project_files/HedgewarsMobile/Classes/WeaponCellView.m
author antonc27 <antonc27@mail.ru>
Tue, 03 Nov 2015 21:43:05 +0100
branchios-revival
changeset 11279 c0d6f6ffa798
parent 11148 064a53861759
child 11549 893722a2a1f9
permissions -rw-r--r--
- Fix for localization of game settings detailLabel in SingleSchemeViewController
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "WeaponCellView.h"
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@implementation WeaponCellView
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@synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
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            initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;
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-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
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    if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
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        delegate = nil;
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        weaponName = [[UILabel alloc] init];
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        weaponName.backgroundColor = [UIColor clearColor];
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        weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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        weaponIcon = [[UIImageView alloc] init];
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        initialSli = [[UISlider alloc] init];
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        [initialSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [initialSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [initialSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        initialSli.maximumValue = 9;
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        initialSli.minimumValue = 0;
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        initialSli.tag = 100;
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        probabilitySli = [[UISlider alloc] init];
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        [probabilitySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [probabilitySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [probabilitySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        probabilitySli.maximumValue = 9;
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        probabilitySli.minimumValue = 0;
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        probabilitySli.tag = 200;
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        delaySli = [[UISlider alloc] init];
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        [delaySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [delaySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [delaySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        delaySli.maximumValue = 9;
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        delaySli.minimumValue = 0;
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        delaySli.tag = 300;
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        crateSli = [[UISlider alloc] init];
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        [crateSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
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        [crateSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
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        [crateSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
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        crateSli.maximumValue = 9;
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        crateSli.minimumValue = 0;
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        crateSli.tag = 400;
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        NSString *imgAmmoStr = [[NSString alloc] initWithFormat:@"%@/ammopic.png",ICONS_DIRECTORY()];
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        initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
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        [imgAmmoStr release];
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        NSString *imgDamageStr = [[NSString alloc] initWithFormat:@"%@/iconDamage.png",ICONS_DIRECTORY()];
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        probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
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        [imgDamageStr release];
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        NSString *imgTimeStr = [[NSString alloc] initWithFormat:@"%@/iconTime.png",ICONS_DIRECTORY()];
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        delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
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        [imgTimeStr release];
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        NSString *imgBoxStr = [[NSString alloc] initWithFormat:@"%@/iconBox.png",ICONS_DIRECTORY()];
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        crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
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        [imgBoxStr release];
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        initialLab = [[UILabel alloc] init];
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        initialLab.backgroundColor = [UIColor clearColor];
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        initialLab.textColor = [UIColor grayColor];
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        initialLab.textAlignment = UITextAlignmentCenter;
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        probabilityLab = [[UILabel alloc] init];
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        probabilityLab.backgroundColor = [UIColor clearColor];
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        probabilityLab.textColor = [UIColor grayColor];
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        probabilityLab.textAlignment = UITextAlignmentCenter;
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        delayLab = [[UILabel alloc] init];
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        delayLab.backgroundColor = [UIColor clearColor];
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        delayLab.textColor = [UIColor grayColor];
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        delayLab.textAlignment = UITextAlignmentCenter;
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        crateLab = [[UILabel alloc] init];
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        crateLab.backgroundColor = [UIColor clearColor];
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        crateLab.textColor = [UIColor grayColor];
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        crateLab.textAlignment = UITextAlignmentCenter;
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        helpLabel = [[UILabel alloc] init];
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        helpLabel.backgroundColor = [UIColor clearColor];
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        helpLabel.textColor = [UIColor darkGrayColor];
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        helpLabel.textAlignment = UITextAlignmentRight;
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        helpLabel.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
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        helpLabel.adjustsFontSizeToFitWidth = YES;
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        [self.contentView addSubview:weaponName];
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        [self.contentView addSubview:weaponIcon];
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        [self.contentView addSubview:initialSli];
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        [self.contentView addSubview:probabilitySli];
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        [self.contentView addSubview:delaySli];
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        [self.contentView addSubview:crateSli];
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        [self.contentView addSubview:initialImg];
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        [self.contentView addSubview:probabilityImg];
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        [self.contentView addSubview:delayImg];
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        [self.contentView addSubview:crateImg];
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        [self.contentView addSubview:initialLab];
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        [self.contentView addSubview:probabilityLab];
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        [self.contentView addSubview:delayLab];
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        [self.contentView addSubview:crateLab];
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        [self.contentView addSubview:helpLabel];
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    }
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    return self;
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}
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-(void) layoutSubviews {
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    [super layoutSubviews];
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    CGFloat hOffset = 80;
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    CGFloat hOffsetWhenLandscape = 234;
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    CGFloat vOffset = 40;
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    CGFloat vOffsetWhenPortrait = 0;
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    CGFloat helpLabelOffset = 0;
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    CGFloat helpLabelLength = 0;
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    CGFloat sliderLength = 150;
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    if (IS_IPAD()) {
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        if (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])) {
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            sliderLength = 190;
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            hOffsetWhenLandscape = 0;
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            vOffsetWhenPortrait = 80;
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            hOffset = 120;
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            helpLabelOffset = -35;
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            helpLabelLength = 200;
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        } else {
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            hOffset = 145;
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            helpLabelOffset = 35;
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            helpLabelLength = 350;
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        }
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    } else {
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        helpLabelLength = 250;
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        hOffset = 67;
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    }
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    weaponIcon.frame = CGRectMake(5, 5, 32, 32);
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    weaponName.frame = CGRectMake(45, 8, 200, 25);
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    helpLabel.frame = CGRectMake(200 + helpLabelOffset, 11, helpLabelLength, 20);
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    // second line
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    initialImg.frame = CGRectMake(hOffset - 60, vOffset, 32, 32);
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    initialLab.frame = CGRectMake(hOffset - 23, vOffset, 20, 32);
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    initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
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    initialSli.frame = CGRectMake(hOffset, vOffset, sliderLength, 32);
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    probabilityImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + vOffsetWhenPortrait, 32, 32);
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    probabilityLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + vOffsetWhenPortrait, 20, 32);
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    probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
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    probabilitySli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + vOffsetWhenPortrait, sliderLength, 32);
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    // third line
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    delayImg.frame = CGRectMake(hOffset - 60, vOffset + 40, 32, 32);
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    delayLab.frame = CGRectMake(hOffset - 23, vOffset + 40, 20, 32);
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    delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
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    delaySli.frame = CGRectMake(hOffset, vOffset + 40, sliderLength, 32);
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    crateImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + 40 + vOffsetWhenPortrait, 32, 32);
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    crateLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + 40 + vOffsetWhenPortrait, 20, 32);
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    crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
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    crateSli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + 40 + vOffsetWhenPortrait, sliderLength, 32);
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}
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/*
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-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
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    [super setSelected:selected animated:animated];
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    // Configure the view for the selected state
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}
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*/
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-(void) valueChanged:(id) sender {
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    if (self.delegate != nil) {
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        initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
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        probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
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        delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
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        crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
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        [delegate updateValues:[NSArray arrayWithObjects:
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                                [NSNumber numberWithInteger:initialSli.value],
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                                [NSNumber numberWithInteger:probabilitySli.value],
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                                [NSNumber numberWithInteger:delaySli.value],
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                                [NSNumber numberWithInteger:crateSli.value], nil]
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                       atIndex:self.tag];
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    } else
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        DLog(@"error - delegate = nil!");
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}
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-(void) startDragging:(id) sender {
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    UISlider *slider = (UISlider *)sender;
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    NSString *str = nil;
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    switch (slider.tag) {
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        case 100:
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            str = NSLocalizedString(@"Initial quantity",@"ammo selection");
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            break;
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        case 200:
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            if (IS_ON_PORTRAIT())
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                str = NSLocalizedString(@"Probability in crates",@"ammo selection");
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            else
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                str = NSLocalizedString(@"Presence probability in crates",@"ammo selection");
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            break;
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        case 300:
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            if (IS_ON_PORTRAIT())
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                str = NSLocalizedString(@"Weapon delay",@"ammo selection");
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            else
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                str = NSLocalizedString(@"Turns before this weapon becomes usable",@"ammo selection");
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            break;
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        case 400:
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            if (IS_ON_PORTRAIT())
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                str = NSLocalizedString(@"Quantity per crate",@"ammo selection");
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            else
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                str = NSLocalizedString(@"Quantity you will find in a crate",@"ammo selection");
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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   241
    }
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    self.helpLabel.text = str;
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}
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-(void) stopDragging:(id) sender {
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    self.helpLabel.text = @"";
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}
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-(void) dealloc {
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    self.delegate = nil;
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    releaseAndNil(weaponName);
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    releaseAndNil(weaponIcon);
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    releaseAndNil(initialSli);
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    releaseAndNil(probabilitySli);
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    releaseAndNil(delaySli);
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    releaseAndNil(crateSli);
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    releaseAndNil(initialImg);
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    releaseAndNil(probabilityImg);
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    releaseAndNil(delayImg);
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    releaseAndNil(crateImg);
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    releaseAndNil(initialLab);
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    releaseAndNil(probabilityLab);
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    releaseAndNil(delayLab);
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    releaseAndNil(crateLab);
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    releaseAndNil(helpLabel);
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    [super dealloc];
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}
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@end