QTfrontend/pageroomslist.cpp
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 5602 c89b81817ee4
child 6009 14f6fc9869f2
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QGridLayout>
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#include <QPushButton>
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#include <QComboBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QMessageBox>
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#include <QHeaderView>
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#include <QTableWidget>
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#include "ammoSchemeModel.h"
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#include "pageroomslist.h"
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#include "hwconsts.h"
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#include "chatwidget.h"
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PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
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  AbstractPage(parent)
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{
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    QGridLayout * pageLayout = new QGridLayout(this);
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    QHBoxLayout * newRoomLayout = new QHBoxLayout();
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    QLabel * roomNameLabel = new QLabel(this);
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    roomNameLabel->setText(tr("Room Name:"));
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    roomName = new QLineEdit(this);
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    roomName->setMaxLength(60);
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    newRoomLayout->addWidget(roomNameLabel);
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    newRoomLayout->addWidget(roomName);
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    pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2);
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    roomsList = new QTableWidget(this);
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    roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
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    roomsList->verticalHeader()->setVisible(false);
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    roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
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    roomsList->setAlternatingRowColors(true);
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    roomsList->setShowGrid(false);
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    roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
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    pageLayout->addWidget(roomsList, 1, 0, 3, 2);
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    pageLayout->setRowStretch(2, 100);
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    QHBoxLayout * filterLayout = new QHBoxLayout();
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    QLabel * stateLabel = new QLabel(this);
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    stateLabel->setText(tr("State:"));
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    CBState = new QComboBox(this);
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    CBState->addItem(QComboBox::tr("Any"));
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    CBState->addItem(QComboBox::tr("In lobby"));
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    CBState->addItem(QComboBox::tr("In progress"));
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    filterLayout->addWidget(stateLabel);
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    filterLayout->addWidget(CBState);
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    filterLayout->addSpacing(30);
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    QLabel * ruleLabel = new QLabel(this);
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    ruleLabel->setText(tr("Rules:"));
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    CBRules = new QComboBox(this);
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    CBRules->addItem(QComboBox::tr("Any"));
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    // not the most elegant solution but it works
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    ammoSchemeModel = new AmmoSchemeModel(this, NULL);
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    for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++)
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        CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData());
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    filterLayout->addWidget(ruleLabel);
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    filterLayout->addWidget(CBRules);
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    filterLayout->addSpacing(30);
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    QLabel * weaponLabel = new QLabel(this);
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    weaponLabel->setText(tr("Weapons:"));
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    CBWeapons = new QComboBox(this);
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    CBWeapons->addItem(QComboBox::tr("Any"));
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    for (int i = 0; i < cDefaultAmmos.count(); i++) {
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        QPair<QString,QString> ammo = cDefaultAmmos.at(i);
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        CBWeapons->addItem(ammo.first.toAscii().constData());
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    }
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    filterLayout->addWidget(weaponLabel);
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    filterLayout->addWidget(CBWeapons);
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    filterLayout->addSpacing(30);
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    QLabel * searchLabel = new QLabel(this);
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    searchLabel->setText(tr("Search:"));
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    searchText = new QLineEdit(this);
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    searchText->setMaxLength(60);
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    filterLayout->addWidget(searchLabel);
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    filterLayout->addWidget(searchText);
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    pageLayout->addLayout(filterLayout, 4, 0, 1, 2);
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    chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
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    pageLayout->addWidget(chatWidget, 5, 0, 1, 3);
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    pageLayout->setRowStretch(5, 350);
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    BtnCreate = addButton(tr("Create"), pageLayout, 0, 2);
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    BtnJoin = addButton(tr("Join"), pageLayout, 1, 2);
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    BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2);
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    BtnClear = addButton(tr("Clear"), pageLayout, 4, 2);
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    BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true);
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    lblCount = new QLabel(this);
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    pageLayout->addWidget(lblCount, 6, 1, Qt::AlignHCenter);
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    lblCount->setText("?");
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    lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum);
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    connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int)));
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    BtnAdmin = addButton(tr("Admin features"), pageLayout, 6, 2);
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    connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
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    connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
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    connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
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    connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick()));
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    connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
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    connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
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    connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
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    connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
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    connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
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    connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
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    gameInLobby = false;
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}
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void PageRoomsList::setAdmin(bool flag)
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{
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    BtnAdmin->setVisible(flag);
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}
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void PageRoomsList::setRoomsList(const QStringList & list)
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{
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    QBrush red(QColor(255, 0, 0));
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    QBrush orange(QColor(127, 127, 0));
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    QBrush yellow(QColor(255, 255, 0));
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    QBrush green(QColor(0, 255, 0));
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    listFromServer = list;
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    QString selection = "";
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    if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0))
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        selection = item->text();
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    roomsList->clear();
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    roomsList->setColumnCount(7);
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    roomsList->setHorizontalHeaderLabels(
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            QStringList() <<
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            QTableWidget::tr("Room Name") <<
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            QTableWidget::tr("C") <<
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            QTableWidget::tr("T") <<
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            QTableWidget::tr("Owner") <<
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            QTableWidget::tr("Map") <<
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            QTableWidget::tr("Rules") <<
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            QTableWidget::tr("Weapons")
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            );
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    // set minimum sizes
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//  roomsList->horizontalHeader()->resizeSection(0, 200);
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//  roomsList->horizontalHeader()->resizeSection(1, 50);
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//  roomsList->horizontalHeader()->resizeSection(2, 50);
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//  roomsList->horizontalHeader()->resizeSection(3, 100);
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//  roomsList->horizontalHeader()->resizeSection(4, 100);
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//  roomsList->horizontalHeader()->resizeSection(5, 100);
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//  roomsList->horizontalHeader()->resizeSection(6, 100);
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    // set resize modes
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//  roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
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    bool gameCanBeJoined = true;
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    if (list.size() % 8)
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        return;
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    roomsList->setRowCount(list.size() / 8);
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    for(int i = 0, r = 0; i < list.size(); i += 8, r++)
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    {
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        // if we are joining a game
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        // TODO: Should NOT be done here
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        if (gameInLobby) {
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            if (gameInLobbyName == list[i + 1]) {
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                gameCanBeJoined = list[i].compare("True");
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            }
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        }
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        // check filter settings
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        #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue
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        if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; }
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        if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; }
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        if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; }
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        if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; }
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        bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive);
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        if (!found) {
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            for (int a = 4; a <= 7; ++a) {
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                QString compString = list[i + a];
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                if (a == 5 && compString == "+rnd+") {
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                    compString = "Random Map";
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                } else if (a == 5 && compString == "+maze+") {
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                    compString = "Random Maze";
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                } else if (a == 5 && compString == "+drawn+") {
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                    compString = "Drawn Map";
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                }
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                if (compString.contains(searchText->text(), Qt::CaseInsensitive)) {
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                    found = true;
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                    break;
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                }
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            }
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        }
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        if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; }
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   221
        
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        QTableWidgetItem * item;
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        item = new QTableWidgetItem(list[i + 1]); // room name
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
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        if(list[i].compare("True"))
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        {
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            item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
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            item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
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        }
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        else
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        {
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            item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
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            item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
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        }
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        roomsList->setItem(r, 0, item);
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        item = new QTableWidgetItem(list[i + 2]); // number of clients
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        item->setTextAlignment(Qt::AlignCenter);
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        item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
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        roomsList->setItem(r, 1, item);
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        item = new QTableWidgetItem(list[i + 3]); // number of teams
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        item->setTextAlignment(Qt::AlignCenter);
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        item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
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        //Should we highlight "full" games? Might get misinterpreted
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        //if(list[i + 3].toInt() >= cMaxTeams)
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        //    item->setForeground(red);
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        roomsList->setItem(r, 2, item);
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        item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
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        roomsList->setItem(r, 3, item);
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        if(list[i + 5] == "+rnd+")
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        {
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            item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
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// FIXME - need real icons. Disabling until then
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//            item->setIcon(QIcon(":/res/mapRandom.png"));
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        }
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        else if (list[i+5] == "+maze+")
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        {
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            item = new QTableWidgetItem(tr("Random Maze"));
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// FIXME - need real icons. Disabling until then
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//            item->setIcon(QIcon(":/res/mapMaze.png"));
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        }
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        else
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        {
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            item = new QTableWidgetItem(list[i + 5]); // selected map
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            // check to see if we've got this map
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            // not perfect but a start
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            if(!mapList->contains(list[i + 5]))
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            {
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                item->setForeground(red);
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                item->setIcon(QIcon(":/res/mapMissing.png"));
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            }
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            else
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            {
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               // todo: mission icon?
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// FIXME - need real icons. Disabling until then
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//               item->setIcon(QIcon(":/res/mapCustom.png"));
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            }
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        }
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   290
        
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        item->setToolTip(tr("Games may be played on precreated or randomized maps."));
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        roomsList->setItem(r, 4, item);
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        item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
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        roomsList->setItem(r, 5, item);
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   299
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        item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme
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        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
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        item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
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        roomsList->setItem(r, 6, item);
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   304
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        if(!list[i + 1].compare(selection) && !selection.isEmpty())
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            roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
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   307
    }
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   308
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    roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
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   310
    roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
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   311
    roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
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   312
    roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
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   313
    roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
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   314
    roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
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   315
    roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
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   316
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    // TODO: Should NOT be done here
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   318
    if (gameInLobby) {
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   319
        gameInLobby = false;
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diff changeset
   320
        if (gameCanBeJoined) {
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   321
            emit askForJoinRoom(gameInLobbyName);
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diff changeset
   322
        } else {
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   323
            emit askJoinConfirmation(gameInLobbyName);
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diff changeset
   324
        }
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diff changeset
   325
    }
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   326
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//  roomsList->resizeColumnsToContents();
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   328
}
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   329
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   330
void PageRoomsList::onCreateClick()
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   331
{
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   332
    if (roomName->text().size())
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diff changeset
   333
        emit askForCreateRoom(roomName->text());
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diff changeset
   334
    else
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   335
        QMessageBox::critical(this,
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   336
                tr("Error"),
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   337
                tr("Please enter room name"),
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diff changeset
   338
                tr("OK"));
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diff changeset
   339
}
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   340
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   341
void PageRoomsList::onJoinClick()
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diff changeset
   342
{
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   343
    QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
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   344
    if (!curritem)
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diff changeset
   345
    {
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   346
        QMessageBox::critical(this,
3527f0e7bb21 Removing pages.cpp and splitting it up into various files.
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diff changeset
   347
                tr("Error"),
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diff changeset
   348
                tr("Please select room from the list"),
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diff changeset
   349
                tr("OK"));
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diff changeset
   350
        return;
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diff changeset
   351
    }
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   352
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   353
    for (int i = 0; i < listFromServer.size(); i += 8) {
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diff changeset
   354
        if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) {
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diff changeset
   355
            gameInLobby = listFromServer[i].compare("True");
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diff changeset
   356
            break;
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diff changeset
   357
        }
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diff changeset
   358
    }
3527f0e7bb21 Removing pages.cpp and splitting it up into various files.
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diff changeset
   359
    
3527f0e7bb21 Removing pages.cpp and splitting it up into various files.
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diff changeset
   360
    if (gameInLobby) {
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diff changeset
   361
        gameInLobbyName = curritem->data(Qt::DisplayRole).toString();
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diff changeset
   362
        emit askForRoomList();
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diff changeset
   363
    } else {
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diff changeset
   364
        emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
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diff changeset
   365
    }
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diff changeset
   366
}
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diff changeset
   367
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   368
void PageRoomsList::onRefreshClick()
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diff changeset
   369
{
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diff changeset
   370
    emit askForRoomList();
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diff changeset
   371
}
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diff changeset
   372
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   373
void PageRoomsList::onClearClick()
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diff changeset
   374
{
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diff changeset
   375
    CBState->setCurrentIndex(0);
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diff changeset
   376
    CBRules->setCurrentIndex(0);
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diff changeset
   377
    CBWeapons->setCurrentIndex(0);
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diff changeset
   378
    searchText->clear();
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diff changeset
   379
}
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void PageRoomsList::onJoinConfirmation(const QString & room)
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{
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    if (QMessageBox::warning(this,
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        tr("Warning"),
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        tr("The game you are trying to join has started.\nDo you still want to join the room?"),
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        QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
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    {
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        emit askForJoinRoom(room);
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    }
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}
5259
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void PageRoomsList::updateNickCounter(int cnt)
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{
5602
c89b81817ee4 - Update russian translation
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    lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt));
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926958e3e87b display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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}
926958e3e87b display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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   396