misc/liblua/lmathlib.c
author koda
Mon, 26 Mar 2012 03:58:03 +0200
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parent 2812 0a24853de796
permissions -rw-r--r--
ios, one more grenade timer tweak
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/*
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** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $
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** Standard mathematical library
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** See Copyright Notice in lua.h
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*/
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#include <stdlib.h>
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#include <math.h>
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#define lmathlib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#undef PI
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#define PI (3.14159265358979323846)
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#define RADIANS_PER_DEGREE (PI/180.0)
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static int math_abs (lua_State *L) {
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  lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_sin (lua_State *L) {
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  lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_sinh (lua_State *L) {
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  lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_cos (lua_State *L) {
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  lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_cosh (lua_State *L) {
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  lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_tan (lua_State *L) {
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  lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_tanh (lua_State *L) {
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  lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_asin (lua_State *L) {
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  lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_acos (lua_State *L) {
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  lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_atan (lua_State *L) {
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  lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_atan2 (lua_State *L) {
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  lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
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  return 1;
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}
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static int math_ceil (lua_State *L) {
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  lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_floor (lua_State *L) {
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  lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_fmod (lua_State *L) {
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  lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
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  return 1;
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}
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static int math_modf (lua_State *L) {
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  double ip;
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  double fp = modf(luaL_checknumber(L, 1), &ip);
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  lua_pushnumber(L, ip);
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  lua_pushnumber(L, fp);
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  return 2;
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}
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static int math_sqrt (lua_State *L) {
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  lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_pow (lua_State *L) {
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  lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
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  return 1;
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}
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static int math_log (lua_State *L) {
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  lua_pushnumber(L, log(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_log10 (lua_State *L) {
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  lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_exp (lua_State *L) {
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  lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
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  return 1;
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}
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static int math_deg (lua_State *L) {
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  lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE);
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  return 1;
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}
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static int math_rad (lua_State *L) {
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  lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);
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  return 1;
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}
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static int math_frexp (lua_State *L) {
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  int e;
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  lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
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  lua_pushinteger(L, e);
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  return 2;
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}
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static int math_ldexp (lua_State *L) {
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  lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
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  return 1;
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}
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static int math_min (lua_State *L) {
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  int n = lua_gettop(L);  /* number of arguments */
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  lua_Number dmin = luaL_checknumber(L, 1);
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  int i;
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  for (i=2; i<=n; i++) {
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    lua_Number d = luaL_checknumber(L, i);
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    if (d < dmin)
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      dmin = d;
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  }
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  lua_pushnumber(L, dmin);
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  return 1;
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}
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static int math_max (lua_State *L) {
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  int n = lua_gettop(L);  /* number of arguments */
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  lua_Number dmax = luaL_checknumber(L, 1);
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  int i;
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  for (i=2; i<=n; i++) {
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    lua_Number d = luaL_checknumber(L, i);
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    if (d > dmax)
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      dmax = d;
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  }
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  lua_pushnumber(L, dmax);
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  return 1;
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}
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static int math_random (lua_State *L) {
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  /* the `%' avoids the (rare) case of r==1, and is needed also because on
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     some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
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  lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
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  switch (lua_gettop(L)) {  /* check number of arguments */
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    case 0: {  /* no arguments */
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      lua_pushnumber(L, r);  /* Number between 0 and 1 */
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      break;
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    }
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    case 1: {  /* only upper limit */
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      int u = luaL_checkint(L, 1);
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      luaL_argcheck(L, 1<=u, 1, "interval is empty");
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      lua_pushnumber(L, floor(r*u)+1);  /* int between 1 and `u' */
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      break;
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    }
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    case 2: {  /* lower and upper limits */
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      int l = luaL_checkint(L, 1);
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      int u = luaL_checkint(L, 2);
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      luaL_argcheck(L, l<=u, 2, "interval is empty");
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      lua_pushnumber(L, floor(r*(u-l+1))+l);  /* int between `l' and `u' */
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      break;
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    }
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    default: return luaL_error(L, "wrong number of arguments");
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  }
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  return 1;
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}
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static int math_randomseed (lua_State *L) {
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  srand(luaL_checkint(L, 1));
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  return 0;
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}
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static const luaL_Reg mathlib[] = {
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  {"abs",   math_abs},
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  {"acos",  math_acos},
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  {"asin",  math_asin},
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  {"atan2", math_atan2},
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  {"atan",  math_atan},
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  {"ceil",  math_ceil},
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  {"cosh",   math_cosh},
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  {"cos",   math_cos},
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  {"deg",   math_deg},
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  {"exp",   math_exp},
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  {"floor", math_floor},
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  {"fmod",   math_fmod},
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  {"frexp", math_frexp},
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  {"ldexp", math_ldexp},
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  {"log10", math_log10},
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  {"log",   math_log},
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  {"max",   math_max},
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  {"min",   math_min},
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  {"modf",   math_modf},
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  {"pow",   math_pow},
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  {"rad",   math_rad},
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  {"random",     math_random},
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  {"randomseed", math_randomseed},
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  {"sinh",   math_sinh},
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  {"sin",   math_sin},
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  {"sqrt",  math_sqrt},
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  {"tanh",   math_tanh},
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  {"tan",   math_tan},
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  {NULL, NULL}
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};
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/*
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** Open math library
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*/
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LUALIB_API int luaopen_math (lua_State *L) {
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  luaL_register(L, LUA_MATHLIBNAME, mathlib);
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  lua_pushnumber(L, PI);
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  lua_setfield(L, -2, "pi");
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  lua_pushnumber(L, HUGE_VAL);
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  lua_setfield(L, -2, "huge");
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#if defined(LUA_COMPAT_MOD)
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  lua_getfield(L, -1, "fmod");
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  lua_setfield(L, -2, "mod");
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#endif
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  return 1;
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}
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