author | mikade |
Sun, 21 Aug 2011 18:43:59 +0200 | |
changeset 5629 | c24d29a538af |
parent 5289 | 9d18b61bd3eb |
child 5772 | c09c50efe8b5 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QString> |
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#include <QByteArray> |
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#include <QUuid> |
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#include <QColor> |
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#include <QStringListModel> |
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#include "game.h" |
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#include "hwconsts.h" |
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#include "gameuiconfig.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
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#include "KB.h" |
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#include "proto.h" |
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#include <QTextStream> |
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QString training, campaign; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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TCPBase(true), |
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ammostr(ammo), |
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m_pTeamSelWidget(pTeamSelWidget) |
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{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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TeamCount = 0; |
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netSuspend = false; |
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} |
47 |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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void HWGame::onClientDisconnect() |
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{ |
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switch (gameType) { |
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case gtDemo: break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
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} |
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void HWGame::commonConfig() |
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{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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buf += gamecfg->getFullConfig(); |
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if (m_pTeamSelWidget) |
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{ |
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QListIterator<HWTeam> it(m_pTeamSelWidget->getPlayingTeams()); |
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while(it.hasNext()) |
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{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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it.next().TeamGameConfig(gamecfg->getInitHealth())); |
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; |
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} |
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} |
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RawSendIPC(buf); |
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} |
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void HWGame::SendConfig() |
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{ |
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commonConfig(); |
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} |
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void HWGame::SendQuickConfig() |
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{ |
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QByteArray teamscfg; |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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.arg((themesModel->rowCount() > 0) ? themesModel->index(rand() % themesModel->rowCount()).data().toString() : "steel")); |
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HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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117 |
HWNamegen namegen; |
239 | 118 |
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HWTeam * team1; |
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team1 = new HWTeam; |
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team1->difficulty = 0; |
5201 | 122 |
team1->teamColor = QColor(colors[0]); |
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team1->numHedgehogs = 4; |
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124 |
namegen.TeamRandomNames(team1,TRUE); |
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125 |
HWProto::addStringListToBuffer(teamscfg, |
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126 |
team1->TeamGameConfig(100)); |
1907 | 127 |
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128 |
HWTeam * team2; |
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129 |
team2 = new HWTeam; |
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130 |
team2->difficulty = 4; |
5201 | 131 |
team2->teamColor = QColor(colors[1]); |
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132 |
team2->numHedgehogs = 4; |
3160 | 133 |
do |
134 |
namegen.TeamRandomNames(team2,TRUE); |
|
3344 | 135 |
while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat)); |
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136 |
HWProto::addStringListToBuffer(teamscfg, |
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137 |
team2->TeamGameConfig(100)); |
607 | 138 |
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3346 | 139 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
140 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
141 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
142 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
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143 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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144 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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145 |
RawSendIPC(teamscfg); |
341 | 146 |
} |
147 |
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588 | 148 |
void HWGame::SendTrainingConfig() |
149 |
{ |
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150 |
QByteArray traincfg; |
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151 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 152 |
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3760 | 153 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 154 |
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155 |
RawSendIPC(traincfg); |
588 | 156 |
} |
157 |
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3760 | 158 |
void HWGame::SendCampaignConfig() |
159 |
{ |
|
160 |
QByteArray campaigncfg; |
|
161 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
162 |
||
163 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
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164 |
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165 |
RawSendIPC(campaigncfg); |
|
166 |
} |
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167 |
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341 | 168 |
void HWGame::SendNetConfig() |
169 |
{ |
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170 |
commonConfig(); |
184 | 171 |
} |
172 |
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173 |
void HWGame::ParseMessage(const QByteArray & msg) |
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174 |
{ |
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175 |
switch(msg.at(1)) { |
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176 |
case '?': { |
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177 |
SendIPC("!"); |
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178 |
break; |
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179 |
} |
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case 'C': { |
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switch (gameType) { |
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case gtLocal: { |
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183 |
SendConfig(); |
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184 |
break; |
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185 |
} |
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case gtQLocal: { |
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187 |
SendQuickConfig(); |
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188 |
break; |
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189 |
} |
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case gtDemo: break; |
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case gtNet: { |
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192 |
SendNetConfig(); |
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193 |
break; |
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194 |
} |
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195 |
case gtTraining: { |
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196 |
SendTrainingConfig(); |
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197 |
break; |
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198 |
} |
3760 | 199 |
case gtCampaign: { |
200 |
SendCampaignConfig(); |
|
201 |
break; |
|
202 |
} |
|
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203 |
} |
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204 |
break; |
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205 |
} |
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206 |
case 'E': { |
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207 |
int size = msg.size(); |
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208 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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209 |
return; |
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|
210 |
} |
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211 |
case 'K': { |
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212 |
ulong kb = msg.mid(2).toULong(); |
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213 |
if (kb==1) { |
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214 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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215 |
return; |
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216 |
} |
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217 |
if (kb && kb <= KBmsgsCount) |
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218 |
{ |
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219 |
emit ErrorMessage(KBMessages[kb - 1]); |
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220 |
} |
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221 |
return; |
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222 |
} |
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223 |
case 'i': { |
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224 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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225 |
break; |
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226 |
} |
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227 |
case 'Q': { |
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228 |
SetGameState(gsInterrupted); |
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229 |
break; |
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230 |
} |
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231 |
case 'q': { |
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232 |
SetGameState(gsFinished); |
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233 |
break; |
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234 |
} |
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235 |
case 'H': { |
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236 |
SetGameState(gsHalted); |
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|
237 |
break; |
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|
238 |
} |
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239 |
case 's': { |
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240 |
int size = msg.size(); |
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241 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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242 |
emit SendChat(msgbody); |
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243 |
// FIXME: /me command doesn't work here |
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244 |
QByteArray buf; |
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245 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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246 |
demo.append(buf); |
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247 |
break; |
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248 |
} |
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249 |
case 'b': { |
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250 |
int size = msg.size(); |
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251 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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252 |
emit SendTeamMessage(msgbody); |
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253 |
break; |
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254 |
} |
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255 |
default: { |
4430
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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|
256 |
if (gameType == gtNet && !netSuspend) |
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257 |
{ |
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258 |
emit SendNet(msg); |
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|
259 |
} |
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260 |
if (msg.at(1) != 's') |
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|
261 |
demo.append(msg); |
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262 |
} |
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263 |
} |
184 | 264 |
} |
265 |
||
266 |
void HWGame::FromNet(const QByteArray & msg) |
|
267 |
{ |
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268 |
RawSendIPC(msg); |
184 | 269 |
} |
270 |
||
1356 | 271 |
void HWGame::FromNetChat(const QString & msg) |
272 |
{ |
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273 |
QByteArray buf; |
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274 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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275 |
RawSendIPC(buf); |
1356 | 276 |
} |
277 |
||
184 | 278 |
void HWGame::onClientRead() |
279 |
{ |
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280 |
quint8 msglen; |
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|
281 |
quint32 bufsize; |
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282 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
283 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
284 |
{ |
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|
285 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
286 |
readbuffer.remove(0, msglen + 1); |
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|
287 |
ParseMessage(msg); |
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|
288 |
} |
184 | 289 |
} |
290 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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|
291 |
QStringList HWGame::getArguments() |
184 | 292 |
{ |
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|
293 |
QStringList arguments; |
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|
294 |
QRect resolution = config->vid_Resolution(); |
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|
295 |
arguments << cfgdir->absolutePath(); |
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|
296 |
arguments << QString::number(resolution.width()); |
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|
297 |
arguments << QString::number(resolution.height()); |
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|
298 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
299 |
arguments << QString("%1").arg(ipc_port); |
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|
300 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
301 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 302 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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|
303 |
arguments << QString::number(config->volume()); // sound volume |
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|
304 |
arguments << QString::number(config->timerInterval()); |
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|
305 |
arguments << datadir->absolutePath(); |
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|
306 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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|
307 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
308 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
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applied from experimental3D, use a slider to set up quality
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|
309 |
arguments << QString::number(config->translateQuality()); |
3696 | 310 |
arguments << QString::number(config->stereoMode()); |
3709 | 311 |
arguments << tr("en.txt"); |
312 |
||
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|
313 |
return arguments; |
184 | 314 |
} |
315 |
||
341 | 316 |
void HWGame::AddTeam(const QString & teamname) |
184 | 317 |
{ |
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|
318 |
if (TeamCount == 5) return; |
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|
319 |
teams[TeamCount] = teamname; |
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|
320 |
TeamCount++; |
184 | 321 |
} |
322 |
||
323 |
void HWGame::PlayDemo(const QString & demofilename) |
|
324 |
{ |
|
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325 |
gameType = gtDemo; |
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|
326 |
QFile demofile(demofilename); |
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|
327 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
328 |
{ |
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|
329 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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|
330 |
return ; |
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|
331 |
} |
184 | 332 |
|
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|
333 |
// read demo |
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334 |
toSendBuf = demofile.readAll(); |
184 | 335 |
|
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|
336 |
// run engine |
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|
337 |
demo.clear(); |
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|
338 |
Start(); |
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|
339 |
SetGameState(gsStarted); |
184 | 340 |
} |
341 |
||
342 |
void HWGame::StartNet() |
|
343 |
{ |
|
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344 |
gameType = gtNet; |
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345 |
demo.clear(); |
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346 |
Start(); |
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|
347 |
SetGameState(gsStarted); |
184 | 348 |
} |
349 |
||
350 |
void HWGame::StartLocal() |
|
351 |
{ |
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352 |
gameType = gtLocal; |
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|
353 |
demo.clear(); |
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|
354 |
Start(); |
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|
355 |
SetGameState(gsStarted); |
184 | 356 |
} |
357 |
||
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void HWGame::StartQuick() |
|
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{ |
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gameType = gtQLocal; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 364 |
} |
533 | 365 |
|
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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366 |
void HWGame::StartTraining(const QString & file) |
587 | 367 |
{ |
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gameType = gtTraining; |
3919 | 369 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 370 |
demo.clear(); |
371 |
Start(); |
|
372 |
SetGameState(gsStarted); |
|
373 |
} |
|
374 |
||
375 |
void HWGame::StartCampaign(const QString & file) |
|
376 |
{ |
|
377 |
gameType = gtCampaign; |
|
3919 | 378 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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379 |
demo.clear(); |
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380 |
Start(); |
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381 |
SetGameState(gsStarted); |
587 | 382 |
} |
383 |
||
533 | 384 |
void HWGame::SetGameState(GameState state) |
385 |
{ |
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gameState = state; |
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387 |
emit GameStateChanged(state); |
533 | 388 |
} |
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389 |
|
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390 |
void HWGame::KillAllTeams() |
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|
391 |
{ |
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|
392 |
if (m_pTeamSelWidget) |
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|
393 |
{ |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
394 |
QByteArray buf; |
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|
395 |
QListIterator<HWTeam> it(m_pTeamSelWidget->getPlayingTeams()); |
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396 |
while(it.hasNext()) |
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|
397 |
HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg(it.next().TeamName)); |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
398 |
RawSendIPC(buf); |
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|
399 |
} |
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|
400 |
} |