gameServer2/src/server/handlers/mod.rs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 17 Mar 2018 04:37:13 +0100
changeset 13235 9f5023a5f9e1
parent 13119 1e39b8749072
child 13419 81e0ed105f5d
permissions -rw-r--r--
Fix speech bubble briefly rendering at (0,0) after spawning
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use mio;
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use std::io::Write;
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use std::io;
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use super::server::HWServer;
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use super::actions::Action;
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use super::actions::Action::*;
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use protocol::messages::HWProtocolMessage;
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use protocol::messages::HWServerMessage::*;
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mod loggingin;
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mod lobby;
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mod inroom;
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pub fn handle(server: &mut HWServer, token: usize, message: HWProtocolMessage) {
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    match message {
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        HWProtocolMessage::Ping =>
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            server.react(token, vec![SendMe(Pong)]),
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        HWProtocolMessage::Quit(Some(msg)) =>
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            server.react(token, vec![ByeClient("User quit: ".to_string() + &msg)]),
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        HWProtocolMessage::Quit(None) =>
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            server.react(token, vec![ByeClient("User quit".to_string())]),
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        HWProtocolMessage::Malformed => warn!("Malformed/unknown message"),
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        HWProtocolMessage::Empty => warn!("Empty message"),
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        _ => {
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            match server.clients[token].room_id {
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                None =>
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                    loggingin::handle(server, token, message),
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                Some(id) if id == server.lobby_id =>
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                    lobby::handle(server, token, message),
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                _ =>
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                    inroom::handle(server, token, message)
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            }
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        },
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    }
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}