author | koda |
Mon, 25 Feb 2013 09:50:56 +0100 | |
branch | icegun |
changeset 8568 | a282ee7936ab |
parent 7765 | 1e162c1d6dc7 |
child 8891 | bf67b4d7d7b4 |
permissions | -rw-r--r-- |
7723 | 1 |
#ifndef PLAYERSLISTMODEL_H |
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#define PLAYERSLISTMODEL_H |
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#include <QAbstractListModel> |
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#include <QHash> |
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#include <QIcon> |
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#include <QModelIndex> |
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#include <QSet> |
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class PlayersListModel : public QAbstractListModel |
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{ |
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Q_OBJECT |
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public: |
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enum StateFlag { |
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Ready = Qt::UserRole, |
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ServerAdmin = Qt::UserRole + 1, |
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RoomAdmin = Qt::UserRole + 2, |
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Registered = Qt::UserRole + 3, |
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Friend = Qt::UserRole + 4, |
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7765
1e162c1d6dc7
'In game' client flag, both server and frontend support
unc0rr
parents:
7737
diff
changeset
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Ignore = Qt::UserRole + 5, |
1e162c1d6dc7
'In game' client flag, both server and frontend support
unc0rr
parents:
7737
diff
changeset
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InGame = Qt::UserRole + 6 |
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}; |
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enum SpecialRoles { |
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SortRole = Qt::UserRole + 100, |
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RoomFilterRole = Qt::UserRole + 101 |
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}; |
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explicit PlayersListModel(QObject *parent = 0); |
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int rowCount(const QModelIndex &parent = QModelIndex()) const; |
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QVariant data(const QModelIndex &index, int role) const; |
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bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole); |
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void setFlag(const QString & nickname, StateFlag flagType, bool isSet); |
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bool isFlagSet(const QString & nickname, StateFlag flagType); |
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bool insertRow(int row, const QModelIndex &parent = QModelIndex()); |
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bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex()); |
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bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()); |
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public slots: |
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void addPlayer(const QString & nickname); |
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void removePlayer(const QString & nickname); |
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void playerJoinedRoom(const QString & nickname); |
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void playerLeftRoom(const QString & nickname); |
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void resetRoomFlags(); |
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void setNickname(const QString & nickname); |
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private: |
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QHash<quint32, QIcon> & m_icons(); |
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typedef QHash<int, QVariant> DataEntry; |
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QList<DataEntry> m_data; |
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QSet<QString> m_friendsSet, m_ignoredSet; |
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QString m_nickname; |
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void updateIcon(const QModelIndex & index); |
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void updateSortData(const QModelIndex & index); |
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void loadSet(QSet<QString> & set, const QString & suffix); |
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void saveSet(const QSet<QString> & set, const QString & suffix); |
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void checkFriendIgnore(const QModelIndex & mi); |
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}; |
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#endif // PLAYERSLISTMODEL_H |