author | koda |
Fri, 26 Oct 2012 14:19:43 +0100 | |
branch | 0.9.16 |
changeset 6007 | b3b9e995ae90 |
parent 5662 | 99083392cd4f |
child 6000 | dbcebcd3d79f |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 16/03/2010. |
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*/ |
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#import "OverlayViewController.h" |
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#import "InGameMenuViewController.h" |
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#import "HelpPageViewController.h" |
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#import "AmmoMenuViewController.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#import "CGPointUtils.h" |
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#import "ObjcExports.h" |
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7] |
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#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000] |
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#define doDim() [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT] |
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#define doNotDim() [dimTimer setFireDate:HIDING_TIME_NEVER] |
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@implementation OverlayViewController |
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@synthesize popoverController, popupMenu, helpPage, amvc, initialScreenCount, lowerIndicator, savesIndicator, |
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confirmButton, grenadeTimeSegment; |
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#pragma mark - |
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#pragma mark rotation |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View Management |
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-(id) initWithCoder:(NSCoder *)aDecoder { |
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if ((self = [super initWithCoder:aDecoder])) { |
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isAttacking = NO; |
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isPopoverVisible = NO; |
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initialScreenCount = (IS_DUALHEAD() ? 2 : 1); |
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lowerIndicator = nil; |
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savesIndicator = nil; |
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} |
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return self; |
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} |
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-(void) viewDidLoad { |
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// fill all the screen available as sdlview disables autoresizing |
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CGRect rect = [[UIScreen mainScreen] bounds]; |
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self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width); |
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// the timer used to dim the overlay |
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dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6] |
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interval:1000 |
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target:self |
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selector:@selector(dimOverlay) |
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userInfo:nil |
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repeats:YES]; |
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// add timer to runloop, otherwise it doesn't work |
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[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
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// display the help page, required by the popover on ipad |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(showHelp:) |
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name:@"show help ingame" |
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object:nil]; |
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if (IS_IPAD()) { |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(numberOfScreensIncreased) |
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name:UIScreenDidConnectNotification |
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object:nil]; |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(numberOfScreensDecreased) |
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name:UIScreenDidDisconnectNotification |
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object:nil]; |
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} |
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// present the overlay |
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self.view.alpha = 0; |
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[UIView beginAnimations:@"showing overlay" context:NULL]; |
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[UIView setAnimationDuration:2]; |
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self.view.alpha = 1; |
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[UIView commitAnimations]; |
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} |
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-(void) viewDidUnload { |
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[[NSNotificationCenter defaultCenter] removeObserver:self]; |
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[NSObject cancelPreviousPerformRequestsWithTarget:self |
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selector:@selector(unsetPreciseStatus) |
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object:nil]; |
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// only objects initialized in viewDidLoad should be here |
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dimTimer = nil; |
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self.helpPage = nil; |
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[self dismissPopover]; |
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self.popoverController = nil; |
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self.amvc = nil; |
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self.lowerIndicator = nil; |
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self.savesIndicator = nil; |
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MSG_DIDUNLOAD(); |
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[super viewDidUnload]; |
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} |
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-(void) didReceiveMemoryWarning { |
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if (self.popupMenu.view.superview == nil) |
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self.popupMenu = nil; |
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if (self.helpPage.view.superview == nil) |
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self.helpPage = nil; |
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if (self.amvc.view.superview == nil) |
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self.amvc = nil; |
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if (self.lowerIndicator.superview == nil) |
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self.lowerIndicator = nil; |
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if (self.savesIndicator.superview == nil) |
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self.savesIndicator = nil; |
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if (self.confirmButton.superview == nil) |
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self.confirmButton = nil; |
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if (self.grenadeTimeSegment.superview == nil) |
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self.grenadeTimeSegment = nil; |
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if (IS_IPAD()) |
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if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil) |
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self.popoverController = nil; |
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MSG_MEMCLEAN(); |
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[super didReceiveMemoryWarning]; |
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} |
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||
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-(void) dealloc { |
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releaseAndNil(popupMenu); |
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releaseAndNil(helpPage); |
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releaseAndNil(popoverController); |
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releaseAndNil(amvc); |
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releaseAndNil(lowerIndicator); |
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releaseAndNil(savesIndicator); |
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releaseAndNil(confirmButton); |
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releaseAndNil(grenadeTimeSegment); |
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// dimTimer is autoreleased |
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[super dealloc]; |
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} |
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-(void) numberOfScreensIncreased { |
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if (self.initialScreenCount == 1) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected" |
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message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"") |
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delegate:nil |
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cancelButtonTitle:@"Ok" |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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HW_pause(); |
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} |
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} |
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-(void) numberOfScreensDecreased { |
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if (self.initialScreenCount == 2) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected" |
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message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"") |
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delegate:nil |
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cancelButtonTitle:@"Ok" |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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HW_terminate(NO); |
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} |
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} |
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#pragma mark - |
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#pragma mark overlay appearance |
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// nice transition for dimming, should be called only by the timer himself |
186 |
-(void) dimOverlay { |
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if (isGameRunning()) { |
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[UIView beginAnimations:@"overlay dim" context:NULL]; |
189 |
[UIView setAnimationDuration:0.6]; |
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190 |
self.view.alpha = 0.2; |
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[UIView commitAnimations]; |
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} |
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193 |
} |
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// set the overlay visible and put off the timer for enough time |
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-(void) activateOverlay { |
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self.view.alpha = 1; |
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doNotDim(); |
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} |
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-(void) removeOverlay { |
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[self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES]; |
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[self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES]; |
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[self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES]; |
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} |
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#pragma mark - |
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and now for something completely different, overlay refactoring!
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changeset
|
208 |
#pragma mark overlay user interaction |
3626 | 209 |
// dim the overlay when there's no more input for a certain amount of time |
210 |
-(IBAction) buttonReleased:(id) sender { |
|
4028
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|
211 |
if (isGameRunning() == NO) |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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changeset
|
212 |
return; |
3697 | 213 |
|
3626 | 214 |
UIButton *theButton = (UIButton *)sender; |
3697 | 215 |
|
3626 | 216 |
switch (theButton.tag) { |
217 |
case 0: |
|
218 |
case 1: |
|
219 |
case 2: |
|
220 |
case 3: |
|
3649 | 221 |
[NSObject cancelPreviousPerformRequestsWithTarget:self |
222 |
selector:@selector(unsetPreciseStatus) |
|
223 |
object:nil]; |
|
3626 | 224 |
HW_walkingKeysUp(); |
225 |
break; |
|
226 |
case 4: |
|
227 |
case 5: |
|
228 |
case 6: |
|
229 |
HW_otherKeysUp(); |
|
230 |
break; |
|
231 |
default: |
|
3660 | 232 |
DLog(@"Nope"); |
3626 | 233 |
break; |
234 |
} |
|
235 |
||
3737
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changeset
|
236 |
isAttacking = NO; |
3646
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changeset
|
237 |
doDim(); |
3626 | 238 |
} |
239 |
||
3697 | 240 |
// issue certain action based on the tag of the button |
3547 | 241 |
-(IBAction) buttonPressed:(id) sender { |
242 |
[self activateOverlay]; |
|
3904
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finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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changeset
|
243 |
|
4028
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changeset
|
244 |
if (isGameRunning() == NO) |
3904
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changeset
|
245 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
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diff
changeset
|
246 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
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diff
changeset
|
247 |
if (isPopoverVisible) |
3547 | 248 |
[self dismissPopover]; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
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diff
changeset
|
249 |
|
3547 | 250 |
UIButton *theButton = (UIButton *)sender; |
251 |
switch (theButton.tag) { |
|
252 |
case 0: |
|
3737
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff
changeset
|
253 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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parents:
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diff
changeset
|
254 |
HW_walkLeft(); |
3547 | 255 |
break; |
256 |
case 1: |
|
3737
2ba6ac8a114b
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parents:
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diff
changeset
|
257 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
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diff
changeset
|
258 |
HW_walkRight(); |
3547 | 259 |
break; |
260 |
case 2: |
|
3649 | 261 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
262 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 263 |
HW_aimUp(); |
264 |
break; |
|
265 |
case 3: |
|
3649 | 266 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
267 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 268 |
HW_aimDown(); |
269 |
break; |
|
270 |
case 4: |
|
271 |
HW_shoot(); |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
272 |
isAttacking = YES; |
3547 | 273 |
break; |
274 |
case 5: |
|
275 |
HW_jump(); |
|
276 |
break; |
|
277 |
case 6: |
|
278 |
HW_backjump(); |
|
279 |
break; |
|
280 |
case 10: |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
281 |
playSound(@"clickSound"); |
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
282 |
clearView(); |
3667 | 283 |
HW_pause(); |
3941 | 284 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
285 |
doDim(); |
3935 | 286 |
[self.amvc disappear]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
287 |
} |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
288 |
clearView(); |
3547 | 289 |
[self showPopover]; |
290 |
break; |
|
3624 | 291 |
case 11: |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
292 |
playSound(@"clickSound"); |
4504
8906b2409d97
add the appirater class for getting more positive reviews
koda
parents:
4454
diff
changeset
|
293 |
clearView(); |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
294 |
|
5206 | 295 |
if (IS_DUALHEAD() || [[[NSUserDefaults standardUserDefaults] objectForKey:@"classic_menu"] boolValue] == NO) { |
3935 | 296 |
if (self.amvc == nil) |
297 |
self.amvc = [[AmmoMenuViewController alloc] init]; |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
298 |
|
3935 | 299 |
if (self.amvc.isVisible) { |
300 |
doDim(); |
|
301 |
[self.amvc disappear]; |
|
302 |
} else { |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
303 |
if (HW_isAmmoMenuNotAllowed() == NO) { |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
304 |
doNotDim(); |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
305 |
[self.amvc appearInView:self.view]; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
306 |
} |
3935 | 307 |
} |
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
308 |
} else |
3941 | 309 |
HW_ammoMenu(); |
3624 | 310 |
break; |
3547 | 311 |
default: |
3626 | 312 |
DLog(@"Nope"); |
3547 | 313 |
break; |
314 |
} |
|
315 |
} |
|
316 |
||
3649 | 317 |
-(void) unsetPreciseStatus { |
318 |
HW_preciseSet(NO); |
|
319 |
} |
|
320 |
||
3976 | 321 |
-(void) sendHWClick { |
322 |
HW_click(); |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
323 |
clearView(); |
3976 | 324 |
doDim(); |
325 |
} |
|
326 |
||
327 |
-(void) setGrenadeTime:(id) sender { |
|
328 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
|
4028
eb371ada631d
move functions called by pascal code outside controller
koda
parents:
3996
diff
changeset
|
329 |
if (cachedGrenadeTime() != theSegment.selectedSegmentIndex) { |
3976 | 330 |
HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1); |
4028
eb371ada631d
move functions called by pascal code outside controller
koda
parents:
3996
diff
changeset
|
331 |
setGrenadeTime(theSegment.selectedSegmentIndex); |
3976 | 332 |
} |
333 |
} |
|
334 |
||
335 |
#pragma mark - |
|
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
336 |
#pragma mark in-game menu and help page |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
337 |
-(void) showHelp:(id) sender { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
338 |
if (self.helpPage == nil) { |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
339 |
NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone"); |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
340 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
341 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
342 |
self.helpPage.view.alpha = 0; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
343 |
[self.view addSubview:helpPage.view]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
344 |
[UIView beginAnimations:@"helpingame" context:NULL]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
345 |
self.helpPage.view.alpha = 1; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
346 |
[UIView commitAnimations]; |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
347 |
doNotDim(); |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
348 |
} |
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
5156
diff
changeset
|
349 |
|
3547 | 350 |
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
351 |
// on iphone instead just use the tableViewController directly (and implement manually all animations) |
|
352 |
-(IBAction) showPopover{ |
|
3667 | 353 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 354 |
isPopoverVisible = YES; |
355 |
||
3996 | 356 |
if (IS_IPAD()) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
357 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
358 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
359 |
if (self.popoverController == nil) { |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
360 |
self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu]; |
4935 | 361 |
[self.popoverController setPopoverContentSize:CGSizeMake(220, 200) animated:YES]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
362 |
[self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]]; |
3547 | 363 |
} |
3551 | 364 |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
365 |
[self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1) |
3547 | 366 |
inView:self.view |
3667 | 367 |
permittedArrowDirections:UIPopoverArrowDirectionAny |
3547 | 368 |
animated:YES]; |
369 |
} else { |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
370 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
371 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3697 | 372 |
|
3547 | 373 |
[self.view addSubview:popupMenu.view]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
374 |
[self.popupMenu present]; |
3547 | 375 |
} |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
376 |
self.popupMenu.tableView.scrollEnabled = NO; |
3547 | 377 |
} |
378 |
||
379 |
// on ipad just dismiss it, on iphone transtion to the right |
|
380 |
-(void) dismissPopover { |
|
381 |
if (YES == isPopoverVisible) { |
|
382 |
isPopoverVisible = NO; |
|
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
383 |
if (HW_isPaused()) |
4454 | 384 |
HW_pauseToggle(); |
3697 | 385 |
|
4920 | 386 |
[self.popupMenu dismiss]; |
387 |
if (IS_IPAD()) |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
388 |
[self.popoverController dismissPopoverAnimated:YES]; |
4920 | 389 |
|
3547 | 390 |
[self buttonReleased:nil]; |
391 |
} |
|
392 |
} |
|
393 |
||
394 |
#pragma mark - |
|
395 |
#pragma mark Custom touch event handling |
|
4541 | 396 |
-(BOOL) shouldIgnoreTouch:(NSSet *)allTouches { |
397 |
if (isGameRunning() == NO) |
|
398 |
return YES; |
|
399 |
||
400 |
// ignore activity near the dpad and buttons |
|
401 |
CGPoint touchPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
|
402 |
CGSize screen = [[UIScreen mainScreen] bounds].size; |
|
403 |
||
404 |
if ((touchPoint.x < 160 && touchPoint.y > screen.width - 155 ) || |
|
405 |
(touchPoint.x > screen.height - 135 && touchPoint.y > screen.width - 140)) |
|
406 |
return YES; |
|
407 |
return NO; |
|
408 |
} |
|
409 |
||
3547 | 410 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
411 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
412 |
UITouch *first, *second; |
3697 | 413 |
|
4541 | 414 |
if ([self shouldIgnoreTouch:allTouches] == YES) |
3765
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
415 |
return; |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
416 |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
417 |
// hide in-game menu |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
418 |
if (isPopoverVisible) |
3547 | 419 |
[self dismissPopover]; |
3697 | 420 |
|
3941 | 421 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
422 |
doDim(); |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
423 |
[self.amvc disappear]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
424 |
} |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
425 |
// reset default dimming |
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
426 |
doDim(); |
3697 | 427 |
|
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3667
diff
changeset
|
428 |
HW_setPianoSound([allTouches count]); |
3697 | 429 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
430 |
switch ([allTouches count]) { |
3697 | 431 |
case 1: |
3651 | 432 |
startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
433 |
if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount]) |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
434 |
HW_zoomReset(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
435 |
break; |
3697 | 436 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
437 |
// pinching |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
438 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
439 |
second = [[allTouches allObjects] objectAtIndex:1]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
440 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
441 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
442 |
default: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
443 |
break; |
3547 | 444 |
} |
445 |
} |
|
446 |
||
447 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
448 |
NSSet *allTouches = [event allTouches]; |
4541 | 449 |
if ([self shouldIgnoreTouch:allTouches] == YES) |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
450 |
return; |
4541 | 451 |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
452 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
453 |
CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
454 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
455 |
switch ([allTouches count]) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
456 |
case 1: |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
457 |
// if we're in the menu we just click in the point |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
458 |
if (HW_isAmmoMenuOpen()) { |
3680 | 459 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
460 |
// this click doesn't need any wrapping because the ammoMenu already limits the cursor |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
461 |
HW_click(); |
3697 | 462 |
} else |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
463 |
// if weapon requires a further click, ask for tapping again |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
464 |
if (HW_isWeaponRequiringClick()) { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
465 |
// here don't have to wrap thanks to isCursorVisible magic |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
466 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3697 | 467 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
468 |
// draw the button at the last touched point (which is the current position) |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
469 |
if (self.confirmButton == nil) { |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
470 |
UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
471 |
[tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
472 |
[tapAgain setTitle:NSLocalizedString(@"Set!",@"on the overlay") forState:UIControlStateNormal]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
473 |
self.confirmButton = tapAgain; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
474 |
} |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
475 |
self.confirmButton.alpha = 0; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
476 |
self.confirmButton.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40); |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
477 |
[self.view addSubview:self.confirmButton]; |
3697 | 478 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
479 |
// animation ftw! |
3697 | 480 |
[UIView beginAnimations:@"inserting button" context:NULL]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
481 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
482 |
self.confirmButton.alpha = 1; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
483 |
[UIView commitAnimations]; |
3697 | 484 |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
485 |
// keep the overlay active, or the button will fade |
3650 | 486 |
[self activateOverlay]; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
487 |
doNotDim(); |
3650 | 488 |
} else |
489 |
if (HW_isWeaponTimerable()) { |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
490 |
if (self.grenadeTimeSegment.tag != 0) { |
3650 | 491 |
[UIView beginAnimations:@"removing segmented control" context:NULL]; |
492 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
493 |
self.grenadeTimeSegment.alpha = 0; |
3650 | 494 |
[UIView commitAnimations]; |
3697 | 495 |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
496 |
[self.grenadeTimeSegment performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
497 |
self.grenadeTimeSegment.tag = 0; |
3650 | 498 |
} else { |
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
499 |
if (self.grenadeTimeSegment == nil) { |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
500 |
NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
501 |
UISegmentedControl *grenadeSegment = [[UISegmentedControl alloc] initWithItems:items]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
502 |
[items release]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
503 |
[grenadeSegment addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
504 |
self.grenadeTimeSegment = grenadeSegment; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
505 |
[grenadeSegment release]; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
506 |
} |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
507 |
self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
508 |
self.grenadeTimeSegment.selectedSegmentIndex = cachedGrenadeTime(); |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
509 |
self.grenadeTimeSegment.alpha = 1; |
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
510 |
[self.view addSubview:self.grenadeTimeSegment]; |
3697 | 511 |
|
3650 | 512 |
[UIView beginAnimations:@"inserting segmented control" context:NULL]; |
513 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
514 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
515 |
self.grenadeTimeSegment.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50); |
3650 | 516 |
[UIView commitAnimations]; |
3697 | 517 |
|
5175
a3da220dbb3f
finish overlay refactoring and some leak annihilation
koda
parents:
5174
diff
changeset
|
518 |
self.grenadeTimeSegment.tag++; |
3650 | 519 |
[self activateOverlay]; |
520 |
doNotDim(); |
|
3697 | 521 |
} |
3661 | 522 |
} else |
523 |
if (HW_isWeaponSwitch()) |
|
524 |
HW_tab(); |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
525 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
526 |
case 2: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
527 |
HW_allKeysUp(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
528 |
break; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
529 |
default: |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
530 |
break; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
531 |
} |
3697 | 532 |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
533 |
initialDistanceForPinching = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
534 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
535 |
|
3547 | 536 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
537 |
[self touchesEnded:touches withEvent:event]; |
|
538 |
} |
|
539 |
||
540 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
541 |
NSSet *allTouches = [event allTouches]; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
542 |
if ([self shouldIgnoreTouch:allTouches] == YES) |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
543 |
return; |
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5166
diff
changeset
|
544 |
|
3551 | 545 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
546 |
int x, y, dx, dy; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
547 |
UITouch *touch, *first, *second; |
3547 | 548 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
549 |
switch ([allTouches count]) { |
3551 | 550 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
551 |
touch = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
552 |
CGPoint currentPosition = [touch locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
553 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
554 |
if (HW_isAmmoMenuOpen()) { |
3680 | 555 |
// no zoom consideration for this |
556 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
|
557 |
} else |
|
558 |
if (HW_isWeaponRequiringClick()) { |
|
559 |
// moves the cursor around wrt zoom |
|
560 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
|
561 |
} else { |
|
562 |
// panning \o/ |
|
563 |
dx = startingPoint.x - currentPosition.x; |
|
564 |
dy = currentPosition.y - startingPoint.y; |
|
565 |
HW_getCursor(&x, &y); |
|
566 |
// momentum (or something like that) |
|
567 |
/*if (abs(dx) > 40) |
|
568 |
dx *= log(abs(dx)/4); |
|
569 |
if (abs(dy) > 40) |
|
570 |
dy *= log(abs(dy)/4);*/ |
|
571 |
HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor()); |
|
572 |
startingPoint = currentPosition; |
|
573 |
} |
|
3551 | 574 |
break; |
3547 | 575 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
576 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
577 |
second = [[allTouches allObjects] objectAtIndex:1]; |
3547 | 578 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
579 |
const int pinchDelta = 40; |
|
3697 | 580 |
|
3547 | 581 |
if (0 != initialDistanceForPinching) { |
582 |
if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) { |
|
583 |
HW_zoomIn(); |
|
584 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
585 |
} |
|
586 |
else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) { |
|
587 |
HW_zoomOut(); |
|
588 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
589 |
} |
|
3697 | 590 |
} else |
3547 | 591 |
initialDistanceForPinching = currentDistanceOfPinching; |
592 |
break; |
|
593 |
default: |
|
594 |
break; |
|
595 |
} |
|
596 |
} |
|
597 |
||
598 |
@end |