project_files/HedgewarsMobile/Classes/VoicesViewController.m
author antonc27 <antonc27@mail.ru>
Tue, 03 Nov 2015 21:43:05 +0100
branchios-revival
changeset 11279 c0d6f6ffa798
parent 11206 2e80c9861818
child 12872 00215a7ec5f5
permissions -rw-r--r--
- Fix for localization of game settings detailLabel in SingleSchemeViewController
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "VoicesViewController.h"
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@implementation VoicesViewController
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@synthesize teamDictionary, voiceArray, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    voiceBeingPlayed = NULL;
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    // load all the voices names and store them into voiceArray
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    // it's here and not in viewWillAppear because user cannot add/remove them
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    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
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    self.voiceArray = array;
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    self.title = NSLocalizedString(@"Set hedgehog voices",@"");
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    // this moves the tableview to the top
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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-(void) viewDidAppear:(BOOL)animated {
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    [super viewDidAppear:animated];
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    Mix_OpenAudio(44100, 0x8010, 1, 1024);
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}
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-(void) viewDidDisappear:(BOOL)animated {
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    [super viewDidDisappear:animated];
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    if(voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    Mix_CloseAudio();
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.voiceArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
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    cell.textLabel.text = voice;
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    if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSInteger newRow = [indexPath row];
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    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        [teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        [self.tableView reloadData];
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        self.lastIndexPath = indexPath;
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        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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    // stop any sound before playing another one
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    if (voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
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    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
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    int index = arc4random_uniform((int)[array count]);
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    voiceBeingPlayed = Mix_LoadWAV([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
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    [voiceDir release];
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    lastChannel = Mix_PlayChannel(-1, voiceBeingPlayed, 0);
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    if (voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    self.lastIndexPath = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    if (voiceBeingPlayed != NULL) {
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        Mix_HaltChannel(lastChannel);
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        Mix_FreeChunk(voiceBeingPlayed);
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        voiceBeingPlayed = NULL;
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    }
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    self.lastIndexPath = nil;
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    self.teamDictionary = nil;
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    self.voiceArray = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(voiceArray);
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    releaseAndNil(teamDictionary);
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    releaseAndNil(lastIndexPath);
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    [super dealloc];
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}
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@end
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