author | Wuzzy <almikes@aol.com> |
Wed, 04 May 2016 04:07:12 +0200 | |
changeset 11953 | c8457c7f10f4 |
parent 11572 | 28afdaa159cb |
child 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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||
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#import "EngineProtocolNetwork.h" |
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|
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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#define BUFFER_SIZE 255 // like in original frontend |
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@implementation EngineProtocolNetwork |
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@synthesize delegate, stream, csd, enginePort; |
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|
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-(id) initWithPort:(NSInteger) port { |
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if ((self = [super init])) { |
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self.delegate = nil; |
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self.csd = NULL; |
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self.stream = nil; |
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self.enginePort = port; |
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} |
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return self; |
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} |
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||
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-(id) init { |
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return [self initWithPort:[HWUtils randomPort]]; |
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} |
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|
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-(void) dealloc { |
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self.delegate = nil; |
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releaseAndNil(stream); |
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[super dealloc]; |
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} |
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||
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#pragma mark - |
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#pragma mark Spawner functions |
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-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary { |
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self.stream = (onSaveFile) ? [[NSOutputStream alloc] initToFileAtPath:onSaveFile append:YES] : nil; |
d8f62c805619
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[self.stream open]; |
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koda
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|
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// +detachNewThreadSelector retain/release self automatically |
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[NSThread detachNewThreadSelector:@selector(engineProtocol:) |
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toTarget:self |
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withObject:dictionary]; |
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} |
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|
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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|
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
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[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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[self sendToEngine: voicepack]; |
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[voicepack release]; |
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NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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[self sendToEngine: flag]; |
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[flag release]; |
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NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %ld %@", |
064a53861759
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[hog objectForKey:@"level"], (long)initialHealth, [hog objectForKey:@"hogname"]]; |
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[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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} |
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[teamData release]; |
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} |
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||
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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[weaponPath release]; |
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// if we're loading an older version of ammos fill the engine message with 0s |
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int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
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NSString *update = @""; |
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while ((int)[update length] < diff) |
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update = [update stringByAppendingString:@"0"]; |
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|
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NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
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[self sendToEngine: ammloadt]; |
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[ammloadt release]; |
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|
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NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
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[self sendToEngine: ammprob]; |
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[ammprob release]; |
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NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
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[self sendToEngine: ammdelay]; |
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[ammdelay release]; |
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NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
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[self sendToEngine: ammreinf]; |
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[ammreinf release]; |
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// send this for each team so it applies the same ammostore to all teams |
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NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
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for (int i = 0; i < numberOfTeams; i++) |
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[self sendToEngine: ammstore]; |
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[ammstore release]; |
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[ammoData release]; |
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} |
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||
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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-(NSInteger) provideScheme:(NSString *)schemeName { |
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NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
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[schemePath release]; |
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NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
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NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
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int result = 0; |
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int mask = 0x00000004; |
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|
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// pack the game modifiers in a single var and send it |
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for (NSNumber *value in gamemodArray) { |
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if ([value boolValue] == YES) |
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result |= mask; |
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mask <<= 1; |
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164 |
} |
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NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
166 |
[self sendToEngine:flags]; |
|
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[flags release]; |
|
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|
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// basic game flags |
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result = [[basicArray objectAtIndex:0] intValue]; |
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NSArray *basic = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()]; |
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|
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for (NSUInteger i = 1; i < [basicArray count]; i++) { |
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NSDictionary *dict = [basic objectAtIndex:i]; |
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NSString *command = [dict objectForKey:@"command"]; |
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NSInteger value = [[basicArray objectAtIndex:i] intValue]; |
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if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue]) |
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value = 9999; |
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if ([[dict objectForKey:@"times1000"] boolValue]) |
180 |
value = value * 1000; |
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NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; |
7dcbd236ca59
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182 |
[self sendToEngine:strToSend]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
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|
183 |
[strToSend release]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
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changeset
|
184 |
} |
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koda
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185 |
[basic release]; |
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|
187 |
[schemeDictionary release]; |
3547 | 188 |
return result; |
189 |
} |
|
190 |
||
191 |
#pragma mark - |
|
4547 | 192 |
#pragma mark Network relevant code |
4754 | 193 |
-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length { |
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[self.stream write:&length maxLength:1]; |
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|
195 |
[self.stream write:(const uint8_t *)buffer maxLength:length]; |
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have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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196 |
} |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
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diff
changeset
|
197 |
|
3891 | 198 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
4512 | 199 |
-(int) sendToEngine:(NSString *)string { |
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- Fix for sending to engine non-english characters
antonc27 <antonc27@mail.ru>
parents:
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diff
changeset
|
200 |
uint8_t length = [string lengthOfBytesUsingEncoding:NSUTF8StringEncoding]; |
3697 | 201 |
|
4754 | 202 |
[self dumpRawData:[string UTF8String] ofSize:length]; |
3902
3aac7ca07b0e
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koda
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diff
changeset
|
203 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 204 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
205 |
} |
|
206 |
||
207 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
4512 | 208 |
-(int) sendToEngineNoSave:(NSString *)string { |
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- Fix for sending to engine non-english characters
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changeset
|
209 |
uint8_t length = [string lengthOfBytesUsingEncoding:NSUTF8StringEncoding]; |
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|
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koda
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|
211 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 212 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
213 |
} |
|
214 |
||
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initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
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diff
changeset
|
215 |
// this is launched as thread and handles all IPC with engine |
5155
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koda
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diff
changeset
|
216 |
-(void) engineProtocol:(id) object { |
11137
14f50dde3e8c
- Using of @autoreleasepool is better
Anton Malmygin <antonc27@mail.ru>
parents:
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diff
changeset
|
217 |
@autoreleasepool { |
14f50dde3e8c
- Using of @autoreleasepool is better
Anton Malmygin <antonc27@mail.ru>
parents:
11107
diff
changeset
|
218 |
|
6321 | 219 |
NSDictionary *gameConfig = (NSDictionary *)object; |
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koda
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diff
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220 |
NSMutableArray *statsArray = nil; |
3548
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changeset
|
221 |
TCPsocket sd; |
3547 | 222 |
IPaddress ip; |
223 |
int eProto; |
|
3548
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server somewhat simplified and correct sporadic crasher
koda
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diff
changeset
|
224 |
BOOL clientQuit; |
4754 | 225 |
char const buffer[BUFFER_SIZE]; |
3547 | 226 |
uint8_t msgSize; |
3697 | 227 |
|
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|
228 |
clientQuit = NO; |
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|
229 |
csd = NULL; |
3547 | 230 |
|
231 |
if (SDLNet_Init() < 0) { |
|
232 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
233 |
clientQuit = YES; |
3547 | 234 |
} |
3697 | 235 |
|
3547 | 236 |
// Resolving the host using NULL make network interface to listen |
6321 | 237 |
if (SDLNet_ResolveHost(&ip, NULL, self.enginePort) < 0 && !clientQuit) { |
3547 | 238 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
239 |
clientQuit = YES; |
3547 | 240 |
} |
3697 | 241 |
|
242 |
// Open a connection with the IP provided (listen on the host's port) |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
243 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
11107 | 244 |
DLog(@"SDLNet_TCP_Open: %s %d\n", SDLNet_GetError(), self.enginePort); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
245 |
clientQuit = YES; |
3547 | 246 |
} |
3697 | 247 |
|
6321 | 248 |
DLog(@"Waiting for a client on port %d", self.enginePort); |
3697 | 249 |
while (csd == NULL) |
3547 | 250 |
csd = SDLNet_TCP_Accept(sd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
251 |
SDLNet_TCP_Close(sd); |
3697 | 252 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
253 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
254 |
msgSize = 0; |
4754 | 255 |
memset((void *)buffer, '\0', BUFFER_SIZE); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
256 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
257 |
break; |
4754 | 258 |
if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
259 |
break; |
3697 | 260 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
261 |
switch (buffer[0]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
262 |
case 'C': |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
263 |
DLog(@"Sending game config...\n%@", gameConfig); |
3697 | 264 |
|
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5002
diff
changeset
|
265 |
/*if (isNetGame == YES) |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
266 |
[self sendToEngineNoSave:@"TN"]; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
5002
diff
changeset
|
267 |
else*/ |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
268 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 269 |
NSString *saveHeader = @"TS"; |
4754 | 270 |
[self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 271 |
|
5370
a3f87be7b09a
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda
parents:
5185
diff
changeset
|
272 |
// lua script (if set) |
a3f87be7b09a
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda
parents:
5185
diff
changeset
|
273 |
NSString *script = [gameConfig objectForKey:@"mission_command"]; |
a3f87be7b09a
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda
parents:
5185
diff
changeset
|
274 |
if ([script length] != 0) |
a3f87be7b09a
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda
parents:
5185
diff
changeset
|
275 |
[self sendToEngine:script]; |
11555
b96080df19d0
- Send also some seed when loading missions on iOS (same behavior as on desktop)
antonc27 <antonc27@mail.ru>
parents:
11241
diff
changeset
|
276 |
|
3547 | 277 |
// seed info |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
278 |
[self sendToEngine:[gameConfig objectForKey:@"seed_command"]]; |
3697 | 279 |
|
11572
28afdaa159cb
- Campaign for iOS: Finally can launch campaign's mission game from list!
antonc27 <antonc27@mail.ru>
parents:
11555
diff
changeset
|
280 |
// missions/tranings/campaign only need the script configuration set and seed |
28afdaa159cb
- Campaign for iOS: Finally can launch campaign's mission game from list!
antonc27 <antonc27@mail.ru>
parents:
11555
diff
changeset
|
281 |
TGameType currentGameType = [HWUtils gameType]; |
28afdaa159cb
- Campaign for iOS: Finally can launch campaign's mission game from list!
antonc27 <antonc27@mail.ru>
parents:
11555
diff
changeset
|
282 |
if (currentGameType == gtMission || currentGameType == gtCampaign) |
11555
b96080df19d0
- Send also some seed when loading missions on iOS (same behavior as on desktop)
antonc27 <antonc27@mail.ru>
parents:
11241
diff
changeset
|
283 |
break; |
b96080df19d0
- Send also some seed when loading missions on iOS (same behavior as on desktop)
antonc27 <antonc27@mail.ru>
parents:
11241
diff
changeset
|
284 |
|
3547 | 285 |
// dimension of the map |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
286 |
[self sendToEngine:[gameConfig objectForKey:@"templatefilter_command"]]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
287 |
[self sendToEngine:[gameConfig objectForKey:@"mapgen_command"]]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
288 |
[self sendToEngine:[gameConfig objectForKey:@"mazesize_command"]]; |
3697 | 289 |
|
3642 | 290 |
// static land (if set) |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
291 |
NSString *staticMap = [gameConfig objectForKey:@"staticmap_command"]; |
3642 | 292 |
if ([staticMap length] != 0) |
293 |
[self sendToEngine:staticMap]; |
|
3697 | 294 |
|
3547 | 295 |
// theme info |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
296 |
[self sendToEngine:[gameConfig objectForKey:@"theme_command"]]; |
3697 | 297 |
|
3547 | 298 |
// scheme (returns initial health) |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
299 |
NSInteger health = [self provideScheme:[gameConfig objectForKey:@"scheme"]]; |
3697 | 300 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
301 |
// send an ammostore for each team |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
302 |
NSArray *teamsConfig = [gameConfig objectForKey:@"teams_list"]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
303 |
[self provideAmmoData:[gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
304 |
|
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
305 |
// finally add hogs |
3547 | 306 |
for (NSDictionary *teamData in teamsConfig) { |
3697 | 307 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 308 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
309 |
withHealth:health |
|
310 |
ofColor:[teamData objectForKey:@"color"]]; |
|
311 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
312 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
313 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
314 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
315 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
316 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
317 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
318 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 319 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
320 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
321 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
322 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
323 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
324 |
sscanf((char *)buffer, "%*s %d", &eProto); |
4603 | 325 |
int netProto; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
326 |
char *versionStr; |
3697 | 327 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
328 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
329 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
330 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
331 |
} else { |
4603 | 332 |
DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto); |
3547 | 333 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
334 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
335 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
336 |
case 'i': |
6870
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
337 |
if (statsArray == nil) { |
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
338 |
statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2]; |
4856 | 339 |
NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4]; |
6870
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
340 |
[statsArray insertObject:ranking atIndex:0]; |
4856 | 341 |
[ranking release]; |
342 |
} |
|
4769 | 343 |
NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]]; |
4856 | 344 |
NSArray *info = [tempStr componentsSeparatedByString:@" "]; |
345 |
NSString *arg = [info objectAtIndex:0]; |
|
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
346 |
int index = [arg lengthOfBytesUsingEncoding:NSUTF8StringEncoding] + 3; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
347 |
switch (buffer[1]) { |
4760 | 348 |
case 'r': // winning team |
6870
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
349 |
[statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1]; |
3547 | 350 |
break; |
4760 | 351 |
case 'D': // best shot |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
352 |
{ |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
353 |
NSString *hogName = [NSString stringWithUTF8String:&buffer[index]]; |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
354 |
[statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"The best shot award won by %@ (with %@ points)", nil), hogName, arg]]; |
4549 | 355 |
break; |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
356 |
} |
4760 | 357 |
case 'k': // best hedgehog |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
358 |
{ |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
359 |
NSString *hogName = [NSString stringWithUTF8String:&buffer[index]]; |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
360 |
[statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"The best killer is %@ with %@ kill(s) in a turn", nil), hogName, arg]]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
361 |
break; |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
362 |
} |
4760 | 363 |
case 'K': // number of hogs killed |
11231
bb3e57426a07
- Localization for missed strings in StatsPage (for both eng and rus)
antonc27 <antonc27@mail.ru>
parents:
11148
diff
changeset
|
364 |
[statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ hedgehog(s) were killed during this round", nil), arg]]; |
4549 | 365 |
break; |
4856 | 366 |
case 'H': // team health/graph |
4549 | 367 |
break; |
4760 | 368 |
case 'T': // local team stats |
4856 | 369 |
// still WIP in statsPage.cpp |
4549 | 370 |
break; |
4856 | 371 |
case 'P': // teams ranking |
6870
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
372 |
[[statsArray objectAtIndex:0] addObject:tempStr]; |
4549 | 373 |
break; |
4760 | 374 |
case 's': // self damage |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
375 |
{ |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
376 |
NSString *hogName = [NSString stringWithUTF8String:&buffer[index]]; |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
377 |
[statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ thought it's good to shoot his own hedgehogs with %@ points", nil), hogName, arg]]; |
4549 | 378 |
break; |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
379 |
} |
4760 | 380 |
case 'S': // friendly fire |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
381 |
{ |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
382 |
NSString *hogName = [NSString stringWithUTF8String:&buffer[index]]; |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
383 |
[statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ killed %@ of his own hedgehogs", nil), hogName, arg]]; |
4549 | 384 |
break; |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
385 |
} |
4760 | 386 |
case 'B': // turn skipped |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
387 |
{ |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
388 |
NSString *hogName = [NSString stringWithUTF8String:&buffer[index]]; |
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
389 |
[statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ was scared and skipped turn %@ times", nil), hogName, arg]]; |
4549 | 390 |
break; |
11241
e7bae160b73b
- Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents:
11240
diff
changeset
|
391 |
} |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
392 |
default: |
4549 | 393 |
DLog(@"Unhandled stat message, see statsPage.cpp"); |
3547 | 394 |
break; |
395 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
396 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
397 |
case 'q': |
6353
d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents:
6337
diff
changeset
|
398 |
// game ended and match finished, statsArray is full of delicious statistics |
6870
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
399 |
if (self.delegate != nil && [self.delegate respondsToSelector:@selector(gameEndedWithStatistics:)]) |
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
400 |
[self.delegate gameEndedWithStatistics:statsArray]; |
f72cac290325
ios: refactor the code of the after-game statistics display using delegates
koda
parents:
6832
diff
changeset
|
401 |
[statsArray release]; |
6265
a6944f94c19f
aaand remove also ipcport from the class interface as well
koda
parents:
6263
diff
changeset
|
402 |
[HWUtils setGameStatus:gsEnded]; |
6353
d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents:
6337
diff
changeset
|
403 |
// closing connection here would trigger a "IPC connection lost" error, so we have to wait until recv fails |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
404 |
break; |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
405 |
case 'Q': |
6353
d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents:
6337
diff
changeset
|
406 |
// game exited but not completed, skip this message in the savefile |
d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents:
6337
diff
changeset
|
407 |
[HWUtils setGameStatus:gsInterrupted]; |
d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents:
6337
diff
changeset
|
408 |
// same here, don't set clientQuit to YES |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
409 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
410 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
411 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
412 |
break; |
3547 | 413 |
} |
414 |
} |
|
4510 | 415 |
DLog(@"Engine exited, ending thread"); |
6353
d8f62c805619
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents:
6337
diff
changeset
|
416 |
|
5156 | 417 |
[self.stream close]; |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
418 |
[self.stream release]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
419 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
420 |
// Close the client socket |
6822
206db098f8c5
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents:
6700
diff
changeset
|
421 |
[HWUtils freePort:self.enginePort]; |
3697 | 422 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
423 |
SDLNet_Quit(); |
11137
14f50dde3e8c
- Using of @autoreleasepool is better
Anton Malmygin <antonc27@mail.ru>
parents:
11107
diff
changeset
|
424 |
|
14f50dde3e8c
- Using of @autoreleasepool is better
Anton Malmygin <antonc27@mail.ru>
parents:
11107
diff
changeset
|
425 |
} |
3697 | 426 |
|
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
427 |
// Invoking this method should be avoided as it does not give your thread a chance |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
428 |
// to clean up any resources it allocated during its execution. |
3547 | 429 |
//[NSThread exit]; |
430 |
} |
|
431 |
||
432 |
@end |