QTfrontend/gameuiconfig.cpp
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5390 f41e87de8989
child 6583 4218782d8ca0
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QInputDialog>
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#include <QCryptographicHash>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pageoptions.h"
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#include "pagenetserver.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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#include "HWApplication.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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    : QSettings(fileName, QSettings::IniFormat)
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{
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    Form = FormWidgets;
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    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
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    resizeToConfigValues();
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    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
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    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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    if (t < 0) {
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        if (Form->ui.pageOptions->CBResolution->count() > 1)
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            Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
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        else 
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            Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
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    }
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    else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
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    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
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    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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    bool ffscr=value("frontend/fullscreen", false).toBool();
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    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
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    Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
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    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
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    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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    QString netNick = value("net/nick", "").toString();
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    Form->ui.pageOptions->editNetNick->setText(netNick);
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    Form->ui.pageOptions->editNetPassword->installEventFilter(this);
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    int passLength = value("net/passwordlength", 0).toInt();
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    setNetPasswordLength(passLength);
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    delete netHost;
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    netHost = new QString(value("net/ip", "").toString());
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    netPort = value("net/port", 46631).toUInt();
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    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
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    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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#ifdef SPARKLE_ENABLED
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        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
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#endif
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    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
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    depth = HWApplication::desktop()->depth();
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    if (depth < 16) depth = 16;
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    else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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    QDir teamdir;
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    teamdir.cd(cfgdir->absolutePath() + "/Teams");
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    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
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    QStringList cleanedList;
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    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
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            cleanedList.push_back(tmpTeamStr);
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    }
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    return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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    setValue("video/fullscreen", vid_Fullscreen());
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    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
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    setValue("video/stereo", stereoMode());
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    setValue("frontend/effects", isFrontendEffects());
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    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
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    bool ffscr = isFrontendFullscreen();
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    setValue("frontend/fullscreen", ffscr);
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    emit frontendFullscreen(ffscr);
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    if (!ffscr) {
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      setValue("frontend/width", Form->width());
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      setValue("frontend/height", Form->height());
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    } else {
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      //resizeToConfigValues(); // TODO: why this has been made?
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    }
301
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    setValue("audio/sound", isSoundEnabled());
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    setValue("frontend/sound", isFrontendSoundEnabled());
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    setValue("audio/music", isMusicEnabled());
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    setValue("frontend/music", isFrontendMusicEnabled());
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    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
301
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    setValue("net/nick", netNick());
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148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    if (netPasswordIsValid())
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    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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        setValue("net/passwordhash", netPasswordHash());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
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        setValue("net/passwordlength", netPasswordLength());
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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    }
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    setValue("net/ip", *netHost);
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    setValue("net/port", netPort);
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    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
301
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   156
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    setValue("fps/show", isShowFPSEnabled());
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    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   159
    
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    setValue("misc/altdamage", isAltDamageEnabled());
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    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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    setValue("misc/locale", language());
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f3fab2b09e0c And in frontend
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#ifdef SPARKLE_ENABLED
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        setValue("misc/autoUpdate", isAutoUpdateEnabled());
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#endif
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    Form->gameSettings->sync();
184
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}
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QString GameUIConfig::language()
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{
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    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
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}
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555
0376fdcc6322 Get possible screen resolutions from SDL library
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QRect GameUIConfig::vid_Resolution()
184
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   176
{
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    QRect result(0, 0, 640, 480);
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   178
    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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    if (wh.size() == 2)
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    {
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        result.setWidth(wh[0].toInt());
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        result.setHeight(wh[1].toInt());
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   183
    }
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    return result;
184
f97a7a3dc8f6 - Update more headers
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   185
}
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   186
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   187
bool GameUIConfig::vid_Fullscreen()
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   188
{
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   189
    return Form->ui.pageOptions->CBFullscreen->isChecked();
184
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   190
}
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   191
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3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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quint32 GameUIConfig::translateQuality()
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{
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    quint32 rqNone = 0x00000000;  // don't reduce quality
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494221b5950e fix issue 24 and issue 81
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    //quint32 rqLowRes = 0x00000001;  // use half land array
3694
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    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
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   197
    quint32 rqNoBackground = 0x00000004;  // don't draw background
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   199
    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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    quint32 rqAntiBoom = 0x00000020;  // no fancy explosion effects
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   201
    quint32 rqKillFlakes = 0x00000040;  // no flakes
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   202
    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   203
    quint32 rqPlainSplash = 0x00000100;  // no droplets
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   204
    quint32 rqClampLess = 0x00000200;  // don't clamp textures
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   205
    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   206
    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   207
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   208
    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   209
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   210
    switch (Form->ui.pageOptions->SLQuality->value()) {
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   211
      case 5:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   212
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   213
      case 4:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   214
        result |= rqBlurryLand;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   215
        break;
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koda
parents: 3690
diff changeset
   216
      case 3:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   217
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   218
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
parents: 3690
diff changeset
   219
      case 2:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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parents: 3690
diff changeset
   220
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
diff changeset
   221
                  rqAntiBoom | rqSlowMenu;
3694
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   222
        break;
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koda
parents: 3690
diff changeset
   223
      case 1:
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   224
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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diff changeset
   225
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
3694
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   226
        break;
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koda
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   227
      case 0:
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   228
        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
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parents: 3937
diff changeset
   229
                  rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
3694
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   230
                  rqNoBackground | rqClampLess;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   231
        break;
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
koda
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   232
      default:
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   233
        fprintf(stderr,"unset value from slider");
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   234
        break;
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   235
    }
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   236
    
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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   237
    return result;
1812
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   238
}
3694
3e9c0634065c new quality slider widget (needs to be customized), removed obsolete arguments
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diff changeset
   239
2098
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
nemo
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   240
bool GameUIConfig::isFrontendEffects() const
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
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   241
{
c977d7f2aa09 Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
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   242
  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
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nemo
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diff changeset
   243
}
1812
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   244
1162
91bf5e3e558d Frontend Fullscreen mode added
displacer
parents: 1129
diff changeset
   245
bool GameUIConfig::isFrontendFullscreen() const
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   246
{
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   247
  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   248
}
91bf5e3e558d Frontend Fullscreen mode added
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diff changeset
   249
184
f97a7a3dc8f6 - Update more headers
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   250
bool GameUIConfig::isSoundEnabled()
f97a7a3dc8f6 - Update more headers
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parents: 183
diff changeset
   251
{
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   252
    return Form->ui.pageOptions->CBEnableSound->isChecked();
184
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diff changeset
   253
}
2776
9572aae13d49 Only enable chirp for room owner
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   254
bool GameUIConfig::isFrontendSoundEnabled()
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   255
{
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   256
    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
2776
9572aae13d49 Only enable chirp for room owner
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   257
}
184
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diff changeset
   258
1129
b74ffca22762 Add a checkbox in frontend to turn music off
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   259
bool GameUIConfig::isMusicEnabled()
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{
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   261
    return Form->ui.pageOptions->CBEnableMusic->isChecked();
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   262
}
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   263
bool GameUIConfig::isFrontendMusicEnabled()
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   264
{
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   265
    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
2776
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   266
}
1129
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   267
297
279e10ec31b4 'Show FPS' and 'FPS limit' options
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diff changeset
   268
bool GameUIConfig::isShowFPSEnabled()
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   269
{
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   270
    return Form->ui.pageOptions->CBShowFPS->isChecked();
297
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diff changeset
   271
}
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   272
529
812682c1ab62 Option for alternative damage tags
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   273
bool GameUIConfig::isAltDamageEnabled()
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   274
{
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   275
    return Form->ui.pageOptions->CBAltDamage->isChecked();
1487
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}
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quint32 GameUIConfig::stereoMode() const
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{
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    return Form->ui.pageOptions->CBStereoMode->currentIndex();
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}
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bool GameUIConfig::appendDateTimeToRecordName()
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{
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    return Form->ui.pageOptions->CBNameWithDate->isChecked();
529
812682c1ab62 Option for alternative damage tags
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}
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   287
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#ifdef SPARKLE_ENABLED
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bool GameUIConfig::isAutoUpdateEnabled()
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{
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    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
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}
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#endif
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297
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quint8 GameUIConfig::timerInterval()
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{
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    return 35 - Form->ui.pageOptions->fpsedit->value();
297
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}
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quint8 GameUIConfig::bitDepth()
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{
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    return depth;
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   303
}
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QString GameUIConfig::netNick()
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{
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    return Form->ui.pageOptions->editNetNick->text();
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}
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void GameUIConfig::updNetNick()
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{
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    Form->ui.pageOptions->editNetNick->setText(value("net/nick", "").toString());
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   313
}
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5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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QByteArray GameUIConfig::netPasswordHash()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   317
    return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toLatin1(), QCryptographicHash::Md5).toHex();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
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   319
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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int GameUIConfig::netPasswordLength()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   321
{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   322
    return Form->ui.pageOptions->editNetPassword->text().size();
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   323
}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   324
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   325
bool GameUIConfig::netPasswordIsValid()
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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   326
{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   327
    return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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diff changeset
   328
}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
diff changeset
   329
5260
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   330
// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
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   331
bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   332
{
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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parents: 5252
diff changeset
   333
    if (event->type() == QEvent::FocusIn)
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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   334
    {
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   335
        if ((QLineEdit *)object == Form->ui.pageOptions->editNetPassword)
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   336
        {
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   337
            if (!netPasswordIsValid())
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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parents: 5252
diff changeset
   338
            {
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   339
                Form->ui.pageOptions->editNetPassword->clear();
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   340
            }
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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parents: 5252
diff changeset
   341
        }
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   342
    }
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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parents: 5252
diff changeset
   343
    
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   344
    // Don't filter anything
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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diff changeset
   345
    return false;
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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parents: 5252
diff changeset
   346
}
f50f620771ee When the password field is filled with null characters and when the user tries to edit the field, clear it.
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parents: 5252
diff changeset
   347
5229
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   348
void GameUIConfig::setNetPasswordLength(int passwordLength)
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
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   349
{
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
diff changeset
   350
    if (passwordLength > 0)
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
diff changeset
   351
    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   352
        Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '\0'));
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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parents: 5204
diff changeset
   353
    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   354
    else
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   355
    {
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   356
        Form->ui.pageOptions->editNetPassword->setText("");
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   357
    }
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   358
}
148d581b17ab Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com>
parents: 5204
diff changeset
   359
1777
88674c291331 Implement initial sound volume option
unc0rr
parents: 1487
diff changeset
   360
quint8 GameUIConfig::volume()
88674c291331 Implement initial sound volume option
unc0rr
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diff changeset
   361
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2913
diff changeset
   362
    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
1777
88674c291331 Implement initial sound volume option
unc0rr
parents: 1487
diff changeset
   363
}