author | koda |
Mon, 26 Oct 2009 10:39:20 +0000 | |
changeset 2591 | c6597b65caea |
parent 2428 | 6800f8aa0184 |
child 2747 | 7889a3a9724f |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
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diff
changeset
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3 |
* Copyright (c) 2005-2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QFile> |
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#include <QTextStream> |
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#include <QApplication> |
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471 | 22 |
#include <QStringList> |
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#include <QLineEdit> |
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184 | 24 |
#include "team.h" |
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#include "hwform.h" |
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#include "pages.h" |
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#include "hwconsts.h" |
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#include "hats.h" |
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|
1325 | 30 |
HWTeam::HWTeam(const QString & teamname) : |
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difficulty(0), |
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numHedgehogs(4), |
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m_isNetTeam(false) |
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184 | 34 |
{ |
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TeamName = teamname; |
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245 | 36 |
OldTeamName = TeamName; |
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for (int i = 0; i < 8; i++) |
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{ |
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HHName[i].sprintf("hedgehog %d", i); |
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HHHat[i] = "NoHat"; |
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} |
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8bc56dd2e997
Set default fort to 'Plane' and default grave to 'Statue'
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Grave = "Statue"; |
8bc56dd2e997
Set default fort to 'Plane' and default grave to 'Statue'
unc0rr
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Fort = "Plane"; |
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Voicepack = "Default"; |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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binds[i].action = cbinds[i].action; |
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binds[i].strbind = cbinds[i].strbind; |
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} |
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} |
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||
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HWTeam::HWTeam(const QStringList& strLst) : |
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numHedgehogs(4), |
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m_isNetTeam(true) |
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314 | 55 |
{ |
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d2eca4a053f5
Send hats info via net. Hats implementation complete now.
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// net teams are configured from QStringList |
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if(strLst.size() != 22) throw HWTeamConstructException(); |
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TeamName = strLst[0]; |
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Grave = strLst[1]; |
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Fort = strLst[2]; |
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Voicepack = strLst[3]; |
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Owner = strLst[4]; |
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difficulty = strLst[5].toUInt(); |
|
1245
d2eca4a053f5
Send hats info via net. Hats implementation complete now.
unc0rr
parents:
1244
diff
changeset
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64 |
for(int i = 0; i < 8; i++) |
d2eca4a053f5
Send hats info via net. Hats implementation complete now.
unc0rr
parents:
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diff
changeset
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65 |
{ |
1683 | 66 |
HHName[i]=strLst[i * 2 + 6]; |
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HHHat[i]=strLst[i * 2 + 7]; |
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d2eca4a053f5
Send hats info via net. Hats implementation complete now.
unc0rr
parents:
1244
diff
changeset
|
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} |
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} |
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HWTeam::HWTeam() : |
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7535ab6c3820
Run game message added, team and config info provided for net game
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difficulty(0), |
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numHedgehogs(4), |
1325 | 74 |
m_isNetTeam(false) |
184 | 75 |
{ |
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TeamName = QString("Team"); |
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for (int i = 0; i < 8; i++) |
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{ |
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HHName[i].sprintf("hedgehog %d", i); |
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HHHat[i] = "NoHat"; |
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} |
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Grave = QString("Simple"); // default |
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Fort = QString("Island"); // default |
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4763a778c033
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents:
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diff
changeset
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Voicepack = "Default"; |
1907 | 86 |
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184 | 87 |
for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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binds[i].action = cbinds[i].action; |
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binds[i].strbind = cbinds[i].strbind; |
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} |
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} |
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bool HWTeam::LoadFromFile() |
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{ |
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numHedgehogs=4; |
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QFile cfgfile(cfgdir->absolutePath() + "/" + TeamName + ".cfg"); |
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if (!cfgfile.open(QIODevice::ReadOnly)) return false; |
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QTextStream stream(&cfgfile); |
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stream.setCodec("UTF-8"); |
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QString str; |
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QString action; |
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while (!stream.atEnd()) |
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{ |
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str = stream.readLine(); |
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if (str.startsWith(";")) continue; |
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/*if (str.startsWith("name team ")) |
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{ |
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str.remove(0, 10); |
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TeamName = str; |
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} else*/ |
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if (str.startsWith("name hh")) |
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{ |
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str.remove(0, 7); |
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long i = str.left(1).toLong(); |
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if ((i < 0) || (i > 7)) continue; |
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str.remove(0, 2); |
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HHName[i] = str; |
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} else |
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if (str.startsWith("hat")) |
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{ |
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str.remove(0, 3); |
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long i = str.left(1).toLong(); |
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if ((i < 0) || (i > 7)) continue; |
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str.remove(0, 2); |
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HHHat[i] = str; |
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} else |
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if (str.startsWith("grave ")) |
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{ |
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str.remove(0, 6); |
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Grave = str; |
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} else |
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if (str.startsWith("fort ")) |
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{ |
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str.remove(0, 5); |
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Fort = str; |
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} else |
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if (str.startsWith("voicepack ")) |
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{ |
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str.remove(0, 10); |
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Voicepack = str; |
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} else |
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if (str.startsWith("bind ")) |
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{ |
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str.remove(0, 5); |
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action = str.section(' ', 1); |
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str = str.section(' ', 0, 0); |
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str.truncate(15); |
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for (int i = 0; i < BINDS_NUMBER; i++) |
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if (action == binds[i].action) |
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{ |
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binds[i].strbind = str; |
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break; |
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} |
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} else |
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if (str.startsWith("difficulty ")) |
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{ |
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str.remove(0, 11); |
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difficulty=str.toUInt(); |
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if (difficulty>5) difficulty=0; // this shouldn't normally happen |
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} |
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} |
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cfgfile.close(); |
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return true; |
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} |
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bool HWTeam::SaveToFile() |
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{ |
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if (OldTeamName != TeamName) |
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{ |
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QFile cfgfile(cfgdir->absolutePath() + "/" + OldTeamName + ".cfg"); |
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cfgfile.remove(); |
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OldTeamName = TeamName; |
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} |
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QFile cfgfile(cfgdir->absolutePath() + "/" + TeamName + ".cfg"); |
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if (!cfgfile.open(QIODevice::WriteOnly)) return false; |
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QTextStream stream(&cfgfile); |
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stream.setCodec("UTF-8"); |
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stream << "; Generated by Hedgewars, do not modify" << endl; |
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stream << "name team " << TeamName << endl; |
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for (int i = 0; i < 8; i++) |
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{ |
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stream << "name hh" << i << " " << HHName[i] << endl; |
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stream << "hat" << i << " " << HHHat[i] << endl; |
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} |
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184 | 188 |
stream << "grave " << Grave << endl; |
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stream << "fort " << Fort << endl; |
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stream << "voicepack " << Voicepack << endl; |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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stream << "bind " << binds[i].strbind << " " << binds[i].action << endl; |
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} |
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stream << "difficulty " << difficulty << endl; |
184 | 196 |
cfgfile.close(); |
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return true; |
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} |
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void HWTeam::SetToPage(HWForm * hwform) |
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{ |
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hwform->ui.pageEditTeam->TeamNameEdit->setText(TeamName); |
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hwform->ui.pageEditTeam->CBTeamLvl->setCurrentIndex(difficulty); |
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for(int i = 0; i < 8; i++) |
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{ |
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hwform->ui.pageEditTeam->HHNameEdit[i]->setText(HHName[i]); |
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hwform->ui.pageEditTeam->HHHats[i]->setCurrentIndex(hwform->ui.pageEditTeam->HHHats[i]->findData(HHHat[i], Qt::DisplayRole)); |
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} |
209 |
hwform->ui.pageEditTeam->CBGrave->setCurrentIndex(hwform->ui.pageEditTeam->CBGrave->findText(Grave)); |
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hwform->ui.pageEditTeam->CBFort->setCurrentIndex(hwform->ui.pageEditTeam->CBFort->findText(Fort)); |
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hwform->ui.pageEditTeam->CBVoicepack->setCurrentIndex(hwform->ui.pageEditTeam->CBVoicepack->findText(Voicepack)); |
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//hwform->ui.pageEditTeam->CBFort_activated(Fort); |
184 | 214 |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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2428 | 217 |
hwform->ui.pageEditTeam->CBBind[i]->setCurrentIndex(hwform->ui.pageEditTeam->CBBind[i]->findData(binds[i].strbind)); |
184 | 218 |
} |
219 |
} |
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220 |
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void HWTeam::GetFromPage(HWForm * hwform) |
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{ |
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TeamName = hwform->ui.pageEditTeam->TeamNameEdit->text(); |
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difficulty = hwform->ui.pageEditTeam->CBTeamLvl->currentIndex(); |
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for(int i = 0; i < 8; i++) |
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{ |
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HHName[i] = hwform->ui.pageEditTeam->HHNameEdit[i]->text(); |
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HHHat[i] = hwform->ui.pageEditTeam->HHHats[i]->currentText(); |
184 | 229 |
} |
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Grave = hwform->ui.pageEditTeam->CBGrave->currentText(); |
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Fort = hwform->ui.pageEditTeam->CBFort->currentText(); |
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Voicepack = hwform->ui.pageEditTeam->CBVoicepack->currentText(); |
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07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
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for(int i = 0; i < BINDS_NUMBER; i++) |
184 | 235 |
{ |
2428 | 236 |
binds[i].strbind = hwform->ui.pageEditTeam->CBBind[i]->itemData(hwform->ui.pageEditTeam->CBBind[i]->currentIndex()).toString(); |
184 | 237 |
} |
238 |
} |
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239 |
||
341 | 240 |
QStringList HWTeam::TeamGameConfig(quint32 InitHealth) const |
184 | 241 |
{ |
239 | 242 |
QStringList sl; |
605 | 243 |
sl.push_back(QString("eaddteam %1 %2").arg(teamColor.rgb() & 0xffffff).arg(TeamName)); |
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Add ammostores in frontend, should help further ammostores implemetation
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1325 | 245 |
if (m_isNetTeam) |
341 | 246 |
sl.push_back("erdriven"); |
247 |
||
248 |
sl.push_back(QString("egrave " + Grave)); |
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sl.push_back(QString("efort " + Fort)); |
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1659 | 250 |
sl.push_back(QString("evoicepack " + Voicepack)); |
341 | 251 |
|
1325 | 252 |
if (!m_isNetTeam) |
341 | 253 |
for(int i = 0; i < BINDS_NUMBER; i++) |
2428 | 254 |
if(!binds[i].strbind.isEmpty()) |
255 |
sl.push_back(QString("ebind " + binds[i].strbind + " " + binds[i].action)); |
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341 | 256 |
|
257 |
for (int t = 0; t < numHedgehogs; t++) |
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1242 | 258 |
{ |
605 | 259 |
sl.push_back(QString("eaddhh %1 %2 %3") |
319 | 260 |
.arg(QString::number(difficulty), |
605 | 261 |
QString::number(InitHealth), |
262 |
HHName[t])); |
|
1242 | 263 |
sl.push_back(QString("ehat %1") |
264 |
.arg(HHHat[t])); |
|
265 |
} |
|
239 | 266 |
return sl; |
184 | 267 |
} |
268 |
||
352 | 269 |
bool HWTeam::isNetTeam() const |
270 |
{ |
|
1325 | 271 |
return m_isNetTeam; |
352 | 272 |
} |
273 |
||
274 |
||
184 | 275 |
bool HWTeam::operator==(const HWTeam& t1) const { |
1325 | 276 |
return TeamName==t1.TeamName; |
184 | 277 |
} |
278 |
||
279 |
bool HWTeam::operator<(const HWTeam& t1) const { |
|
1325 | 280 |
return TeamName<t1.TeamName; // if names are equal - test if it is net team |
184 | 281 |
} |
1840 | 282 |
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283 |