QTfrontend/achievements.cpp
author Xeli
Fri, 16 Sep 2011 20:39:14 +0200
branchhedgeroid
changeset 5938 c186c454779d
parent 4976 088d40d8aba2
child 6616 f77bb02b669f
permissions -rw-r--r--
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QObject>
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#include "achievements.h"
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// TODO: use some structs instead?
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const char achievements[][6][256] = {
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    // 6 array members each: id, caption, description, image, required number, attributes
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    /*
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    {"rounds1",  QT_TRANSLATE_NOOP("achievements", "No complete Newbie!"),  QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "nonewb",     "1", ""},
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    {"rounds2",  QT_TRANSLATE_NOOP("achievements", "Getting used to it!"),  QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "getused",   "25", ""},
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    {"rounds3",  QT_TRANSLATE_NOOP("achievements", "Backyard Veteran"),     QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "veteran",  "100", ""},
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    {"rounds4",  QT_TRANSLATE_NOOP("achievements", "1001 Stories to tell"), QT_TRANSLATE_NOOP("achievements", "Manage to survive %1 games playing on the official server, no matter if it's a draw or win."), "stories", "1001", ""},
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    {"rope1",    QT_TRANSLATE_NOOP("achievements", "Big Swing"),            QT_TRANSLATE_NOOP("achievements", "Bridge 1000 pixels while using one rope."),                                                    "bgswing",    "1", ""},
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    {"rope2",    QT_TRANSLATE_NOOP("achievements", "Spider Hog"),           QT_TRANSLATE_NOOP("achievements", "Bridge 3000 pixels while using one rope."),                                                    "spider",     "1", "hidden"},
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    {"skipping", QT_TRANSLATE_NOOP("achievements", "Skipped"),              QT_TRANSLATE_NOOP("achievements", "Let a single hog skip over the surface of the water for at least 5 times."),                   "skipped",    "1", "hidden"},
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    {"cgunman",  QT_TRANSLATE_NOOP("achievements", "Crazy Gunman"),         QT_TRANSLATE_NOOP("achievements", "Eliminate 3 hogs with a single shot of the sniper rifle."),                                    "cgunman",    "1", ""},
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    */
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    { {0, 0, 0, 0, 0, 0} } // "terminator" line
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};