gameServer/ServerCore.hs
author nemo
Thu, 01 Jul 2010 23:41:10 -0400
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permissions -rw-r--r--
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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module ServerCore where
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import Network
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import Control.Concurrent
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import Control.Concurrent.Chan
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import Control.Monad
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import qualified Data.IntMap as IntMap
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import System.Log.Logger
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import Control.Monad.Reader
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import Control.Monad.State
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import Data.Set as Set
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import qualified Data.ByteString.Char8 as B
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--------------------------------------
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import CoreTypes
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import NetRoutines
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import HWProtoCore
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import Actions
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import OfficialServer.DBInteraction
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import ServerState
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timerLoop :: Int -> Chan CoreMessage -> IO()
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timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
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reactCmd :: [B.ByteString] -> StateT ServerState IO ()
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reactCmd cmd = do
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    (Just ci) <- gets clientIndex
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    rnc <- gets roomsClients
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    actions <- liftIO $ withRoomsAndClients rnc (\irnc -> runReader (handleCmd cmd) (ci, irnc))
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    forM_ actions processAction
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mainLoop :: StateT ServerState IO ()
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mainLoop = forever $ do
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    si <- gets serverInfo
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    r <- liftIO $ readChan $ coreChan si
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    case r of
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        Accept ci -> processAction (AddClient ci)
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        ClientMessage (ci, cmd) -> do
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            liftIO $ debugM "Clients" $ (show ci) ++ ": " ++ (show cmd)
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            removed <- gets removedClients
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            when (not $ ci `Set.member` removed) $ do
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                modify (\as -> as{clientIndex = Just ci})
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                reactCmd cmd
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        Remove ci -> processAction (DeleteClient ci)
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                --else
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                --do
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                --debugM "Clients" "Message from dead client"
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                --return (serverInfo, rnc)
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        ClientAccountInfo (ci, info) -> do
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            removed <- gets removedClients
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            when (not $ ci `Set.member` removed) $
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                processAction (ProcessAccountInfo info)
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        TimerAction tick ->
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            return ()
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            --liftM snd $
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            --    foldM processAction (0, serverInfo, rnc) $
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            --        PingAll : [StatsAction | even tick]
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startServer :: ServerInfo -> Socket -> IO ()
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startServer serverInfo serverSocket = do
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    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
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    forkIO $
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        acceptLoop
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            serverSocket
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            (coreChan serverInfo)
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    return ()
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    forkIO $ timerLoop 0 $ coreChan serverInfo
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    startDBConnection serverInfo
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    rnc <- newRoomsAndClients newRoom
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    forkIO $ evalStateT mainLoop (ServerState Nothing serverInfo Set.empty rnc)
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    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"