project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author koda
Sun, 07 Nov 2010 23:47:29 +0100
changeset 4208 dd54999c2822
parent 4115 222b8016c773
child 4244 bf46b4bdf27d
permissions -rw-r--r--
revamp gamemodes section in the ifrontend and update ios game modes move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 13/06/2010.
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 */
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#import "SchemeWeaponConfigViewController.h"
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#import "CommodityFunctions.h"
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#import "SDL_uikitappdelegate.h"
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@implementation SchemeWeaponConfigViewController
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@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
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    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
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    self.selectedScheme = nil;
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    self.selectedWeapon = nil;
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    if ([self.tableView respondsToSelector:@selector(setBackgroundView:)])
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        [self.tableView setBackgroundView:nil];
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    self.view.backgroundColor = [UIColor clearColor];
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    self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
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    self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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}
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
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    self.listOfSchemes = contentsOfDir;
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    if (self.selectedScheme == nil && [listOfSchemes containsObject:@"Default.plist"])
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        self.selectedScheme = @"Default.plist";
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    contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    self.listOfWeapons = contentsOfDir;
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    if (self.selectedWeapon == nil && [listOfWeapons containsObject:@"Default.plist"])
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        self.selectedWeapon = @"Default.plist";
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    [self.tableView reloadData];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 2;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (section == 0)
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        return [self.listOfSchemes count];
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    else
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        return [self.listOfWeapons count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
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    cell.accessoryView = nil;
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    if ([indexPath section] == 0) {
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        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_sc = indexPath;
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        }
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    } else {
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        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_we = indexPath;
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        }
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    }
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    cell.backgroundColor = [UIColor blackColor];
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    cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
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    return 40.0;
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}
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-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
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    CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
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    NSString *text;
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    if (section == 0) 
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        text = NSLocalizedString(@"Schemes",@"");
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    else
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        text = NSLocalizedString(@"Weapons",@"");
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    UILabel *theLabel = createBlueLabel(text, frame);
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    theLabel.center = CGPointMake(self.view.frame.size.width/2, 20);
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    UIView *theView = [[[UIView alloc] init] autorelease];
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    [theView addSubview:theLabel];
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    [theLabel release];
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    return theView;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSIndexPath *lastIndexPath;
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    if ([indexPath section] == 0)
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        lastIndexPath = self.lastIndexPath_sc;
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    else
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        lastIndexPath = self.lastIndexPath_we;
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        //TODO: this code works only for a single section table
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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        newCell.accessoryView = checkbox;
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        [checkbox release];
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryView = nil;
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        if ([indexPath section] == 0) {
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            self.lastIndexPath_sc = indexPath;
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            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
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        } else {
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            self.lastIndexPath_we = indexPath;
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            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
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        }
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    if ([[SDLUIKitDelegate sharedAppDelegate] isInGame]) {
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        self.lastIndexPath_sc = nil;
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        self.lastIndexPath_we = nil;
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        self.listOfSchemes = nil;
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        self.listOfWeapons = nil;
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        MSG_MEMCLEAN();
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    }
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.listOfSchemes = nil;
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    self.listOfWeapons = nil;
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    self.lastIndexPath_sc = nil;
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    self.lastIndexPath_we = nil;
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    self.selectedScheme = nil;
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    self.selectedWeapon = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [listOfSchemes release];
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    [listOfWeapons release];
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    [lastIndexPath_sc release];
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    [lastIndexPath_we release];
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    [selectedScheme release];
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    [selectedWeapon release];
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    [super dealloc];
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}
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@end
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