gameServer/HWProtoInRoomState.hs
author koda
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additional modifications for touch input
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module HWProtoInRoomState where
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import qualified Data.Foldable as Foldable
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import qualified Data.IntMap as IntMap
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import qualified Data.Map as Map
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import Data.Sequence(Seq, (|>), (><), fromList, empty)
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import Data.List
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import Maybe
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import qualified Codec.Binary.UTF8.String as UTF8
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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handleCmd_inRoom :: CmdHandler
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handleCmd_inRoom clID clients _ ["CHAT", msg] =
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	[AnswerOthersInRoom ["CHAT", clientNick, msg]]
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	where
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		clientNick = nick $ clients IntMap.! clID
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handleCmd_inRoom clID clients _ ["TEAM_CHAT", msg] =
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	[AnswerOthersInRoom ["TEAM_CHAT", clientNick, msg]]
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	where
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		clientNick = nick $ clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ["PART"] =
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	[RoomRemoveThisClient "part"]
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	where
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		client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs)
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	| null paramStrs = [ProtocolError "Empty config entry"]
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	| isMaster client =
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		[ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)}),
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		AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
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	| otherwise = [ProtocolError "Not room master"]
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	where
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		client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo)
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	| length hhsInfo /= 16 = []
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	| length (teams room) == 6 = [Warning "too many teams"]
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	| canAddNumber <= 0 = [Warning "too many hedgehogs"]
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	| isJust findTeam = [Warning "There's already a team with same name in the list"]
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	| gameinprogress room = [Warning "round in progress"]
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	| isRestrictedTeams room = [Warning "restricted"]
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	| otherwise =
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		[ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
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		ModifyClient (\c -> c{teamsInGame = teamsInGame c + 1, clientClan = color}),
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		AnswerThisClient ["TEAM_ACCEPTED", name],
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		AnswerOthersInRoom $ teamToNet newTeam,
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		AnswerOthersInRoom ["TEAM_COLOR", name, color]
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		]
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	where
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		client = clients IntMap.! clID
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		room = rooms IntMap.! (roomID client)
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		canAddNumber = 48 - (sum . map hhnum $ teams room)
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		findTeam = find (\t -> name == teamname t) $ teams room
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		newTeam = (TeamInfo clID (nick client) name color grave fort voicepack difficulty newTeamHHNum (hhsList hhsInfo))
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		difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
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		hhsList [] = []
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		hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
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		newTeamHHNum = min 4 canAddNumber
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handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName]
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	| noSuchTeam = [Warning "REMOVE_TEAM: no such team"]
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	| nick client /= teamowner team = [ProtocolError "Not team owner!"]
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	| otherwise =
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			[RemoveTeam teamName,
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			ModifyClient (\c -> c{teamsInGame = teamsInGame c - 1})
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			]
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	where
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		client = clients IntMap.! clID
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		room = rooms IntMap.! (roomID client)
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		noSuchTeam = isNothing findTeam
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		team = fromJust findTeam
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		findTeam = find (\t -> teamName == teamname t) $ teams room
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handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr]
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	| not $ isMaster client = [ProtocolError "Not room master"]
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	| hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) = []
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	| otherwise =
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		[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
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		AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
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	where
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		client = clients IntMap.! clID
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		room = rooms IntMap.! (roomID client)
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		hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
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		noSuchTeam = isNothing findTeam
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		team = fromJust findTeam
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		findTeam = find (\t -> teamName == teamname t) $ teams room
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		canAddNumber = 48 - (sum . map hhnum $ teams room)
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handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor]
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	| not $ isMaster client = [ProtocolError "Not room master"]
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	| noSuchTeam = []
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	| otherwise = [ModifyRoom $ modifyTeam team{teamcolor = newColor},
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			AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor],
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			ModifyClient2 (teamownerId team) (\c -> c{clientClan = newColor})]
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	where
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		noSuchTeam = isNothing findTeam
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		team = fromJust findTeam
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		findTeam = find (\t -> teamName == teamname t) $ teams room
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		client = clients IntMap.! clID
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		room = rooms IntMap.! (roomID client)
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handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
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	[ModifyClient (\c -> c{isReady = not $ isReady client}),
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	ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
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	AnswerThisRoom [if isReady client then "NOT_READY" else "READY", nick client]]
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	where
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		client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ["START_GAME"] =
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	if isMaster client && (playersIn room == readyPlayers room) && (not . gameinprogress) room then
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		if enoughClans then
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			[ModifyRoom
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					(\r -> r{
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						gameinprogress = True,
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						roundMsgs = empty,
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						leftTeams = [],
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						teamsAtStart = teams r}
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					),
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			AnswerThisRoom ["RUN_GAME"]]
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		else
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			[Warning "Less than two clans!"]
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	else
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		[]
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	where
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		client = clients IntMap.! clID
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		room = rooms IntMap.! (roomID client)
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		enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room
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handleCmd_inRoom clID clients rooms ["EM", msg] =
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	if (teamsInGame client > 0) && isLegal then
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		(AnswerOthersInRoom ["EM", msg]) : [ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}) | not isKeepAlive]
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	else
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		[]
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	where
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		client = clients IntMap.! clID
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		(isLegal, isKeepAlive) = checkNetCmd msg
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handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
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	if isMaster client then
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		[ModifyRoom
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				(\r -> r{
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					gameinprogress = False,
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					readyPlayers = 0,
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					roundMsgs = empty,
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					leftTeams = [],
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					teamsAtStart = []}
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				),
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		UnreadyRoomClients
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		] ++ answerRemovedTeams
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	else
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		[]
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	where
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		client = clients IntMap.! clID
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		room = rooms IntMap.! (roomID client)
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		answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room
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handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"]
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	| isMaster client = [ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
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	| otherwise = [ProtocolError "Not room master"]
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	where
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		client = clients IntMap.! clID
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handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"]
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	| isMaster client = [ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
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	| otherwise = [ProtocolError "Not room master"]
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	where
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		client = clients IntMap.! clID
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handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
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	[KickRoomClient kickID | isMaster client && not noSuchClient && (kickID /= clID) && (roomID client == roomID kickClient)]
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	where
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		client = clients IntMap.! clID
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		maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
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		noSuchClient = isNothing maybeClient
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		kickClient = fromJust maybeClient
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		kickID = clientUID kickClient
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handleCmd_inRoom clID clients _ ["TEAMCHAT", msg] =
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	if (teamsInGame client > 0) then
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		[AnswerSameClan ["EM", engineMsg]]
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	else
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		[]
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	where
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		client = clients IntMap.! clID
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		engineMsg = toEngineMsg $ 'b' : (nick client ++ "(team): " ++ decodedMsg ++ "\x20\x20")
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		decodedMsg = UTF8.decodeString msg
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handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]