author | alfadur |
Sat, 07 Jul 2018 20:22:31 +0300 | |
changeset 13478 | d79795acaa73 |
parent 12268 | 2eedf9e0cd6d |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* @brief SDLInteraction class definition |
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*/ |
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#ifndef HEDGEWARS_SDLINTERACTION_H |
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#define HEDGEWARS_SDLINTERACTION_H |
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#include <QMap> |
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#include <QStringList> |
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#include <QSize> |
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// workaround some strange Qt and SLD2 interaction |
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#ifdef Q_OS_MAC |
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# ifdef MAC_OS_X_VERSION_MIN_REQUIRED |
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# undef MAC_OS_X_VERSION_MIN_REQUIRED |
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# define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_6 |
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# endif |
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#endif |
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#include "SDL_mixer.h" |
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/** |
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* @brief Class for interacting with SDL (used for music and keys) |
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* |
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* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
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*/ |
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class SDLInteraction |
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{ |
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private: |
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/** |
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* @brief Class constructor of the <i>singleton</i>. |
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* |
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* Not to be used from outside the class, |
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* use the static {@link DataManager::instance()} instead. |
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* |
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* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
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*/ |
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SDLInteraction(); |
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/// Initializes SDL for sound output if needed. |
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void SDLAudioInit(); |
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bool m_audioInitialized; ///< true if audio is initialized already |
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Mix_Music * m_music; ///< pointer to the music channel of the mixer |
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QString m_musicTrack; ///< path to the music track; |
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bool m_isPlayingMusic; ///< true if music was started but not stopped again. |
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QMap<QString,Mix_Chunk*> * m_soundMap; ///< maps sound file paths to channels |
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int lastchannel; ///< channel of the last music played |
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public: |
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/** |
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* @brief Returns reference to the <i>singleton</i> instance of this class. |
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* |
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* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
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* |
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* @return reference to the instance. |
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*/ |
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static SDLInteraction & instance(); |
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/// Class Destructor. |
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~SDLInteraction(); |
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/** |
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* @brief Returns available (screen) resolutions. |
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* |
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* @return list of resolutions in the format WIDTHxHEIGHT. |
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*/ |
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QStringList getResolutions() const; |
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/// Adds all available joystick controlls to the list of SDL keys. |
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void addGameControllerKeys() const; |
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/** |
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* @brief Plays a sound file. |
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* |
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* @param soundFile path of the sound file. |
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*/ |
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void playSoundFile(const QString & soundFile); |
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/** |
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* @brief Sets the music track to be played (or not). |
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* |
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* @param musicFile path of the music file. |
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*/ |
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void setMusicTrack(const QString & musicFile); |
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/// Starts the background music if not already playing. |
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void startMusic(); |
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/// Fades out and stops the background music (if playing). |
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void stopMusic(); |
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QSize getCurrentResolution(); |
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}; |
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#endif //HEDGEWARS_SDLINTERACTION_H |
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