project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author mikade
Tue, 06 Dec 2011 05:41:52 +0200
changeset 6505 b005fbba039e
parent 6353 d8f62c805619
child 6634 e00762923086
permissions -rw-r--r--
oops
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4912
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    17
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    18
 * File created on 18/04/2010.
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    19
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3792
diff changeset
    20
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    21
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#import "GameConfigViewController.h"
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    23
#import "MapConfigViewController.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    24
#import "TeamConfigViewController.h"
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    25
#import "SchemeWeaponConfigViewController.h"
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    26
#import "HelpPageViewController.h"
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5002
diff changeset
    27
#import "GameInterfaceBridge.h"
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
    28
3705
e1959819a542 completing the ifrontend interface...
koda
parents: 3703
diff changeset
    29
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
@implementation GameConfigViewController
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    31
@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    32
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
    35
    return rotationManager(interfaceOrientation);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    36
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    37
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    38
-(IBAction) buttonPressed:(id) sender {
4362
8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
koda
parents: 4349
diff changeset
    39
    UIButton *theButton = (UIButton *)sender;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
    40
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    41
    switch (theButton.tag) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    42
        case 0:
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
    43
            if ([self.mapConfigViewController busy]) {
3625
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    44
                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    45
                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    46
                                                               delegate:nil
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    47
                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    48
                                                      otherButtonTitles:nil];
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    49
                [alert show];
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    50
                [alert release];
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
    51
            } else {
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5700
diff changeset
    52
                [AudioManagerController playBackSound];
3625
9f1d79e01a60 icons \o/
koda
parents: 3623
diff changeset
    53
                [[self parentViewController] dismissModalViewControllerAnimated:YES];
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
    54
            }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    55
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    56
        case 1:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5700
diff changeset
    57
            [AudioManagerController playClickSound];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    58
            if ([self isEverythingSet] == NO)
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    59
                return;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    60
            theButton.enabled = NO;
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    61
            for (UIView *oneView in self.imgContainer.subviews) {
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    62
                if ([oneView isMemberOfClass:[UIImageView class]]) {
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    63
                    UIImageView *anImageView = (UIImageView *)oneView;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    64
                    [anImageView removeFromSuperview];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    65
                }
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    66
            }
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
    67
            [self startGame:theButton];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
    68
            
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    69
            break;
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    70
        case 2:
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5700
diff changeset
    71
            [AudioManagerController playClickSound];
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    72
            if (self.helpPage == nil)
4144
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
    73
                self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    74
            self.helpPage.view.alpha = 0;
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6080
diff changeset
    75
            [self.view addSubview:self.helpPage.view];
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    76
            [UIView beginAnimations:@"helplobby" context:NULL];
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    77
            self.helpPage.view.alpha = 1;
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    78
            [UIView commitAnimations];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    79
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    80
        default:
3792
dd9345e74b66 help page for lobby
koda
parents: 3783
diff changeset
    81
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    82
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    83
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    84
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    85
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    86
-(IBAction) segmentPressed:(id) sender {
6219
c193881389c1 restore game config on iphone
koda
parents: 6115
diff changeset
    87
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    88
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    89
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5700
diff changeset
    90
    [AudioManagerController playSelectSound];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    91
    switch (theSegment.selectedSegmentIndex) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    92
        case 0:
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
    93
            // this message is compulsory otherwise the table won't be loaded at all
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    94
            [self.mapConfigViewController viewWillAppear:NO];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    95
            [self.view bringSubviewToFront:self.mapConfigViewController.view];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    96
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    97
        case 1:
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
    98
            // this message is compulsory otherwise the table won't be loaded at all
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    99
            [self.teamConfigViewController viewWillAppear:NO];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   100
            [self.view bringSubviewToFront:self.teamConfigViewController.view];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   101
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   102
        case 2:
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   103
            // this message is compulsory otherwise the table won't be loaded at all
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   104
            [schemeWeaponConfigViewController viewWillAppear:NO];
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   105
            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   106
            break;
4144
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   107
        case 3:
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   108
            if (helpPage == nil) {
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   109
                helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   110
                [self.view addSubview:helpPage.view];
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   111
            }
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   112
            // this message is compulsory otherwise the table won't be loaded at all
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   113
            [helpPage viewWillAppear:NO];
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   114
            [self.view bringSubviewToFront:helpPage.view];
cda2685feeb4 help pages for iphone
koda
parents: 3996
diff changeset
   115
            break;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   116
        default:
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   117
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   118
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   119
    }
6219
c193881389c1 restore game config on iphone
koda
parents: 6115
diff changeset
   120
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   121
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   122
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   123
-(BOOL) isEverythingSet {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   124
    // don't start playing if the preview is in progress
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   125
    if ([self.mapConfigViewController busy]) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   126
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   127
                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   128
                                                       delegate:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   129
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   130
                                              otherButtonTitles:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   131
        [alert show];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   132
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   133
        return NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   134
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   135
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   136
    // play only if there is more than one team
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   137
    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   138
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   139
                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   140
                                                       delegate:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   141
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   142
                                              otherButtonTitles:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   143
        [alert show];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   144
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   145
        return NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   146
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   147
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   148
    // play if there's room for enough hogs in the selected map
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   149
    int hogs = 0;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   150
    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   151
        hogs += [[teamData objectForKey:@"number"] intValue];
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   152
    if (hogs > self.mapConfigViewController.maxHogs) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   153
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   154
                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   155
                                                       delegate:nil
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   156
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   157
                                              otherButtonTitles:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   158
        [alert show];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   159
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   160
        return NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   161
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   162
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   163
    // play if there aren't too many teams
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   164
    if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   165
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
4362
8dae325dc625 added missing graphics and fixed some glitches/crashes/bugs
koda
parents: 4349
diff changeset
   166
                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   167
                                                       delegate:nil
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   168
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   169
                                              otherButtonTitles:nil];
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   170
        [alert show];
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   171
        [alert release];
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   172
        return NO;
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   173
    }
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   174
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   175
    // play only if one scheme and one weapon are selected
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   176
    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   177
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   178
                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   179
                                                       delegate:nil
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   180
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   181
                                              otherButtonTitles:nil];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   182
        [alert show];
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   183
        [alert release];
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   184
        return NO;
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   185
    }
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   186
4349
8efa91f98274 display an empty table for missions
koda
parents: 4150
diff changeset
   187
    // play if the gameflags are set correctly (divideteam works only with 2 teams)
4150
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   188
    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   189
    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   190
    [schemePath release];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   191
    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   192
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   193
                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   194
                                                       delegate:nil
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   195
                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   196
                                              otherButtonTitles:nil];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   197
        [alert show];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   198
        [alert release];
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   199
        return NO;
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   200
    }
050163c35c83 perform an additional check on gamestart
koda
parents: 4144
diff changeset
   201
3881
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   202
    return YES;
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   203
}
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   204
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   205
-(void) startGame:(UIButton *)button {
e570268a9d52 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda
parents: 3829
diff changeset
   206
    button.enabled = YES;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   207
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   208
    NSString *script = self.mapConfigViewController.missionCommand;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   209
    if ([script isEqualToString:@""])
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   210
        script = self.schemeWeaponConfigViewController.scriptCommand;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   211
3632
8e1bd8b5780e fix land check fo' real
koda
parents: 3630
diff changeset
   212
    // create the configuration file that is going to be sent to engine
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6219
diff changeset
   213
    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   214
                                    self.mapConfigViewController.seedCommand,@"seed_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   215
                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   216
                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   217
                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   218
                                    self.mapConfigViewController.themeCommand,@"theme_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   219
                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   220
                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   221
                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   222
                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5208
diff changeset
   223
                                    script,@"mission_command",
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   224
                                    nil];
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3971
diff changeset
   225
6353
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6266
diff changeset
   226
    [GameInterfaceBridge registerCallingController:self];
6266
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6219
diff changeset
   227
    [GameInterfaceBridge startLocalGame:gameDictionary];
b02a1e92dba2 convert gameinterfacebridge in simple-to-use class methods
koda
parents: 6219
diff changeset
   228
    [gameDictionary release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   229
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   230
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   231
-(void) loadNiceHogs {
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   232
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   233
    srand(time(NULL));
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   234
    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   235
    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   236
    [filePath release];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   237
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   238
    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   239
    int numberOfHats = [hatArray count];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   240
    int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   241
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   242
    if (self.imgContainer != nil)
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   243
        [self.imgContainer removeFromSuperview];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   244
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   245
    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
3978
9660600e43cb fix some glitches
koda
parents: 3973
diff changeset
   246
    for (int i = 0; i < 1 + random()%20; i++) {
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   247
        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   248
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   249
        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   250
        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   251
        NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   252
        for (int j = 0; j < animationFrames; j++) {
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   253
            int x = ((j*32)/(int)hatSprite.size.height)*32;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   254
            int y = (j*32)%(int)hatSprite.size.height;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   255
            UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   256
            UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   257
            UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   258
            [animation addObject:hogWithHat];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   259
        }
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   260
        [hatSprite release];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   261
        [hatFile release];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   262
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   263
        UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   264
        hog.animationImages = animation;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   265
        hog.animationDuration = 3;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   266
        [animation release];
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   267
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   268
        int x = 20*i+random()%128;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   269
        if (x > 320 - 32)
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   270
            x = i*random()%32;
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   271
        hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   272
        [self.imgContainer addSubview:hog];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   273
        [hog startAnimating];
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   274
        [hog release];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   275
    }
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   276
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   277
    [self.view addSubview:self.imgContainer];
6080
ce02ddfe8aa1 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents: 6079
diff changeset
   278
    [hogSprite release];
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   279
    [pool drain];
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   280
}
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   281
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   282
-(void) viewDidLoad {
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3626
diff changeset
   283
    self.view.backgroundColor = [UIColor blackColor];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   284
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   285
    CGRect screen = [[UIScreen mainScreen] bounds];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   286
    self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   287
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3984
diff changeset
   288
    if (IS_IPAD()) {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   289
        // the label for the filter slider
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   290
        UILabel *filterLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   291
                                                     andTitle:nil
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   292
                                              withBorderWidth:2.0f];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   293
        [self.view insertSubview:filterLabel belowSubview:self.mapConfigViewController.slider];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   294
        [filterLabel release];
3983
aa24192417a8 use labels instead of images, should save ram and space
koda
parents: 3978
diff changeset
   295
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   296
        // the label for max hogs
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   297
        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   298
                                                  andTitle:NSLocalizedString(@"Loading...",@"")
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   299
                                           withBorderWidth:2.0f];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   300
        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   301
        maxLabel.textColor = [UIColor whiteColor];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   302
        maxLabel.textAlignment = UITextAlignmentCenter;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   303
        [self.view addSubview:maxLabel];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   304
        self.mapConfigViewController.maxLabel = maxLabel;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   305
        [maxLabel release];
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   306
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   307
        // as this is loaded from a NIB we need to set its size and position
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   308
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   309
    } else {
6219
c193881389c1 restore game config on iphone
koda
parents: 6115
diff changeset
   310
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width-44);
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3548
diff changeset
   311
    }
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   312
    [self.view addSubview:self.mapConfigViewController.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   313
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   314
    [super viewDidLoad];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   315
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   316
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   317
-(void) viewWillAppear:(BOOL)animated {
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3984
diff changeset
   318
    if (IS_IPAD())
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3930
diff changeset
   319
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   320
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   321
    [self.mapConfigViewController viewWillAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   322
    [self.teamConfigViewController viewWillAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   323
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   324
    // add other controllers here and below
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3662
diff changeset
   325
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   326
    [super viewWillAppear:animated];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   327
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   328
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   329
-(void) viewDidAppear:(BOOL)animated {
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   330
    [self.mapConfigViewController viewDidAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   331
    [self.teamConfigViewController viewDidAppear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   332
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   333
    [super viewDidAppear:animated];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   334
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   335
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   336
-(void) viewWillDisappear:(BOOL)animated {
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   337
    [self.mapConfigViewController viewWillDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   338
    [self.teamConfigViewController viewWillDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   339
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   340
    [super viewWillDisappear:animated];
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   341
}
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   342
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   343
-(void) viewDidDisappear:(BOOL)animated {
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   344
    [self.mapConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   345
    [self.teamConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   346
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   347
    [super viewDidDisappear:animated];
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   348
}
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   349
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   350
-(void) didReceiveMemoryWarning {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   351
    self.imgContainer = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   352
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   353
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   354
        self.mapConfigViewController = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   355
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   356
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   357
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   358
        self.schemeWeaponConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   359
    if (self.helpPage.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   360
        self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   361
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   362
    [super didReceiveMemoryWarning];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   363
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   364
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   365
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   366
    self.imgContainer = nil;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   367
    self.schemeWeaponConfigViewController = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   368
    self.teamConfigViewController = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   369
    self.mapConfigViewController = nil;
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   370
    self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   371
    MSG_DIDUNLOAD();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   373
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   376
    releaseAndNil(imgContainer);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   377
    releaseAndNil(schemeWeaponConfigViewController);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   378
    releaseAndNil(teamConfigViewController);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   379
    releaseAndNil(mapConfigViewController);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   380
    releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
@end