QTfrontend/game.cpp
author koda
Thu, 29 Oct 2009 23:59:46 +0000
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child 2747 7889a3a9724f
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add an uninstall target (to be tested) workaround for a bug with mac sdl_image
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QByteArray>
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#include <QUuid>
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#include "game.h"
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#include "hwconsts.h"
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#include "gameuiconfig.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "KB.h"
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#include "proto.h"
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#include <QTextStream>
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QString training; // TODO: Cleaner solution?
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
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  TCPBase(true),
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  ammostr(ammo),
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  m_pTeamSelWidget(pTeamSelWidget)
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{
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	this->config = config;
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	this->gamecfg = gamecfg;
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	TeamCount = 0;
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}
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HWGame::~HWGame()
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{
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	SetGameState(gsDestroyed);
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}
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void HWGame::onClientDisconnect()
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{
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	switch (gameType) {
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		case gtDemo: break;
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		case gtNet:
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			emit HaveRecord(true, demo);
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			break;
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		default:
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			if (gameState == gsInterrupted) emit HaveRecord(false, demo);
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			else if (gameState == gsFinished) emit HaveRecord(true, demo);
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	}
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	SetGameState(gsStopped);
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}
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void HWGame::commonConfig()
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{
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	QByteArray buf;
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	QString gt;
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	switch (gameType) {
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		case gtDemo:
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			gt = "TD";
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			break;
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		case gtNet:
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			gt = "TN";
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			break;
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		default:
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			gt = "TL";
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	}
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	HWProto::addStringToBuffer(buf, gt);
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	HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());
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	if (m_pTeamSelWidget)
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	{
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		QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
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		for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
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		{
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			HWProto::addStringListToBuffer(buf,
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				(*it).TeamGameConfig(gamecfg->getInitHealth()));
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			HWProto::addStringToBuffer(buf, QString("eammstore %1").arg(ammostr));
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		}
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	}
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	RawSendIPC(buf);
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}
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void HWGame::SendConfig()
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{
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	commonConfig();
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}
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void HWGame::SendQuickConfig()
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{
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	QByteArray teamscfg;
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	HWProto::addStringToBuffer(teamscfg, "TL");
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	HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
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			.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel"));
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	HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
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	HWNamegen namegen;
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	HWTeam * team1;
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	team1 = new HWTeam;
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	team1->difficulty = 0;
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	team1->teamColor = *color1;
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	team1->numHedgehogs = 4;
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	namegen.TeamRandomNames(team1,TRUE);
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	HWProto::addStringListToBuffer(teamscfg,
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			team1->TeamGameConfig(100));
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	HWTeam * team2;
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	team2 = new HWTeam;
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	team2->difficulty = 4;
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	team2->teamColor = *color2;
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	team2->numHedgehogs = 4;
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	namegen.TeamRandomNames(team2,TRUE);
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	HWProto::addStringListToBuffer(teamscfg,
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			team2->TeamGameConfig(100));
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	HWProto::addStringToBuffer(teamscfg, "eammstore " + *cDefaultAmmoStore);
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	HWProto::addStringToBuffer(teamscfg, "eammstore " + *cDefaultAmmoStore);
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	RawSendIPC(teamscfg);
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}
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void HWGame::SendTrainingConfig()
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{
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	QByteArray traincfg;
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	HWProto::addStringToBuffer(traincfg, "TL");
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	QFile file(datadir->absolutePath() + "/Trainings/" + training + ".txt");
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	if(!file.open(QFile::ReadOnly))
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	{
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		emit ErrorMessage(tr("Error reading training config file"));
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		return;
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	}
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	QTextStream stream(&file);
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	while(!stream.atEnd())
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	{
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		QString line = stream.readLine();
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		if(!line.isEmpty() && !line.startsWith("#"))
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			if(line != "<binds>")
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				HWProto::addStringToBuffer(traincfg, "e" + line);
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			else
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				for(int i = 0; i < BINDS_NUMBER; i++)
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					if(!cbinds[i].strbind.isEmpty())
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						HWProto::addStringToBuffer(traincfg, "ebind " + cbinds[i].strbind + " " + cbinds[i].action);
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	}
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	RawSendIPC(traincfg);
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}
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void HWGame::SendNetConfig()
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{
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	commonConfig();
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}
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void HWGame::ParseMessage(const QByteArray & msg)
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{
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	switch(msg.at(1)) {
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		case '?': {
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			SendIPC("!");
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			break;
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		}
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		case 'C': {
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			switch (gameType) {
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				case gtLocal: {
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					SendConfig();
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					break;
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				}
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				case gtQLocal: {
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					SendQuickConfig();
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					break;
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				}
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				case gtDemo: break;
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				case gtNet: {
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					SendNetConfig();
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					break;
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				}
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				case gtTraining: {
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					SendTrainingConfig();
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					break;
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				}
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			}
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			break;
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		}
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		case 'E': {
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			int size = msg.size();
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			emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
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			return;
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		}
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		case 'K': {
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			ulong kb = msg.mid(2).toULong();
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			if (kb==1) {
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			  qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
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			  return;
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			}
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			if (kb && kb <= KBmsgsCount)
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			{
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				emit ErrorMessage(KBMessages[kb - 1]);
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			}
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			return;
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		}
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		case 'i': {
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			emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
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			break;
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		}
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		case 'Q': {
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			SetGameState(gsInterrupted);
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			break;
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		}
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		case 'q': {
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			SetGameState(gsFinished);
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			break;
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		}
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		case 's': {
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			int size = msg.size();
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			QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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			emit SendChat(msgbody);
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			// FIXME: /me command doesn't work here
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			QByteArray buf;
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			HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
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			demo.append(buf);
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			break;
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		}
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		case 'b': {
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			int size = msg.size();
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			QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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			emit SendTeamMessage(msgbody);
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			break;
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		}
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		default: {
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			if (gameType == gtNet)
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			{
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				emit SendNet(msg);
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			}
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		if (msg.at(1) != 's')
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			demo.append(msg);
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		}
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	}
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}
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void HWGame::FromNet(const QByteArray & msg)
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{
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	RawSendIPC(msg);
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}
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void HWGame::FromNetChat(const QString & msg)
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{
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	QByteArray buf;
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	HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
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	RawSendIPC(buf);
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}
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void HWGame::onClientRead()
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{
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	quint8 msglen;
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	quint32 bufsize;
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	while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
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			((msglen = readbuffer.data()[0]) < bufsize))
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	{
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		QByteArray msg = readbuffer.left(msglen + 1);
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		readbuffer.remove(0, msglen + 1);
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		ParseMessage(msg);
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	}
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}
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QStringList HWGame::setArguments()
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{
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	QStringList arguments;
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	QRect resolution = config->vid_Resolution();
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	arguments << cfgdir->absolutePath();
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	arguments << QString::number(resolution.width());
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	arguments << QString::number(resolution.height());
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	arguments << QString::number(config->bitDepth()); // bpp
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	arguments << QString("%1").arg(ipc_port);
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	arguments << (config->vid_Fullscreen() ? "1" : "0");
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	arguments << (config->isSoundEnabled() ? "1" : "0");
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#ifdef _WIN32
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	arguments << (config->isSoundHardware() ? "1" : "0");
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#else
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	arguments << "0";
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#endif
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	arguments << tr("en.txt");
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	arguments << QString::number(config->volume()); // sound volume
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	arguments << QString::number(config->timerInterval());
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	arguments << datadir->absolutePath();
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	arguments << (config->isShowFPSEnabled() ? "1" : "0");
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	arguments << (config->isAltDamageEnabled() ? "1" : "0");
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866729775535 Use nick from frontend to prepend chat messages
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	arguments << config->netNick().toUtf8().toBase64();
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	arguments << (config->isMusicEnabled() ? "1" : "0");
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	arguments << (config->isReducedQuality() ? "1" : "0");
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	return arguments;
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}
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void HWGame::AddTeam(const QString & teamname)
184
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{
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	if (TeamCount == 5) return;
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	teams[TeamCount] = teamname;
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	TeamCount++;
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}
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void HWGame::PlayDemo(const QString & demofilename)
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{
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	gameType = gtDemo;
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	QFile demofile(demofilename);
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	if (!demofile.open(QIODevice::ReadOnly))
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	{
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		emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
184
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		return ;
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	}
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   322
	// read demo
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	toSendBuf = demofile.readAll();
184
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	// run engine
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	demo.clear();
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	Start();
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	SetGameState(gsStarted);
184
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   329
}
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void HWGame::StartNet()
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{
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	gameType = gtNet;
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	demo.clear();
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	Start();
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	SetGameState(gsStarted);
184
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   337
}
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void HWGame::StartLocal()
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{
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	gameType = gtLocal;
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	demo.clear();
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	Start();
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	SetGameState(gsStarted);
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}
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void HWGame::StartQuick()
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{
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	gameType = gtQLocal;
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	demo.clear();
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	Start();
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	SetGameState(gsStarted);
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}
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void HWGame::StartTraining(const QString & file)
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{
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	gameType = gtTraining;
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	training = file;
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	demo.clear();
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	Start();
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	SetGameState(gsStarted);
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}
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void HWGame::SetGameState(GameState state)
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{
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	gameState = state;
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	emit GameStateChanged(state);
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}