project_files/frontlib/hwconsts.c
author antonc27 <antonc27@mail.ru>
Tue, 03 May 2016 01:13:41 +0200
changeset 11790 ac93cfc17365
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permissions -rw-r--r--
- Pass also userPath to LoadLocaleWrapper TODO: Find a way to simplify all of this...
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "hwconsts.h"
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const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
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const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
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static const flib_metascheme_setting metaSchemeSettings[] = {
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    { .name = "damagefactor",      .times1000 = false, .engineCommand = "e$damagepct",   .maxMeansInfinity = false, .min = 10, .max = 300,  .def = 100 },
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    { .name = "turntime",          .times1000 = true,  .engineCommand = "e$turntime",    .maxMeansInfinity = true,  .min = 1,  .max = 9999, .def = 45  },
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    { .name = "health",            .times1000 = false, .engineCommand = NULL,            .maxMeansInfinity = false, .min = 50, .max = 200,  .def = 100 },
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    { .name = "suddendeath",       .times1000 = false, .engineCommand = "e$sd_turns",    .maxMeansInfinity = true,  .min = 0,  .max = 50,   .def = 15  },
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    { .name = "caseprobability",   .times1000 = false, .engineCommand = "e$casefreq",    .maxMeansInfinity = false, .min = 0,  .max = 9,    .def = 5   },
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    { .name = "minestime",         .times1000 = true,  .engineCommand = "e$minestime",   .maxMeansInfinity = false, .min = -1, .max = 5,    .def = 3   },
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    { .name = "minesnum",          .times1000 = false, .engineCommand = "e$minesnum",    .maxMeansInfinity = false, .min = 0,  .max = 80,   .def = 4   },
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    { .name = "minedudpct",        .times1000 = false, .engineCommand = "e$minedudpct",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 0   },
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    { .name = "explosives",        .times1000 = false, .engineCommand = "e$explosives",  .maxMeansInfinity = false, .min = 0,  .max = 40,   .def = 2   },
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    { .name = "healthprobability", .times1000 = false, .engineCommand = "e$healthprob",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 35  },
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    { .name = "healthcaseamount",  .times1000 = false, .engineCommand = "e$hcaseamount", .maxMeansInfinity = false, .min = 0,  .max = 200,  .def = 25  },
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    { .name = "waterrise",         .times1000 = false, .engineCommand = "e$waterrise",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 47  },
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    { .name = "healthdecrease",    .times1000 = false, .engineCommand = "e$healthdec",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 5   },
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    { .name = "ropepct",           .times1000 = false, .engineCommand = "e$ropepct",     .maxMeansInfinity = false, .min = 25, .max = 999,  .def = 100 },
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    { .name = "getawaytime",       .times1000 = false, .engineCommand = "e$getawaytime", .maxMeansInfinity = false, .min = 0,  .max = 999,  .def = 100 }
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};
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static const flib_metascheme_mod metaSchemeMods[] = {
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    { .name = "fortsmode",          .bitmaskIndex = 12 },
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    { .name = "divteams",           .bitmaskIndex = 4  },
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    { .name = "solidland",          .bitmaskIndex = 2  },
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    { .name = "border",             .bitmaskIndex = 3  },
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    { .name = "lowgrav",            .bitmaskIndex = 5  },
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    { .name = "laser",              .bitmaskIndex = 6  },
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    { .name = "invulnerability",    .bitmaskIndex = 7  },
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    { .name = "resethealth",        .bitmaskIndex = 8  },
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    { .name = "vampiric",           .bitmaskIndex = 9  },
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    { .name = "karma",              .bitmaskIndex = 10 },
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    { .name = "artillery",          .bitmaskIndex = 11 },
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    { .name = "randomorder",        .bitmaskIndex = 13 },
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    { .name = "king",               .bitmaskIndex = 14 },
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    { .name = "placehog",           .bitmaskIndex = 15 },
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    { .name = "sharedammo",         .bitmaskIndex = 16 },
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    { .name = "disablegirders",     .bitmaskIndex = 17 },
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    { .name = "disablelandobjects", .bitmaskIndex = 18 },
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    { .name = "aisurvival",         .bitmaskIndex = 19 },
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    { .name = "infattack",          .bitmaskIndex = 20 },
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    { .name = "resetweps",          .bitmaskIndex = 21 },
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    { .name = "perhogammo",         .bitmaskIndex = 22 },
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    { .name = "disablewind",        .bitmaskIndex = 23 },
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    { .name = "morewind",           .bitmaskIndex = 24 },
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    { .name = "tagteam",            .bitmaskIndex = 25 },
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    { .name = "bottomborder",       .bitmaskIndex = 26 }
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};
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const flib_metascheme flib_meta = {
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    .settingCount = sizeof(metaSchemeSettings)/sizeof(flib_metascheme_setting),
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    .modCount = sizeof(metaSchemeMods)/sizeof(flib_metascheme_mod),
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    .settings = metaSchemeSettings,
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    .mods = metaSchemeMods
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};
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uint32_t flib_get_teamcolor(int colorIndex) {
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    if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
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        return flib_teamcolors[colorIndex];
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    } else {
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        return 0;
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    }
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}
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int flib_get_teamcolor_count() {
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    return flib_teamcolor_count;
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}
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int flib_get_hedgehogs_per_team() {
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    return HEDGEHOGS_PER_TEAM;
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}
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int flib_get_weapons_count() {
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    return WEAPONS_COUNT;
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}
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const flib_metascheme *flib_get_metascheme() {
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    return &flib_meta;
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}