cmake_modules/FindLua.cmake
author unc0rr
Thu, 10 May 2012 23:51:05 +0400
changeset 7042 de20086a6bcc
parent 7031 d5ea24399a48
child 7050 91199321e916
permissions -rw-r--r--
Support overloaded operators on (hwFloat op hwFloat) calls
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# Find the Lua library
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# --------------------
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# On Android/Windows/OSX this just defines the name of the library that
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#  will be compiled from our bundled sources
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# On Linux it will try to load the system library and fallback to compiling
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#  the bundled one when nothing is found
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set(LUA_FOUND true)
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if (ANDROID)
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	SET(LUA_DEFAULT "liblua5.1.so")
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else (ANDROID)
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	IF(WIN32)
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		SET(LUA_DEFAULT lua.dll)
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	ELSE(WIN32)
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		IF(APPLE)
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			SET(LUA_DEFAULT lua)
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		ELSE(APPLE)
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	                #locate the system's lua library
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			FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
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			IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
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				#UNSET(LUA_DEFAULT)
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				#MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
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				set(LUA_DEFAULT lua)
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				set(LUA_FOUND false)
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			ELSE()
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				message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
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				#remove the path (fpc doesn't like it - why?)
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				GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
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			ENDIF()
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                ENDIF(APPLE)
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	ENDIF(WIN32)
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ENDIF(ANDROID)
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SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
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#UNSET(LUA_DEFAULT)