author | koda |
Mon, 30 Aug 2010 06:33:56 +0200 | |
changeset 3792 | dd9345e74b66 |
parent 3783 | 8e9daf967406 |
child 3823 | cca9bfb88a24 |
permissions | -rw-r--r-- |
3547 | 1 |
// |
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// CommodityFunctions.m |
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// HedgewarsMobile |
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// |
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// Created by Vittorio on 08/04/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "CommodityFunctions.h" |
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10 |
#import <sys/types.h> |
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#import <sys/sysctl.h> |
3547 | 12 |
#import <mach/mach.h> |
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#import <mach/mach_host.h> |
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3783 | 14 |
#import "AudioToolbox/AudioToolbox.h" |
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void createTeamNamed (NSString *nameWithoutExt) { |
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NSString *teamsDirectory = TEAMS_DIRECTORY(); |
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3697 | 18 |
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3547 | 19 |
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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3547 | 23 |
error:NULL]; |
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} |
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3697 | 25 |
|
3547 | 26 |
NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: MAX_HOGS]; |
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|
3547 | 28 |
for (int i = 0; i < MAX_HOGS; i++) { |
29 |
NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; |
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NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level", |
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hogName,@"hogname", @"NoHat",@"hat", nil]; |
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[hogName release]; |
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[hedgehogs addObject:hog]; |
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[hog release]; |
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} |
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3697 | 36 |
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NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash", |
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@"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack", |
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@"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil]; |
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[hedgehogs release]; |
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|
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
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[theTeam writeToFile:teamFile atomically:YES]; |
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[teamFile release]; |
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[theTeam release]; |
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} |
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void createWeaponNamed (NSString *nameWithoutExt, int type) { |
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NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
51 |
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if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
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3697 | 53 |
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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3547 | 56 |
error:NULL]; |
57 |
} |
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3697 | 58 |
|
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NSDictionary *theWeapon = nil; |
3737
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switch (type) { |
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case 0: //default |
2ba6ac8a114b
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
2ba6ac8a114b
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@"939192942219912103223511100120100000021111011101",@"ammostore_initialqt", |
2ba6ac8a114b
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@"040504054160065554655446477657666666615551011111",@"ammostore_probability", |
2ba6ac8a114b
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@"000000000000020550000004000700400000000020000000",@"ammostore_delay", |
2ba6ac8a114b
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@"131111031211111112311411111111111111121111111111",@"ammostore_crate", nil]; |
2ba6ac8a114b
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68 |
break; |
2ba6ac8a114b
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69 |
case 1: //crazy |
2ba6ac8a114b
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
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[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
2ba6ac8a114b
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@"999999999999999999299999999999999929999999999999",@"ammostore_initialqt", |
2ba6ac8a114b
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73 |
@"111111011111111111111111111111111111111111111111",@"ammostore_probability", |
2ba6ac8a114b
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|
74 |
@"000000000000000000000000000000000000000000000000",@"ammostore_delay", |
2ba6ac8a114b
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parents:
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@"131111031211111112311411111111111111121111010111",@"ammostore_crate", nil]; |
2ba6ac8a114b
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76 |
break; |
2ba6ac8a114b
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77 |
case 2: //pro mode |
2ba6ac8a114b
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theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
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koda
parents:
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79 |
[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
2ba6ac8a114b
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80 |
@"909000900000000000000900000000000000000000090000",@"ammostore_initialqt", |
2ba6ac8a114b
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3697
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81 |
@"000000000000000000000000000000000000000000000000",@"ammostore_probability", |
2ba6ac8a114b
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82 |
@"000000000000020550000004000700400000000020000000",@"ammostore_delay", |
2ba6ac8a114b
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@"111111111111111111111111111111111111111110011111",@"ammostore_crate", nil]; |
2ba6ac8a114b
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koda
parents:
3697
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84 |
break; |
2ba6ac8a114b
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parents:
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|
85 |
case 3: //shoppa |
2ba6ac8a114b
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|
86 |
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
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3697
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changeset
|
87 |
[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
2ba6ac8a114b
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3697
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changeset
|
88 |
@"000000990000000000000000000000000000000000000000",@"ammostore_initialqt", |
2ba6ac8a114b
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koda
parents:
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|
89 |
@"444441004424440221011212122242200000000200040001",@"ammostore_probability", |
2ba6ac8a114b
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3697
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changeset
|
90 |
@"000000000000000000000000000000000000000000000000",@"ammostore_delay", |
2ba6ac8a114b
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91 |
@"111111111111111111111111111111111111111110111111",@"ammostore_crate", nil]; |
2ba6ac8a114b
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3697
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92 |
break; |
2ba6ac8a114b
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parents:
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93 |
case 4: //basketball |
2ba6ac8a114b
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94 |
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
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koda
parents:
3697
diff
changeset
|
95 |
[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
2ba6ac8a114b
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parents:
3697
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changeset
|
96 |
@"939192942219912103223511100120100000021111011100",@"ammostore_initialqt", |
2ba6ac8a114b
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parents:
3697
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|
97 |
@"000000000000000000000000000000000000000000000000",@"ammostore_probability", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
98 |
@"000000000000000550000004000700400000000020000000",@"ammostore_delay", |
2ba6ac8a114b
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parents:
3697
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changeset
|
99 |
@"111111111111111111111111111111111111111111111111",@"ammostore_crate", nil]; |
2ba6ac8a114b
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koda
parents:
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100 |
break; |
2ba6ac8a114b
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parents:
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changeset
|
101 |
case 5: //minefield |
2ba6ac8a114b
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changeset
|
102 |
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
103 |
[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", |
2ba6ac8a114b
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parents:
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changeset
|
104 |
@"000000990009000000030000000000000000000000000000",@"ammostore_initialqt", |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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changeset
|
105 |
@"000000000000000000000000000000000000000000000000",@"ammostore_probability", |
2ba6ac8a114b
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parents:
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changeset
|
106 |
@"000000000000020550000004000700400000000020000000",@"ammostore_delay", |
2ba6ac8a114b
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parents:
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changeset
|
107 |
@"111111111111111111111111111111111111111111111111",@"ammostore_crate", nil]; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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diff
changeset
|
108 |
break; |
2ba6ac8a114b
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|
109 |
default: |
2ba6ac8a114b
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|
110 |
NSLog(@"Nope"); |
2ba6ac8a114b
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|
111 |
break; |
2ba6ac8a114b
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|
112 |
} |
2ba6ac8a114b
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|
113 |
|
3547 | 114 |
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
3697 | 115 |
|
3547 | 116 |
[theWeapon writeToFile:weaponFile atomically:YES]; |
117 |
[weaponFile release]; |
|
118 |
[theWeapon release]; |
|
119 |
} |
|
120 |
||
121 |
void createSchemeNamed (NSString *nameWithoutExt) { |
|
122 |
NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
|
3697 | 123 |
|
3547 | 124 |
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
3697 | 125 |
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
126 |
withIntermediateDirectories:NO |
|
127 |
attributes:nil |
|
3547 | 128 |
error:NULL]; |
129 |
} |
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130 |
|
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131 |
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects: |
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132 |
[NSNumber numberWithInt:100], //damagemodifier |
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133 |
[NSNumber numberWithInt:45], //turntime |
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134 |
[NSNumber numberWithInt:100], //initialhealth |
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135 |
[NSNumber numberWithInt:15], //suddendeathtimeout |
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136 |
[NSNumber numberWithInt:5], //cratedrops |
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137 |
[NSNumber numberWithInt:3], //minestime |
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138 |
[NSNumber numberWithInt:4], //mines |
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139 |
[NSNumber numberWithInt:0], //dudmines |
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140 |
[NSNumber numberWithInt:2], //explosives |
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141 |
nil]; |
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142 |
|
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143 |
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects: |
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144 |
[NSNumber numberWithBool:NO], //fortmode |
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145 |
[NSNumber numberWithBool:NO], //divideteam |
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146 |
[NSNumber numberWithBool:NO], //solidland |
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147 |
[NSNumber numberWithBool:NO], //addborder |
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148 |
[NSNumber numberWithBool:NO], //lowgravity |
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149 |
[NSNumber numberWithBool:NO], //lasersight |
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150 |
[NSNumber numberWithBool:NO], //invulnerable |
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151 |
[NSNumber numberWithBool:YES], //addmines |
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152 |
[NSNumber numberWithBool:NO], //vampirism |
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153 |
[NSNumber numberWithBool:NO], //karma |
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154 |
[NSNumber numberWithBool:NO], //artillery |
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155 |
[NSNumber numberWithBool:YES], //randomorder |
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156 |
[NSNumber numberWithBool:NO], //king |
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157 |
[NSNumber numberWithBool:NO], //placehedgehogs |
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158 |
[NSNumber numberWithBool:NO], //clansharesammo |
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159 |
[NSNumber numberWithBool:NO], //disablegirders |
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160 |
[NSNumber numberWithBool:NO], //disablelandobjects |
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[NSNumber numberWithBool:NO], //aisurvival |
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nil]; |
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163 |
|
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NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
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basicArray,@"basic", |
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gamemodArray,@"gamemod", |
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nil]; |
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[gamemodArray release]; |
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[basicArray release]; |
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|
3547 | 171 |
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
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|
3547 | 173 |
[theScheme writeToFile:schemeFile atomically:YES]; |
174 |
[schemeFile release]; |
|
175 |
[theScheme release]; |
|
176 |
} |
|
177 |
||
178 |
BOOL rotationManager (UIInterfaceOrientation interfaceOrientation) { |
|
3551 | 179 |
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) || |
3697 | 180 |
(interfaceOrientation == UIInterfaceOrientationLandscapeLeft); |
3547 | 181 |
} |
182 |
||
183 |
NSInteger randomPort () { |
|
184 |
srandom(time(NULL)); |
|
185 |
return (random() % 64511) + 1024; |
|
186 |
} |
|
187 |
||
188 |
void popError (const char *title, const char *message) { |
|
189 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title] |
|
190 |
message:[NSString stringWithUTF8String:message] |
|
191 |
delegate:nil |
|
192 |
cancelButtonTitle:@"Ok" |
|
193 |
otherButtonTitles:nil]; |
|
194 |
[alert show]; |
|
195 |
[alert release]; |
|
196 |
} |
|
197 |
||
198 |
// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html |
|
199 |
void print_free_memory () { |
|
200 |
mach_port_t host_port; |
|
201 |
mach_msg_type_number_t host_size; |
|
202 |
vm_size_t pagesize; |
|
3697 | 203 |
|
3547 | 204 |
host_port = mach_host_self(); |
205 |
host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t); |
|
3697 | 206 |
host_page_size(host_port, &pagesize); |
207 |
||
3547 | 208 |
vm_statistics_data_t vm_stat; |
3697 | 209 |
|
3547 | 210 |
if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) |
211 |
DLog(@"Failed to fetch vm statistics"); |
|
3697 | 212 |
|
213 |
/* Stats in bytes */ |
|
3547 | 214 |
natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize; |
215 |
natural_t mem_free = vm_stat.free_count * pagesize; |
|
216 |
natural_t mem_total = mem_used + mem_free; |
|
217 |
DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total); |
|
218 |
} |
|
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|
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BOOL isPhone () { |
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return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone); |
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} |
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223 |
|
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NSString *modelType () { |
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size_t size; |
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// set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space |
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sysctlbyname("hw.machine", NULL, &size, NULL, 0); |
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char *name = (char *)malloc(sizeof(char) * size); |
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// get the platform name |
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sysctlbyname("hw.machine", name, &size, NULL, 0); |
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NSString *modelId = [NSString stringWithUTF8String:name]; |
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free(name); |
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|
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return modelId; |
3697 | 235 |
} |
3783 | 236 |
|
237 |
void playSound (NSString *snd) { |
|
238 |
//Get the filename of the sound file: |
|
239 |
NSString *path = [NSString stringWithFormat:@"%@/%@.wav",[[NSBundle mainBundle] resourcePath],snd]; |
|
240 |
||
241 |
//declare a system sound id |
|
242 |
SystemSoundID soundID; |
|
243 |
||
244 |
//Get a URL for the sound file |
|
245 |
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; |
|
246 |
||
247 |
//Use audio sevices to create the sound |
|
248 |
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID); |
|
249 |
||
250 |
//Use audio services to play the sound |
|
251 |
AudioServicesPlaySystemSound(soundID); |
|
252 |
} |