gameServer/NetRoutines.hs
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
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child 7757 c20e6c80e249
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module NetRoutines where
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import Network.Socket
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import Control.Concurrent.Chan
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import qualified Control.Exception as Exception
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import Data.Time
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import Control.Monad
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import Data.Unique
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-----------------------------
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import CoreTypes
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import Utils
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import RoomsAndClients
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acceptLoop :: Socket -> Chan CoreMessage -> IO ()
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acceptLoop servSock chan = forever $
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        do
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        (sock, sockAddr) <- Network.Socket.accept servSock
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        clientHost <- sockAddr2String sockAddr
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        currentTime <- getCurrentTime
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        sendChan' <- newChan
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        uid <- newUnique
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        let newClient =
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                (ClientInfo
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                    uid
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                    sendChan'
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                    sock
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                    clientHost
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                    currentTime
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                    ""
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                    ""
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                    False
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                    0
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                    lobbyId
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                    0
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                    False
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                    False
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                    False
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                    Nothing
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                    0
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                    )
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        writeChan chan $ Accept newClient
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        return ()