misc/openalbridge/openalbridge.h
author smxx
Fri, 28 May 2010 20:05:22 +0000
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child 3513 f589230fa21b
permissions -rw-r--r--
Engine (Henek): * Moved some utility weapons to a new 10th row * Added adjustable flame output to Flamethrower (left/right controls power/intensity) * Added fuel display to flame thrower Frontend: * Added support to bind the new 10th row (default: F10)
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/*
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 * OpenAL Bridge - a simple portable library for OpenAL interface
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 * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _OALB_INTERFACE_H
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#define _OALB_INTERFACE_H
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#include "openalbridge_t.h"
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#ifdef __CPLUSPLUS
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extern "C" {
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#endif
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    // init audio context and allocate memory
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    int openal_init               (int memorysize);
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    // close audio subsytem and free memory
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    void openal_close             (void);
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    // check if openal_init has been called
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    char openal_ready             (void);
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    // load an audio file into memory and map it to abuffer
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    int  openal_loadfile          (const char *filename);
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    // play, pause, stop a single sound source
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    void openal_playsound         (unsigned int index);
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    void openal_pausesound        (unsigned int index);
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    void openal_stopsound         (unsigned int index);
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    // play a sound and set whether it should loop or not (0/1)
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    void openal_playsound_loop    (unsigned int index, char loops);
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    // stop a sound and free the associated buffer
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    void openal_stopsound_free    (unsigned int index, char freesource);
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    void openal_freesound         (unsigned int index);
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    // set or unset the looping property for a sound source
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    void openal_toggleloop        (unsigned int index);
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    // set position and volume of a sound source
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    void openal_setposition       (unsigned int index, float x, float y, float z);
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    void openal_setvolume         (unsigned int index, float gain);
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    // set volume for all sounds (gain interval is [0-1])
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    void openal_setglobalvolume   (float gain);
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    // mute or unmute all sounds
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    void openal_togglemute        (void);
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    // fade effect,
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    void openal_fade              (unsigned int index, unsigned short int quantity, al_fade_t direction);
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    void openal_fadein            (unsigned int index, unsigned short int quantity);
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    void openal_fadeout           (unsigned int index, unsigned short int quantity);
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#ifdef __CPLUSPLUS
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}
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#endif
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#endif /*_OALB_INTERFACE_H*/