author | unc0rr |
Thu, 10 May 2012 23:51:05 +0400 | |
changeset 7042 | de20086a6bcc |
parent 7031 | d5ea24399a48 |
child 7050 | 91199321e916 |
permissions | -rw-r--r-- |
2924 | 1 |
# Find the Lua library |
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d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
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changeset
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# -------------------- |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
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# On Android/Windows/OSX this just defines the name of the library that |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
4 |
# will be compiled from our bundled sources |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
5 |
# On Linux it will try to load the system library and fallback to compiling |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
6 |
# the bundled one when nothing is found |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
7 |
|
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
8 |
set(LUA_FOUND true) |
2924 | 9 |
|
6813
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
10 |
if (ANDROID) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
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SET(LUA_DEFAULT "liblua5.1.so") |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
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else (ANDROID) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
13 |
IF(WIN32) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
14 |
SET(LUA_DEFAULT lua.dll) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
15 |
ELSE(WIN32) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
16 |
IF(APPLE) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
17 |
SET(LUA_DEFAULT lua) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
18 |
ELSE(APPLE) |
6812
929b467c7277
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents:
3145
diff
changeset
|
19 |
#locate the system's lua library |
929b467c7277
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents:
3145
diff
changeset
|
20 |
FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib) |
929b467c7277
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents:
3145
diff
changeset
|
21 |
IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND") |
929b467c7277
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents:
3145
diff
changeset
|
22 |
#UNSET(LUA_DEFAULT) |
7031
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
23 |
#MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!") |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
24 |
set(LUA_DEFAULT lua) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
25 |
set(LUA_FOUND false) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
26 |
ELSE() |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
27 |
message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}") |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
28 |
#remove the path (fpc doesn't like it - why?) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
6814
diff
changeset
|
29 |
GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME) |
6812
929b467c7277
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents:
3145
diff
changeset
|
30 |
ENDIF() |
6814 | 31 |
ENDIF(APPLE) |
6813
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
32 |
ENDIF(WIN32) |
48c3462ddce9
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli
parents:
6812
diff
changeset
|
33 |
ENDIF(ANDROID) |
3134 | 34 |
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!") |
3145 | 35 |
#UNSET(LUA_DEFAULT) |