qmlfrontend/net_session.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15231 c10e9261ab9c
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child 15891 d52f5d8e75e6
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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#include "net_session.h"
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#include <QUuid>
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#include "players_model.h"
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#include "rooms_model.h"
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NetSession::NetSession(QObject *parent)
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    : QObject(parent),
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      m_playersModel(new PlayersListModel()),
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      m_roomsModel(new RoomsListModel()),
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      m_sessionState(NotConnected) {}
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NetSession::~NetSession() { close(); }
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QUrl NetSession::url() const { return m_url; }
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QAbstractSocket::SocketState NetSession::state() const {
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  if (m_socket)
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    return m_socket->state();
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  else
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    return QAbstractSocket::UnconnectedState;
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}
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void NetSession::open() {
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  m_socket.reset(new QTcpSocket());
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  connect(m_socket.data(), &QAbstractSocket::stateChanged, this,
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          &NetSession::stateChanged);
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  connect(m_socket.data(), &QTcpSocket::readyRead, this,
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          &NetSession::onReadyRead);
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  m_socket->connectToHost(m_url.host(),
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                          static_cast<quint16>(m_url.port(46631)));
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}
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QString NetSession::nickname() const { return m_nickname; }
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NetSession::SessionState NetSession::sessionState() const {
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  return m_sessionState;
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}
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QString NetSession::room() const { return m_room; }
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QString NetSession::passwordHash() const { return m_passwordHash; }
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void NetSession::setUrl(const QUrl &url) {
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  if (m_url == url) return;
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  m_url = url;
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  emit urlChanged(m_url);
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}
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void NetSession::setNickname(const QString &nickname) {
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  if (m_nickname == nickname) return;
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  m_nickname = nickname;
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  emit nicknameChanged(m_nickname);
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}
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void NetSession::setPasswordHash(const QString &passwordHash) {
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  if (m_passwordHash == passwordHash) return;
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  m_passwordHash = passwordHash;
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  emit passwordHashChanged(m_passwordHash);
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  if (m_sessionState == Authentication) sendPassword();
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}
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void NetSession::setRoom(const QString &room) {
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  if (m_room == room) return;
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  m_room = room;
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  emit roomChanged(m_room);
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}
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void NetSession::close() {
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  if (!m_socket.isNull()) {
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    m_socket->disconnectFromHost();
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    m_socket.clear();
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    setSessionState(NotConnected);
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    setRoom({});
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  }
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}
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void NetSession::onReadyRead() {
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  while (m_socket->canReadLine()) {
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    auto line = QString::fromUtf8(m_socket->readLine().simplified());
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    if (line.isEmpty()) {
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      parseNetMessage(m_buffer);
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      m_buffer.clear();
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    } else {
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      m_buffer.append(line);
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    }
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  }
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}
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void NetSession::parseNetMessage(const QStringList &message) {
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  if (message.isEmpty()) {
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    qWarning() << "Empty net message received";
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    return;
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  }
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  qDebug() << "[SERVER]" << message;
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  using Handler = std::function<void(NetSession *, const QStringList &)>;
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  static QMap<QString, Handler> commandsMap{
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      {"ADD_TEAM", &NetSession::handleAddTeam},
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      {"ASKPASSWORD", &NetSession::handleAskPassword},
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      {"BANLIST", &NetSession::handleBanList},
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      {"BYE", &NetSession::handleBye},
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      {"CFG", &NetSession::handleCfg},
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      {"CHAT", &NetSession::handleChat},
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      {"CLIENT_FLAGS", &NetSession::handleClientFlags},
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      {"CONNECTED", &NetSession::handleConnected},
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      {"EM", &NetSession::handleEm},
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      {"ERROR", &NetSession::handleError},
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      {"HH_NUM", &NetSession::handleHhNum},
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      {"INFO", &NetSession::handleInfo},
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      {"JOINED", &NetSession::handleJoined},
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      {"JOINING", &NetSession::handleJoining},
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      {"KICKED", &NetSession::handleKicked},
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      {"LEFT", &NetSession::handleLeft},
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      {"LOBBY:JOINED", &NetSession::handleLobbyJoined},
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      {"LOBBY:LEFT", &NetSession::handleLobbyLeft},
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      {"NICK", &NetSession::handleNick},
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      {"NOTICE", &NetSession::handleNotice},
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      {"PING", &NetSession::handlePing},
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      {"PONG", &NetSession::handlePong},
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      {"PROTO", &NetSession::handleProto},
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      {"REDIRECT", &NetSession::handleRedirect},
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      {"REMOVE_TEAM", &NetSession::handleRemoveTeam},
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      {"REPLAY_START", &NetSession::handleReplayStart},
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      {"ROOMABANDONED", &NetSession::handleRoomAbandoned},
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      {"ROOM", &NetSession::handleRoom},
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      {"ROOMS", &NetSession::handleRooms},
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      {"ROUND_FINISHED", &NetSession::handleRoundFinished},
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      {"RUN_GAME", &NetSession::handleRunGame},
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      {"SERVER_AUTH", &NetSession::handleServerAuth},
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      {"SERVER_MESSAGE", &NetSession::handleServerMessage},
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      {"SERVER_VARS", &NetSession::handleServerVars},
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      {"TEAM_ACCEPTED", &NetSession::handleTeamAccepted},
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      {"TEAM_COLOR", &NetSession::handleTeamColor},
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      {"WARNING", &NetSession::handleWarning},
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  };
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  auto handler =
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      commandsMap.value(message[0], &NetSession::handleUnknownCommand);
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  handler(this, message.mid(1));
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}
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void NetSession::handleConnected(const QStringList &parameters) {
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  if (parameters.length() < 2 || parameters[1].toInt() < cMinServerVersion) {
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    send("QUIT", "Server too old");
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    emit error(tr("Server too old"));
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    close();
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  } else {
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    setSessionState(Login);
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    send("NICK", m_nickname);
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    send("PROTO", QString::number(cProtocolVersion));
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  }
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}
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void NetSession::handlePing(const QStringList &parameters) {
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  send("PONG", parameters);
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}
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void NetSession::handleBye(const QStringList &parameters) { close(); }
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void NetSession::handleUnknownCommand(const QStringList &parameters) {
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  Q_UNUSED(parameters);
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  qWarning() << "Command is not recognized";
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}
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void NetSession::handleAddTeam(const QStringList &parameters) {}
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void NetSession::handleAskPassword(const QStringList &parameters) {
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  if (parameters.length() != 1 || parameters[0].length() < 16) {
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    qWarning("Bad ASKPASSWORD message");
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    return;
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  }
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  setSessionState(Authentication);
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  m_serverSalt = parameters[0];
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  m_clientSalt = QUuid::createUuid().toString();
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  if (m_passwordHash.isEmpty()) {
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    emit passwordAsked();
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  } else {
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    sendPassword();
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  }
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}
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void NetSession::handleBanList(const QStringList &parameters) {}
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void NetSession::handleCfg(const QStringList &parameters) {}
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void NetSession::handleChat(const QStringList &parameters) {}
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void NetSession::handleClientFlags(const QStringList &parameters) {}
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void NetSession::handleEm(const QStringList &parameters) {}
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void NetSession::handleError(const QStringList &parameters) {}
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void NetSession::handleHhNum(const QStringList &parameters) {}
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void NetSession::handleInfo(const QStringList &parameters) {}
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void NetSession::handleJoined(const QStringList &parameters) {}
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void NetSession::handleJoining(const QStringList &parameters) {}
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void NetSession::handleKicked(const QStringList &parameters) {}
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void NetSession::handleLeft(const QStringList &parameters) {}
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void NetSession::handleLobbyJoined(const QStringList &parameters) {
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  for (auto player : parameters) {
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    if (player == m_nickname) {
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      // check if server is authenticated or no authentication was performed at
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      // all
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      if (!m_serverAuthHash.isEmpty()) {
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        emit error(tr("Server authentication error"));
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        close();
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      }
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      setSessionState(Lobby);
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    }
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    m_playersModel->addPlayer(player, false);
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  }
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}
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void NetSession::handleLobbyLeft(const QStringList &parameters) {
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  if (parameters.length() == 1) {
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    m_playersModel->removePlayer(parameters[0]);
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  } else if (parameters.length() == 2) {
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    m_playersModel->removePlayer(parameters[0], parameters[1]);
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  } else {
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    qWarning("Malformed LOBBY:LEFT message");
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  }
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}
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void NetSession::handleNick(const QStringList &parameters) {
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  if (parameters.length()) setNickname(parameters[0]);
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}
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void NetSession::handleNotice(const QStringList &parameters) {}
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void NetSession::handlePong(const QStringList &parameters) {
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  Q_UNUSED(parameters)
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}
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void NetSession::handleProto(const QStringList &parameters) {}
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void NetSession::handleRedirect(const QStringList &parameters) {}
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void NetSession::handleRemoveTeam(const QStringList &parameters) {}
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void NetSession::handleReplayStart(const QStringList &parameters) {}
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void NetSession::handleRoomAbandoned(const QStringList &parameters) {}
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void NetSession::handleRoom(const QStringList &parameters) {
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  if (parameters.size() == 10 && parameters[0] == "ADD") {
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    m_roomsModel->addRoom(parameters.mid(1));
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  } else if (parameters.length() == 11 && parameters[0] == "UPD") {
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    m_roomsModel->updateRoom(parameters[1], parameters.mid(2));
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    // keep track of room name so correct name is displayed
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    if (m_room == parameters[1]) {
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      setRoom(parameters[2]);
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    }
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  } else if (parameters.size() == 2 && parameters[0] == "DEL") {
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    m_roomsModel->removeRoom(parameters[1]);
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  }
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}
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void NetSession::handleRooms(const QStringList &parameters) {
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  if (parameters.size() % 9) {
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    qWarning("Net: Malformed ROOMS message");
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    return;
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  }
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  m_roomsModel->setRoomsList(parameters);
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}
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void NetSession::handleRoundFinished(const QStringList &parameters) {}
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void NetSession::handleRunGame(const QStringList &parameters) {}
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void NetSession::handleServerAuth(const QStringList &parameters) {}
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void NetSession::handleServerMessage(const QStringList &parameters) {}
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void NetSession::handleServerVars(const QStringList &parameters) {}
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void NetSession::handleTeamAccepted(const QStringList &parameters) {}
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void NetSession::handleTeamColor(const QStringList &parameters) {}
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void NetSession::handleWarning(const QStringList &parameters) {}
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void NetSession::send(const QString &message) { send(QStringList(message)); }
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void NetSession::send(const QString &message, const QString &param) {
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  send(QStringList{message, param});
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}
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void NetSession::send(const QString &message, const QStringList &parameters) {
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  send(QStringList(message) + parameters);
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}
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void NetSession::send(const QStringList &message) {
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  Q_ASSERT(!m_socket.isNull());
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  qDebug() << "[CLIENT]" << message;
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  m_socket->write(message.join('\n').toUtf8() + "\n\n");
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}
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void NetSession::sendPassword() {
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  /* When we got password hash, and server asked us for a password, perform
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   * mutual authentication: at this point we have salt chosen by server. Client
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   * sends client salt and hash of secret (password hash) salted with client
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   * salt, server salt, and static salt (predefined string + protocol number).
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   * Server should respond with hash of the same set in different order.
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   */
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  if (m_passwordHash.isEmpty() || m_serverSalt.isEmpty()) return;
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  QString hash =
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      QCryptographicHash::hash(m_clientSalt.toLatin1()
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                                   .append(m_serverSalt.toLatin1())
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                                   .append(m_passwordHash)
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                                   .append(QByteArray::number(cProtocolVersion))
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                                   .append("!hedgewars"),
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                               QCryptographicHash::Sha1)
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          .toHex();
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  m_serverHash =
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      QCryptographicHash::hash(m_serverSalt.toLatin1()
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                                   .append(m_clientSalt.toLatin1())
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                                   .append(m_passwordHash)
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                                   .append(QByteArray::number(cProtocolVersion))
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                                   .append("!hedgewars"),
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                               QCryptographicHash::Sha1)
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          .toHex();
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  send("PASSWORD", QStringList{hash, m_clientSalt});
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}
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14915
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void NetSession::setSessionState(NetSession::SessionState sessionState) {
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  if (m_sessionState == sessionState) return;
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  m_sessionState = sessionState;
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  emit sessionStateChanged(sessionState);
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}