author | unc0rr |
Mon, 06 Oct 2008 18:37:47 +0000 | |
changeset 1308 | d5dcd6cfa5e2 |
parent 1307 | ce26e16d18ab |
child 1310 | 4616e15d566f |
permissions | -rw-r--r-- |
315 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com> |
315 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QMessageBox> |
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#include <QDebug> |
315 | 21 |
|
697 | 22 |
#include "hwconsts.h" |
315 | 23 |
#include "newnetclient.h" |
24 |
#include "proto.h" |
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25 |
#include "gameuiconfig.h" |
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#include "game.h" |
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334 | 27 |
#include "gamecfgwidget.h" |
347 | 28 |
#include "teamselect.h" |
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char delimeter='\n'; |
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
334 | 33 |
config(config), |
34 |
m_pGameCFGWidget(pGameCFGWidget), |
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m_pTeamSelWidget(pTeamSelWidget), |
383 | 36 |
isChief(false), |
37 |
m_game_connected(false) |
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315 | 38 |
{ |
39 |
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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40 |
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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41 |
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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43 |
SLOT(displayError(QAbstractSocket::SocketError))); |
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44 |
} |
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45 |
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46 |
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
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{ |
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mynick = nick; |
315 | 49 |
NetSocket.connectToHost(hostName, port); |
50 |
} |
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52 |
void HWNewNet::Disconnect() |
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{ |
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407 | 54 |
m_game_connected=false; |
383 | 55 |
NetSocket.disconnectFromHost(); |
315 | 56 |
} |
57 |
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1082 | 58 |
void HWNewNet::CreateRoom(const QString & room) |
315 | 59 |
{ |
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RawSendNet(QString("CREATE%1%2").arg(delimeter).arg(room)); |
61 |
} |
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63 |
void HWNewNet::JoinRoom(const QString & room) |
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{ |
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RawSendNet(QString("JOIN%1%2").arg(delimeter).arg(room)); |
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} |
67 |
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void HWNewNet::AddTeam(const HWTeam & team) |
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{ |
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QString cmd = QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + |
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team.teamColor.name() + delimeter + |
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team.Grave + delimeter + |
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team.Fort + delimeter + |
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QString::number(team.difficulty); |
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for(int i = 0; i < 8; ++i) |
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{ |
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cmd.append(delimeter); |
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cmd.append(team.HHName[i]); |
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cmd.append(delimeter); |
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cmd.append(team.HHHat[i]); |
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} |
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RawSendNet(cmd); |
315 | 85 |
} |
86 |
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347 | 87 |
void HWNewNet::RemoveTeam(const HWTeam & team) |
88 |
{ |
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RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName); |
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401 | 90 |
m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName)); |
347 | 91 |
} |
92 |
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315 | 93 |
void HWNewNet::StartGame() |
94 |
{ |
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RawSendNet(QString("START:")); |
315 | 96 |
} |
97 |
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void HWNewNet::SendNet(const QByteArray & buf) |
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{ |
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QString msg = QString(buf.toBase64()); |
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101 |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
315 | 103 |
} |
104 |
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105 |
void HWNewNet::RawSendNet(const QString & str) |
|
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{ |
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107 |
RawSendNet(str.toUtf8()); |
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} |
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110 |
void HWNewNet::RawSendNet(const QByteArray & buf) |
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{ |
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qDebug() << "Client: " << QString(buf).split("\n"); |
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NetSocket.write(buf); |
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NetSocket.write("\n\n", 2); |
315 | 115 |
} |
116 |
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117 |
void HWNewNet::ClientRead() |
|
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{ |
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while (NetSocket.canReadLine()) { |
120 |
QString s = QString::fromUtf8(NetSocket.readLine().trimmed()); |
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121 |
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122 |
if (s.size() == 0) { |
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ParseCmd(cmdbuf); |
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cmdbuf.clear(); |
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} else |
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cmdbuf << s; |
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} |
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315 | 128 |
} |
129 |
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130 |
void HWNewNet::OnConnect() |
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{ |
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RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
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RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer)); |
134 |
RawSendNet(QString("CREATE%1%2").arg(delimeter).arg("myroom")); |
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RawSendNet(QString("JOIN%1%2").arg(delimeter).arg("myroom")); |
315 | 136 |
} |
137 |
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void HWNewNet::OnDisconnect() |
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{ |
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//emit ChangeInTeams(QStringList()); |
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if(m_game_connected) emit Disconnected(); |
142 |
m_game_connected=false; |
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315 | 143 |
} |
144 |
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145 |
void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
|
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{ |
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switch (socketError) { |
148 |
case QAbstractSocket::RemoteHostClosedError: |
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break; |
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case QAbstractSocket::HostNotFoundError: |
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QMessageBox::information(0, tr("Error"), |
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tr("The host was not found. Please check the host name and port settings.")); |
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break; |
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case QAbstractSocket::ConnectionRefusedError: |
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QMessageBox::information(0, tr("Error"), |
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tr("Connection refused")); |
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break; |
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default: |
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QMessageBox::information(0, tr("Error"), |
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NetSocket.errorString()); |
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} |
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} |
163 |
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void HWNewNet::ParseCmd(const QStringList & lst) |
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{ |
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qDebug() << "Server: " << lst; |
167 |
||
168 |
if(!lst.size()) |
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{ |
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qWarning("Net client: Bad message"); |
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return; |
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} |
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if ((lst[0] == "NICK") || (lst[0] == "PROTO")) |
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return ; |
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if (lst[0] == "ERROR") { |
178 |
if (lst.size() == 2) |
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QMessageBox::information(0, 0, "Error: " + lst[1]); |
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else |
181 |
QMessageBox::information(0, 0, "Unknown error"); |
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return; |
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} |
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if (lst[0] == "WARNING") { |
186 |
if (lst.size() == 2) |
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QMessageBox::information(0, 0, "Warning: " + lst[1]); |
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else |
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QMessageBox::information(0, 0, "Unknown warning"); |
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return; |
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} |
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if (lst[0] == "CONNECTED") { |
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m_game_connected=true; |
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emit Connected(); |
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emit EnteredGame(); |
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return; |
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} |
315 | 199 |
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if (lst[0] == "CHAT_STRING") { |
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if(lst.size() < 3) |
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{ |
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qWarning("Net: Empty CHAT_STRING message"); |
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return; |
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} |
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206 |
QStringList tmp = lst; |
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207 |
tmp.removeFirst(); |
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208 |
emit chatStringFromNet(tmp); |
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209 |
return; |
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210 |
} |
453 | 211 |
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if (lst[0] == "ADDTEAM:") { |
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213 |
if(lst.size() < 22) |
574 | 214 |
{ |
215 |
qWarning("Net: Too short ADDTEAM message"); |
|
216 |
return; |
|
217 |
} |
|
1082 | 218 |
QStringList tmp = lst; |
219 |
tmp.removeFirst(); |
|
220 |
emit AddNetTeam(tmp); |
|
315 | 221 |
return; |
222 |
} |
|
223 |
||
347 | 224 |
if (lst[0] == "REMOVETEAM:") { |
573 | 225 |
if(lst.size() < 3) |
226 |
{ |
|
227 |
qWarning("Net: Bad REMOVETEAM message"); |
|
228 |
return; |
|
229 |
} |
|
352 | 230 |
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt())); |
347 | 231 |
return; |
232 |
} |
|
233 |
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234 |
/* if(lst[0] == "SLAVE") { // клиент знает CREATE он делал или JOIN |
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235 |
m_pGameCFGWidget->setEnabled(false); |
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236 |
m_pTeamSelWidget->setNonInteractive(); |
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return; |
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238 |
}*/ |
349 | 239 |
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240 |
if(lst[0]=="JOINED") { |
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if(lst.size() < 2) |
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{ |
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243 |
qWarning("Net: Bad JOINED message"); |
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244 |
return; |
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} |
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246 |
for(int i = 1; i < lst.size(); ++i) |
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247 |
emit nickAdded(lst[i]); |
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248 |
return; |
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249 |
} |
455 | 250 |
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461 | 251 |
if(lst[0]=="LEFT") { |
573 | 252 |
if(lst.size() < 2) |
253 |
{ |
|
254 |
qWarning("Net: Bad LEFT message"); |
|
255 |
return; |
|
256 |
} |
|
465 | 257 |
emit nickRemoved(lst[1]); |
461 | 258 |
return; |
259 |
} |
|
260 |
||
315 | 261 |
if (lst[0] == "CONFIGASKED") { |
334 | 262 |
isChief=true; |
315 | 263 |
ConfigAsked(); |
264 |
return; |
|
265 |
} |
|
320 | 266 |
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267 |
if (lst[0] == "RUNGAME") { |
396 | 268 |
RunGame(); |
269 |
return; |
|
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|
270 |
} |
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271 |
|
315 | 272 |
if (lst[0] == "CONFIGURED") { |
1082 | 273 |
QStringList tmp = lst; |
274 |
tmp.removeFirst(); |
|
275 |
if(tmp.size() < 6) |
|
573 | 276 |
{ |
277 |
qWarning("Net: Bad CONFIGURED message"); |
|
278 |
return; |
|
279 |
} |
|
1082 | 280 |
emit seedChanged(tmp[0]); |
281 |
emit mapChanged(tmp[1]); |
|
282 |
emit themeChanged(tmp[2]); |
|
283 |
emit initHealthChanged(tmp[3].toUInt()); |
|
284 |
emit turnTimeChanged(tmp[4].toUInt()); |
|
285 |
emit fortsModeChanged(tmp[5].toInt() != 0); |
|
315 | 286 |
return; |
287 |
} |
|
288 |
||
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|
289 |
if(lst[0]=="TEAM_ACCEPTED") { |
573 | 290 |
if(lst.size() < 3) |
291 |
{ |
|
292 |
qWarning("Net: Bad TEAM_ACCEPTED message"); |
|
293 |
return; |
|
294 |
} |
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295 |
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]); |
373 | 296 |
m_pTeamSelWidget->changeTeamStatus(lst[1]); |
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|
297 |
return; |
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|
298 |
} |
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network to local teams map, addteams from server before team config bug, fixed some segfaults
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299 |
|
329
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300 |
if (lst[0] == "CONFIG_PARAM") { |
573 | 301 |
if(lst.size() < 3) |
302 |
{ |
|
303 |
qWarning("Net: Bad CONFIG_PARAM message"); |
|
304 |
return; |
|
305 |
} |
|
329
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|
306 |
if (lst[1] == "SEED") { |
332 | 307 |
emit seedChanged(lst[2]); |
329
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|
308 |
return; |
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|
309 |
} |
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|
310 |
if (lst[1] == "MAP") { |
332 | 311 |
emit mapChanged(lst[2]); |
329
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|
312 |
return; |
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|
313 |
} |
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|
314 |
if (lst[1] == "THEME") { |
332 | 315 |
emit themeChanged(lst[2]); |
329
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|
316 |
return; |
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|
317 |
} |
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|
318 |
if (lst[1] == "HEALTH") { |
332 | 319 |
emit initHealthChanged(lst[2].toUInt()); |
329
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|
320 |
return; |
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|
321 |
} |
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|
322 |
if (lst[1] == "TURNTIME") { |
332 | 323 |
emit turnTimeChanged(lst[2].toUInt()); |
329
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|
324 |
return; |
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|
325 |
} |
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|
326 |
if (lst[1] == "FORTSMODE") { |
332 | 327 |
emit fortsModeChanged(lst[2].toInt() != 0); |
329
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|
328 |
return; |
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|
329 |
} |
697 | 330 |
if (lst[1] == "AMMO") { |
703 | 331 |
if(lst.size() < 4) return; |
332 |
emit ammoChanged(lst[3], lst[2]); |
|
697 | 333 |
return; |
334 |
} |
|
401 | 335 |
QStringList hhTmpList=lst[1].split('+'); |
336 |
if (hhTmpList[0] == "TEAM_COLOR") { |
|
337 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
|
338 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
339 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
372 | 340 |
} |
401 | 341 |
tmptm.teamColor=QColor(lst[2]); |
372 | 342 |
emit teamColorChanged(tmptm); |
343 |
return; |
|
344 |
} |
|
401 | 345 |
if (hhTmpList[0] == "HHNUM") { |
399 | 346 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
347 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
348 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
349 |
} |
|
350 |
tmptm.numHedgehogs=lst[2].toUInt(); |
|
351 |
emit hhnumChanged(tmptm); |
|
352 |
return; |
|
353 |
} |
|
1082 | 354 |
qWarning() << "Net: Unknown 'CONFIG_PARAM' message:" << lst; |
329
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|
355 |
return; |
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changeset
|
356 |
} |
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changeset
|
357 |
|
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changeset
|
358 |
|
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|
359 |
// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
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|
360 |
// "CONNECTED" at round phase, etc. |
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|
361 |
if (lst[0] == "GAMEMSG:") { |
573 | 362 |
if(lst.size() < 2) |
363 |
{ |
|
364 |
qWarning("Net: Bad LEFT message"); |
|
365 |
return; |
|
366 |
} |
|
329
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|
367 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
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|
368 |
emit FromNet(em); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
369 |
return; |
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changeset
|
370 |
} |
573 | 371 |
|
1082 | 372 |
qWarning() << "Net: Unknown message:" << lst; |
315 | 373 |
} |
374 |
||
375 |
||
376 |
void HWNewNet::ConfigAsked() |
|
377 |
{ |
|
574 | 378 |
QString map = m_pGameCFGWidget->getCurrentMap(); |
379 |
if (map.size()) |
|
380 |
onMapChanged(map); |
|
381 |
||
335 | 382 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
383 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
384 |
onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
385 |
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
|
444 | 386 |
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1); |
697 | 387 |
// always initialize with default ammo (also avoiding complicated cross-class dependencies) |
703 | 388 |
onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); |
315 | 389 |
} |
390 |
||
391 |
void HWNewNet::RunGame() |
|
392 |
{ |
|
660 | 393 |
emit AskForRunGame(); |
431 | 394 |
} |
395 |
||
352 | 396 |
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team) |
397 |
{ |
|
455 | 398 |
RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\ |
354
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer
parents:
352
diff
changeset
|
399 |
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer
parents:
352
diff
changeset
|
400 |
.arg(team.numHedgehogs)); |
352 | 401 |
} |
402 |
||
372 | 403 |
void HWNewNet::onTeamColorChanged(const HWTeam& team) |
404 |
{ |
|
401 | 405 |
RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\ |
372 | 406 |
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
407 |
.arg(team.teamColor.name())); |
|
408 |
} |
|
409 |
||
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
410 |
void HWNewNet::onSeedChanged(const QString & seed) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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322
diff
changeset
|
411 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
412 |
RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
changeset
|
413 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
414 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
415 |
void HWNewNet::onMapChanged(const QString & map) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
416 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
changeset
|
417 |
RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
418 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
419 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
420 |
void HWNewNet::onThemeChanged(const QString & theme) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
421 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
422 |
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
423 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
424 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
322
diff
changeset
|
425 |
void HWNewNet::onInitHealthChanged(quint32 health) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
426 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
427 |
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
428 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
429 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
430 |
void HWNewNet::onTurnTimeChanged(quint32 time) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
431 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
432 |
RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
433 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
434 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
435 |
void HWNewNet::onFortsModeChanged(bool value) |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
436 |
{ |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
437 |
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
438 |
} |
453 | 439 |
|
703 | 440 |
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo) |
697 | 441 |
{ |
703 | 442 |
RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name)); |
697 | 443 |
} |
444 |
||
453 | 445 |
void HWNewNet::chatLineToNet(const QString& str) |
446 |
{ |
|
447 |
if(str!="") { |
|
448 |
RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str); |
|
449 |
emit(chatStringFromNet(QStringList(mynick) << str)); |
|
450 |
} |
|
451 |
} |