qmlfrontend/game_view.h
author unc0rr
Thu, 08 Nov 2018 00:00:58 +0100
changeset 14169 e2c51c8e0b2e
parent 14154 8354b390f1a2
child 14290 92e5682810d4
permissions -rw-r--r--
Start outlining some core engine stuff
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#ifndef GAMEVIEW_H
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#define GAMEVIEW_H
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#include <QQuickItem>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLShaderProgram>
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class GameViewRenderer : public QObject, protected QOpenGLFunctions {
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  Q_OBJECT
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 public:
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  GameViewRenderer() : m_delta(0) {}
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  ~GameViewRenderer();
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  void tick(quint32 delta) { m_delta = delta; }
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  void setViewportSize(const QSize& size);
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 public slots:
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  void paint();
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 private:
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  quint32 m_delta;
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};
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class GameView : public QQuickItem {
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  Q_OBJECT
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 public:
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  GameView();
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  Q_INVOKABLE void tick(quint32 delta);
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 signals:
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  void tChanged();
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 public slots:
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  void sync();
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  void cleanup();
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 private slots:
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  void handleWindowChanged(QQuickWindow* win);
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 private:
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  quint32 m_delta;
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  GameViewRenderer* m_renderer;
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  bool m_windowChanged;
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  qint32 m_centerX;
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  qint32 m_centerY;
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};
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#endif  // GAMEVIEW_H