project_files/HedgewarsMobile/Resources/clickSound.caf
author nemo
Sat, 27 Apr 2013 16:56:50 -0400
changeset 8939 b26aaf28c920
parent 6871 5aadbfe02613
permissions -rw-r--r--
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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5aadbfe02613 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
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