author | Xeli |
Sat, 08 Oct 2011 14:55:13 +0200 | |
branch | hedgeroid |
changeset 6039 | d75329716a02 |
parent 6015 | daffc14a518a |
child 6024 | d38da7c19e43 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk> |
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* Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef NAMEGEN_H |
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#define NAMEGEN_H |
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#include <QString> |
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class HWForm; |
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class HWTeam; |
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class HWNamegen |
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{ |
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public: |
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
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HWNamegen(); |
3f21a9dc93d0
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unc0rr
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~HWNamegen(); |
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daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5114
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void teamRandomName(HWTeam & team, const int HedgehogNumber); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5114
diff
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void teamRandomNames(HWTeam & team, const bool changeteamname); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5114
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void randomNameByHat(HWTeam & team, const int HedgehogNumber); |
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private: |
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unc0rr
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QList<QStringList> TypesTeamnames; |
3f21a9dc93d0
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unc0rr
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QList<QStringList> TypesHatnames; |
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daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5114
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bool typesAvailable; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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void loadTypes(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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void dictLoad(const QString filename, QStringList &list); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5114
diff
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void hatCfgLoad(const QString hatname, QStringList &list); |
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a05081bc2769
Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box
parents:
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daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5114
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changeset
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QString getRandomGrave(); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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QString getRandomFort(); |
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}; |
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#endif |