QTfrontend/game.cpp
author koda
Sat, 10 Jul 2010 18:43:28 +0200
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QString>
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#include <QByteArray>
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#include <QUuid>
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#include "game.h"
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#include "hwconsts.h"
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#include "gameuiconfig.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "KB.h"
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#include "proto.h"
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#include <QTextStream>
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QString training; // TODO: Cleaner solution?
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
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  TCPBase(true),
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  ammostr(ammo),
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  m_pTeamSelWidget(pTeamSelWidget)
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{
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    this->config = config;
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    this->gamecfg = gamecfg;
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    TeamCount = 0;
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}
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HWGame::~HWGame()
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{
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    SetGameState(gsDestroyed);
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}
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void HWGame::onClientDisconnect()
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{
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    switch (gameType) {
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        case gtDemo: break;
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        case gtNet:
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            emit HaveRecord(true, demo);
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            break;
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        default:
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            if (gameState == gsInterrupted) emit HaveRecord(false, demo);
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            else if (gameState == gsFinished) emit HaveRecord(true, demo);
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    }
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    SetGameState(gsStopped);
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}
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void HWGame::commonConfig()
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{
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    QByteArray buf;
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    QString gt;
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    switch (gameType) {
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        case gtDemo:
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            gt = "TD";
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            break;
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        case gtNet:
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            gt = "TN";
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            break;
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        default:
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            gt = "TL";
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    }
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    HWProto::addStringToBuffer(buf, gt);
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    HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());
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    if (m_pTeamSelWidget)
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    {
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        QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
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        for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
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        {
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            HWProto::addStringListToBuffer(buf,
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                (*it).TeamGameConfig(gamecfg->getInitHealth()));
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            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
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            HWProto::addStringToBuffer(buf, QString("eammstore"));
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        }
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    }
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    RawSendIPC(buf);
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}
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void HWGame::SendConfig()
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{
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    commonConfig();
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}
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void HWGame::SendQuickConfig()
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{
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    QByteArray teamscfg;
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    HWProto::addStringToBuffer(teamscfg, "TL");
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    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
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            .arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel"));
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    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());
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    HWNamegen namegen;
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    HWTeam * team1;
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    team1 = new HWTeam;
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    team1->difficulty = 0;
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    team1->teamColor = *color1;
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    team1->numHedgehogs = 4;
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    namegen.TeamRandomNames(team1,TRUE);
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    HWProto::addStringListToBuffer(teamscfg,
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            team1->TeamGameConfig(100));
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    HWTeam * team2;
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    team2 = new HWTeam;
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    team2->difficulty = 4;
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    team2->teamColor = *color2;
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    team2->numHedgehogs = 4;
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	do
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        namegen.TeamRandomNames(team2,TRUE);
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	while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat));
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    HWProto::addStringListToBuffer(teamscfg,
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            team2->TeamGameConfig(100));
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    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
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    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
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    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
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    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
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    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
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    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
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    RawSendIPC(teamscfg);
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}
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void HWGame::SendTrainingConfig()
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{
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    QByteArray traincfg;
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    HWProto::addStringToBuffer(traincfg, "TL");
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    HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/Training/" + training + ".lua");
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    RawSendIPC(traincfg);
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}
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void HWGame::SendNetConfig()
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{
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    commonConfig();
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}
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void HWGame::ParseMessage(const QByteArray & msg)
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{
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    switch(msg.at(1)) {
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        case '?': {
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            SendIPC("!");
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            break;
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        }
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        case 'C': {
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            switch (gameType) {
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                case gtLocal: {
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                    SendConfig();
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                    break;
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                }
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                case gtQLocal: {
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                    SendQuickConfig();
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                    break;
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                }
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                case gtDemo: break;
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                case gtNet: {
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                    SendNetConfig();
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                    break;
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                }
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                case gtTraining: {
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                    SendTrainingConfig();
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                    break;
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                }
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            }
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            break;
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        }
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        case 'E': {
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            int size = msg.size();
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            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
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            return;
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        }
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        case 'K': {
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            ulong kb = msg.mid(2).toULong();
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            if (kb==1) {
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              qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
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              return;
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            }
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            if (kb && kb <= KBmsgsCount)
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            {
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                emit ErrorMessage(KBMessages[kb - 1]);
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            }
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            return;
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        }
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        case 'i': {
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            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
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            break;
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        }
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        case 'Q': {
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            SetGameState(gsInterrupted);
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            break;
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        }
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        case 'q': {
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            SetGameState(gsFinished);
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            break;
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        }
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        case 's': {
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            int size = msg.size();
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            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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            emit SendChat(msgbody);
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            // FIXME: /me command doesn't work here
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            QByteArray buf;
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            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
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            demo.append(buf);
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            break;
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        }
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        case 'b': {
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            int size = msg.size();
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            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
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            emit SendTeamMessage(msgbody);
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            break;
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        }
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        default: {
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            if (gameType == gtNet)
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            {
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                emit SendNet(msg);
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            }
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        if (msg.at(1) != 's')
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            demo.append(msg);
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        }
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    }
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}
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void HWGame::FromNet(const QByteArray & msg)
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{
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    RawSendIPC(msg);
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}
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void HWGame::FromNetChat(const QString & msg)
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{
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    QByteArray buf;
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    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
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    RawSendIPC(buf);
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}
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void HWGame::onClientRead()
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{
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    quint8 msglen;
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    quint32 bufsize;
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    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
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            ((msglen = readbuffer.data()[0]) < bufsize))
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    {
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        QByteArray msg = readbuffer.left(msglen + 1);
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        readbuffer.remove(0, msglen + 1);
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        ParseMessage(msg);
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    }
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}
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QStringList HWGame::setArguments()
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{
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    QStringList arguments;
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    QRect resolution = config->vid_Resolution();
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    arguments << cfgdir->absolutePath();
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    arguments << QString::number(resolution.width());
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    arguments << QString::number(resolution.height());
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    arguments << QString::number(config->bitDepth()); // bpp
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    arguments << QString("%1").arg(ipc_port);
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    arguments << (config->vid_Fullscreen() ? "1" : "0");
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    arguments << (config->isSoundEnabled() ? "1" : "0");
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#ifdef _WIN32
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    arguments << (config->isSoundHardware() ? "1" : "0");
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#else
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    arguments << "0";
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#endif
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    arguments << (config->isWeaponTooltip() ? "1" : "0");
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    arguments << tr("en.txt");
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    arguments << QString::number(config->volume()); // sound volume
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    arguments << QString::number(config->timerInterval());
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    arguments << datadir->absolutePath();
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    arguments << (config->isShowFPSEnabled() ? "1" : "0");
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    arguments << (config->isAltDamageEnabled() ? "1" : "0");
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    arguments << config->netNick().toUtf8().toBase64();
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    arguments << (config->isMusicEnabled() ? "1" : "0");
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    arguments << (config->isReducedQuality() ? "1" : "0");
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    return arguments;
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}
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void HWGame::AddTeam(const QString & teamname)
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{
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    if (TeamCount == 5) return;
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    teams[TeamCount] = teamname;
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    TeamCount++;
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}
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void HWGame::PlayDemo(const QString & demofilename)
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{
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    gameType = gtDemo;
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    QFile demofile(demofilename);
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    if (!demofile.open(QIODevice::ReadOnly))
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    {
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        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
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        return ;
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    }
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    // read demo
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    toSendBuf = demofile.readAll();
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    // run engine
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartNet()
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{
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    gameType = gtNet;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartLocal()
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{
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    gameType = gtLocal;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartQuick()
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{
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    gameType = gtQLocal;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::StartTraining(const QString & file)
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{
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    gameType = gtTraining;
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    training = file;
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    demo.clear();
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    Start();
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    SetGameState(gsStarted);
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}
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void HWGame::SetGameState(GameState state)
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{
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    gameState = state;
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    emit GameStateChanged(state);
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}