qmlfrontend/engine_instance.h
author alfadur
Thu, 29 Nov 2018 01:43:41 +0300
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add frozen airmines to collision array to make them shovable by blowtorch
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#ifndef ENGINEINSTANCE_H
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#define ENGINEINSTANCE_H
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#include "engine_interface.h"
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#include <QObject>
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#include <QOpenGLContext>
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#include "game_config.h"
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class EngineInstance : public QObject {
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  Q_OBJECT
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 public:
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  explicit EngineInstance(QObject* parent = nullptr);
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  ~EngineInstance();
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  void sendConfig(const GameConfig& config);
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  void advance(quint32 ticks);
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  void renderFrame();
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  void setOpenGLContext(QOpenGLContext* context);
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  Engine::PreviewInfo generatePreview();
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 signals:
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 public slots:
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 private:
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  Engine::EngineInstance* m_instance;
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};
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#endif  // ENGINEINSTANCE_H