author | Drew Gottlieb |
Wed, 05 Dec 2012 18:12:07 +0100 | |
branch | flibqtfrontend |
changeset 8222 | d3dc08500fc0 |
parent 8208 | 171da01bd04d |
child 8276 | d4e113e745a9 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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diff
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#if !defined(TARGET_OS_IPHONE) |
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#include <QString> |
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#include <QDir> |
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#include <QStringList> |
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#include <QPair> |
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|
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9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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extern QString * cProtoVer; |
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extern QString * cVersionString; |
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extern QString * cDataDir; |
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extern QString * cConfigDir; |
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extern QDir * bindir; |
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extern QDir * cfgdir; |
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extern QDir * datadir; |
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extern bool custom_config; |
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extern bool custom_data; |
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extern int cMaxTeams; |
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Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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extern int cMinServerVersion; |
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class QStandardItemModel; |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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extern QString * cDefaultAmmoStore; |
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Implement probability editor for weapon schemes (engine doesn't support that yet)
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extern int cAmmoNumber; |
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extern QList< QPair<QString, QString> > cDefaultAmmos; |
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extern quint32 colors[]; |
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extern QString * netHost; |
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extern quint16 netPort; |
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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extern bool haveServer; |
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extern bool isDevBuild; |
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//Current season, SEASON_NONE by default |
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extern int season; |
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//On the day of hedgewars birthday (Oct 31st) this variable is assigned |
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//with number of years past 2004 (foundation of hedgewars) |
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//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similar |
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extern int years_since_foundation; |
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||
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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changeset
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#endif |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
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diff
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#define HEDGEHOGS_PER_TEAM 8 |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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diff
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#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001201000000211110101011111101" |
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#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411101" |
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#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600000" |
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#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111101111111101" |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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diff
changeset
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#define AMMOLINE_CRAZY_QT "9999999999999999992999999999999999299999999909999992909" |
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#define AMMOLINE_CRAZY_PROB "1111110111111111111111111111111111111111111101111111101" |
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#define AMMOLINE_CRAZY_DELAY "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "1311110312111111123114111111111111111211110101111111101" |
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
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#define AMMOLINE_PROMODE_QT "9090009000000000000009000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_PROB "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "0000000000000205500000040007004000000000200000000000002" |
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#define AMMOLINE_PROMODE_CRATE "1111111111111111111111111111111111111111100101111111101" |
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
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#define AMMOLINE_SHOPPA_QT "0000009900000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_PROB "4444410044244402210112121222422000000002000400010011001" |
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#define AMMOLINE_SHOPPA_DELAY "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "1111111111111111111111111111111111111111101101111111001" |
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
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diff
changeset
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#define AMMOLINE_CLEAN_QT "1010009000010000011000000000000000000000000000001000000" |
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#define AMMOLINE_CLEAN_PROB "0405040541600655546554464776576666666155510101115411101" |
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#define AMMOLINE_CLEAN_DELAY "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CLEAN_CRATE "1311110312111111123114111111111111111211111101111111101" |
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7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
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#define AMMOLINE_MINES_QT "0000009900090000000300000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "0000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "0000000000000205500000040007004000000000200000000600000" |
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#define AMMOLINE_MINES_CRATE "1111111111111111111111111111111111111111111101111111101" |
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5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
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#define AMMOLINE_PORTALS_QT "9000009002000000002100000000000000110000090000000000000" |
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#define AMMOLINE_PORTALS_PROB "0405040541600655546554464776576666666155510101115411101" |
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#define AMMOLINE_PORTALS_DELAY "0000000000000205500000040007004000000000200000000600000" |
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#define AMMOLINE_PORTALS_CRATE "1311110312111111123114111111111111111211111101111111101" |
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5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
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//Different seasons; assigned to season (int) |
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#define SEASON_NONE 0 |
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#define SEASON_CHRISTMAS 2 |
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#define SEASON_HWBDAY 4 |
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#define SEASON_EASTER 8 |
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#define NETGAME_DEFAULT_PORT 46631 |