gameServer/hedgewars-server.cabal
author Periklis Ntanasis <pntanasis@gmail.com>
Thu, 29 Aug 2013 15:13:28 +0300
branchspacecampaign
changeset 9591 b7870f018e5f
parent 9065 236710128077
child 9127 e350500c4edb
permissions -rw-r--r--
fixed bug that caused enemy hogs not to play
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Name:                hedgewars-server
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Version:             0.1
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Synopsis:            hedgewars server
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Description:         hedgewars server
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Homepage:            http://www.hedgewars.org/
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License:             GPL-2
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Author:              unC0Rr
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Maintainer:          unC0Rr@hedgewars.org
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Category:            Game
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Build-type:          Simple
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Cabal-version:       >=1.2
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Executable hedgewars-server
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  main-is: hedgewars-server.hs
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  Build-depends:
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7915668502a6 Some fixes. Can't reproduce ghosts now.
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    base >= 4.3,
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    unix,
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    containers,
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8c7f5c43ea5e Switch to vector library for arrays
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    vector,
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    bytestring,
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42746c5d4a80 Changed the standard show function to Text.Show.ByteString, and misc.
EJ <eivind.jahren@gmail.com>
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    bytestring-show,
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7915668502a6 Some fixes. Can't reproduce ghosts now.
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    network >= 2.3,
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236710128077 add 'random' dependency to server .cabal file (please test)
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    random,
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    time,
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1edc06d2247c Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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    mtl >= 2,
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    dataenc,
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    hslogger,
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    process,
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190a8e5d9956 Case-insensitive comparison of nicks
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    deepseq,
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    utf8-string
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31e042ab870c Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
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31e042ab870c Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
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  ghc-options: -O2