author | unC0Rr |
Thu, 29 Aug 2024 17:09:39 +0200 | |
branch | transitional_engine |
changeset 16026 | ce4b50823a95 |
parent 16024 | 3402b2185698 |
child 16029 | 9cbd18220eb7 |
permissions | -rw-r--r-- |
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1 |
use integral_geometry::{Point, Size}; |
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2 |
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use landgen::{ |
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wavefront_collapse::generator::{ |
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TemplateDescription as WfcTemplate, |
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}, |
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outline_template_based::outline_template::OutlineTemplate, |
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LandGenerationParameters, LandGenerator, |
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9 |
}; |
15904 | 10 |
use lfprng::LaggedFibonacciPRNG; |
11 |
use mapgen::{theme::Theme, MapGenerator}; |
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12 |
use std::fs; |
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13 |
use std::{ffi::CStr, path::Path}; |
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#[repr(C)] |
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16 |
pub struct GameField { |
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collision: land2d::Land2D<u16>, |
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pixels: land2d::Land2D<u32>, |
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landgen_parameters: Option<LandGenerationParameters<u16>>, |
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} |
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#[no_mangle] |
15904 | 23 |
pub extern "C" fn get_game_field_parameters( |
24 |
game_field: &GameField, |
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25 |
width: *mut i32, |
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26 |
height: *mut i32, |
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play_width: *mut i32, |
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play_height: *mut i32, |
15904 | 29 |
) { |
30 |
unsafe { |
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31 |
*width = game_field.collision.width() as i32; |
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32 |
*height = game_field.collision.height() as i32; |
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*play_width = game_field.collision.play_width() as i32; |
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*play_height = game_field.collision.play_height() as i32; |
15904 | 36 |
} |
37 |
} |
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38 |
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39 |
#[no_mangle] |
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40 |
pub extern "C" fn create_empty_game_field(width: u32, height: u32) -> *mut GameField { |
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let game_field = Box::new(GameField { |
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collision: land2d::Land2D::new(&Size::new(width as usize, height as usize), 0), |
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pixels: land2d::Land2D::new(&Size::new(width as usize, height as usize), 0), |
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landgen_parameters: None, |
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}); |
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Box::leak(game_field) |
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} |
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#[no_mangle] |
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51 |
pub extern "C" fn generate_outline_templated_game_field( |
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52 |
feature_size: u32, |
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53 |
seed: *const i8, |
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template_type: *const i8, |
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data_path: *const i8, |
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56 |
) -> *mut GameField { |
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57 |
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap(); |
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let data_path = Path::new(&data_path); |
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59 |
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60 |
let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap(); |
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61 |
let template_type: &str = unsafe { CStr::from_ptr(template_type) }.to_str().unwrap(); |
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62 |
|
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let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes()); |
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64 |
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65 |
let yaml_templates = |
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66 |
fs::read_to_string(data_path.join(Path::new("map_templates.yaml")).as_path()) |
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67 |
.expect("Error reading map templates file"); |
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68 |
let mut map_gen = MapGenerator::<OutlineTemplate>::new(data_path); |
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69 |
map_gen.import_yaml_templates(&yaml_templates); |
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70 |
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71 |
let distance_divisor = feature_size.pow(2) / 8 + 10; |
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72 |
let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false); |
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let template = map_gen |
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.get_template(template_type, &mut random_numbers_gen) |
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.expect("Error reading outline templates file") |
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.clone(); |
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let landgen = map_gen.build_generator(template); |
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let collision = landgen.generate_land(¶ms, &mut random_numbers_gen); |
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let size = collision.size().size(); |
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80 |
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let game_field = Box::new(GameField { |
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collision, |
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pixels: land2d::Land2D::new(&size, 0), |
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84 |
landgen_parameters: Some(params), |
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85 |
}); |
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86 |
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Box::leak(game_field) |
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} |
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89 |
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#[no_mangle] |
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91 |
pub extern "C" fn generate_wfc_templated_game_field( |
15904 | 92 |
feature_size: u32, |
93 |
seed: *const i8, |
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94 |
template_type: *const i8, |
15904 | 95 |
data_path: *const i8, |
96 |
) -> *mut GameField { |
|
97 |
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap(); |
|
98 |
let data_path = Path::new(&data_path); |
|
99 |
||
100 |
let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap(); |
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101 |
let template_type: &str = unsafe { CStr::from_ptr(template_type) }.to_str().unwrap(); |
15904 | 102 |
|
103 |
let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes()); |
|
104 |
||
105 |
let yaml_templates = |
|
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106 |
fs::read_to_string(data_path.join(Path::new("wfc_templates.yaml")).as_path()) |
15904 | 107 |
.expect("Error reading map templates file"); |
16024 | 108 |
let mut map_gen = MapGenerator::<WfcTemplate>::new(data_path); |
15904 | 109 |
map_gen.import_yaml_templates(&yaml_templates); |
110 |
||
111 |
let distance_divisor = feature_size.pow(2) / 8 + 10; |
|
112 |
let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false); |
|
113 |
let template = map_gen |
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114 |
.get_template(template_type, &mut random_numbers_gen) |
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115 |
.expect("Error reading wfc templates file") |
15904 | 116 |
.clone(); |
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117 |
let landgen = map_gen.build_generator(template); |
15904 | 118 |
let collision = landgen.generate_land(¶ms, &mut random_numbers_gen); |
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let size = collision.size().size(); |
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120 |
|
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121 |
let game_field = Box::new(GameField { |
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122 |
collision, |
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123 |
pixels: land2d::Land2D::new(&size, 0), |
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landgen_parameters: Some(params), |
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125 |
}); |
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126 |
|
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Box::leak(game_field) |
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128 |
} |
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129 |
|
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130 |
#[no_mangle] |
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131 |
pub extern "C" fn apply_theme( |
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132 |
game_field: &mut GameField, |
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data_path: *const i8, |
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theme_name: *const i8, |
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135 |
) { |
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136 |
let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap(); |
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137 |
let data_path = Path::new(&data_path); |
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138 |
|
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139 |
let theme_name: &str = unsafe { CStr::from_ptr(theme_name) }.to_str().unwrap(); |
16024 | 140 |
let map_gen = MapGenerator::<()>::new(data_path); |
15904 | 141 |
|
142 |
let theme = Theme::load( |
|
143 |
data_path |
|
144 |
.join(Path::new("Themes")) |
|
145 |
.join(Path::new(theme_name)) |
|
146 |
.as_path(), |
|
147 |
) |
|
148 |
.unwrap(); |
|
149 |
||
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150 |
let params = game_field |
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151 |
.landgen_parameters |
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152 |
.expect("Land generator parameters specified"); |
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153 |
let pixels = map_gen.make_texture(&game_field.collision, ¶ms, &theme); |
15904 | 154 |
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155 |
game_field.pixels = pixels.into(); |
15904 | 156 |
} |
157 |
||
158 |
#[no_mangle] |
|
15912 | 159 |
pub extern "C" fn land_get(game_field: &GameField, x: i32, y: i32) -> u16 { |
160 |
game_field.collision.get(y, x) |
|
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161 |
} |
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162 |
|
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#[no_mangle] |
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pub extern "C" fn land_set(game_field: &mut GameField, x: i32, y: i32, value: u16) { |
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game_field.collision.map(y, x, |p| *p = value); |
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} |
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#[no_mangle] |
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pub extern "C" fn land_row(game_field: &mut GameField, row: i32) -> *mut u16 { |
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game_field.collision[row as usize].as_mut_ptr() |
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} |
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#[no_mangle] |
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pub extern "C" fn land_fill( |
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game_field: &mut GameField, |
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x: i32, |
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y: i32, |
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border_value: u16, |
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fill_value: u16, |
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) { |
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game_field |
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.collision |
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.fill(Point::new(x, y), border_value, fill_value) |
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} |
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#[no_mangle] |
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pub extern "C" fn land_pixel_get(game_field: &GameField, x: i32, y: i32) -> u32 { |
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game_field.pixels.get(y, x) |
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} |
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#[no_mangle] |
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pub extern "C" fn land_pixel_set(game_field: &mut GameField, x: i32, y: i32, value: u32) { |
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game_field.pixels.map(y, x, |p| *p = value); |
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} |
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#[no_mangle] |
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pub extern "C" fn land_pixel_row(game_field: &mut GameField, row: i32) -> *mut u32 { |
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game_field.pixels[row as usize].as_mut_ptr() |
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} |
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#[no_mangle] |
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pub extern "C" fn dispose_game_field(game_field: *mut GameField) { |
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unsafe { drop(Box::from_raw(game_field)) }; |
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} |