(B.ByteString, Int)]
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schemeParams = [
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      ("e$damagepct", 1)
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    , ("e$turntime", 1000)
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    , ("", 0)
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    , ("e$sd_turns", 1)
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    , ("e$casefreq", 1)
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    , ("e$minestime", 1000)
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    , ("e$minesnum", 1)
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    , ("e$minedudpct", 1)
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    , ("e$explosives", 1)
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    , ("e$healthprob", 1)
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    , ("e$hcaseamount", 1)
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    , ("e$waterrise", 1)
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    , ("e$healthdec", 1)
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    , ("e$ropepct", 1)
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    , ("e$getawaytime", 1)
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    ]
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gameFlagConsts :: [Word32]
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gameFlagConsts = [
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          0x00001000
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        , 0x00000010
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        , 0x00000004
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        , 0x00000008
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        , 0x00000020
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        , 0x00000040
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        , 0x00000080
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        , 0x00000100
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        , 0x00000200
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        , 0x00000400
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        , 0x00000800
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        , 0x00002000
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        , 0x00004000
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        , 0x00008000
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        , 0x00010000
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        , 0x00020000
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        , 0x00040000
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        , 0x00080000
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        , 0x00100000
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        , 0x00200000
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        , 0x00400000
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        , 0x00800000
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   151
        , 0x01000000
42d2565b5700 Converter from game parameters to engine commands, not finished yet
unc0rr
parents: 8479
diff changeset
   152
        , 0x02000000
42d2565b5700 Converter from game parameters to engine commands, not finished yet
unc0rr
parents: 8479
diff changeset
   153
        , 0x04000000
42d2565b5700 Converter from game parameters to engine commands, not finished yet
unc0rr
parents: 8479
diff changeset
   154
        ]
8479
8d71109b04d2 Some work on loading replay and interaction with checker
unc0rr
parents: 7766
diff changeset
   155
8d71109b04d2 Some work on loading replay and interaction with checker
unc0rr
parents: 7766
diff changeset
   156
8d71109b04d2 Some work on loading replay and interaction with checker
unc0rr
parents: 7766
diff changeset
   157