author | koda |
Fri, 15 Oct 2010 01:10:59 +0200 | |
changeset 3977 | 9df7b4812da9 |
parent 3976 | abaf741a4e21 |
child 3978 | 9660600e43cb |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
3 |
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
* |
|
18 |
* File created on 16/03/2010. |
|
19 |
*/ |
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20 |
||
3547 | 21 |
|
22 |
#import "OverlayViewController.h" |
|
23 |
#import "SDL_uikitappdelegate.h" |
|
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24 |
#import "InGameMenuViewController.h" |
3792 | 25 |
#import "HelpPageViewController.h" |
3924 | 26 |
#import "AmmoMenuViewController.h" |
3547 | 27 |
#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
3547 | 29 |
#import "CGPointUtils.h" |
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30 |
#import "SDL_config_iphoneos.h" |
3547 | 31 |
#import "SDL_mouse.h" |
32 |
||
33 |
#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7] |
|
34 |
#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000] |
|
3941 | 35 |
#define doDim() [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT] |
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36 |
#define doNotDim() [dimTimer setFireDate:HIDING_TIME_NEVER] |
3547 | 37 |
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38 |
#define CONFIRMATION_TAG 5959 |
3650 | 39 |
#define GRENADE_TAG 9595 |
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#define REPLAYBLACKVIEW_TAG 9955 |
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#define ACTIVITYINDICATOR_TAG 987654 |
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42 |
#define ANIMATION_DURATION 0.25 |
3697 | 43 |
#define removeConfirmationInput() [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview]; |
3547 | 44 |
|
45 |
@implementation OverlayViewController |
|
3935 | 46 |
@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu; |
3547 | 47 |
|
3976 | 48 |
#pragma mark - |
49 |
#pragma mark rotation |
|
3547 | 50 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
3977 | 51 |
return rotationManager(interfaceOrientation); |
3547 | 52 |
} |
53 |
||
3976 | 54 |
// pause the game and remove objc menus so that animation is smoother |
55 |
-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation) toInterfaceOrientation duration:(NSTimeInterval) duration{ |
|
56 |
[self dismissPopover]; |
|
57 |
if (HW_isPaused() == NO) |
|
58 |
HW_pause(); |
|
59 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
|
60 |
[self.amvc disappear]; |
|
61 |
wasVisible = YES; |
|
62 |
} else |
|
63 |
wasVisible = NO; |
|
64 |
||
65 |
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; |
|
66 |
} |
|
67 |
||
68 |
// now restore previous state |
|
69 |
-(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation { |
|
70 |
if (wasVisible || IS_DUALHEAD()) |
|
71 |
[self.amvc appearInView:self.view]; |
|
72 |
if (HW_isPaused() == YES) |
|
73 |
HW_pause(); |
|
74 |
||
75 |
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation]; |
|
76 |
} |
|
77 |
||
78 |
// rotate the sdl view according to the orientation -- the uiview is autorotated |
|
3697 | 79 |
-(void) didRotate:(NSNotification *)notification { |
3547 | 80 |
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; |
3648 | 81 |
UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG]; |
3977 | 82 |
CGRect screenRect = [[UIScreen mainScreen] bounds]; |
83 |
||
3547 | 84 |
[UIView beginAnimations:@"rotation" context:NULL]; |
3976 | 85 |
[UIView setAnimationDuration:0.7]; |
3547 | 86 |
switch (orientation) { |
87 |
case UIDeviceOrientationLandscapeLeft: |
|
3977 | 88 |
if (IS_DUALHEAD()) { |
89 |
self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height); |
|
90 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
|
91 |
} else |
|
3976 | 92 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(a)); |
3547 | 93 |
break; |
94 |
case UIDeviceOrientationLandscapeRight: |
|
3977 | 95 |
if (IS_DUALHEAD()) { |
96 |
self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height); |
|
97 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
|
98 |
} else |
|
3976 | 99 |
sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(b)); |
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100 |
break; |
3547 | 101 |
default: |
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102 |
// a debug log would spam too much |
3547 | 103 |
break; |
104 |
} |
|
105 |
[UIView commitAnimations]; |
|
3976 | 106 |
|
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107 |
// for single screens only landscape mode is supported |
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108 |
// for dual screen mode the sdlview is not modified, but you can rotate the pad in any direction |
3547 | 109 |
} |
110 |
||
111 |
#pragma mark - |
|
112 |
#pragma mark View Management |
|
3976 | 113 |
-(id) initWithCoder:(NSCoder *)aDecoder { |
114 |
if ((self = [super initWithCoder:aDecoder])) { |
|
115 |
isGameRunning = NO; |
|
116 |
isReplay = NO; |
|
117 |
cachedGrenadeTime = 2; |
|
3977 | 118 |
|
3976 | 119 |
isAttacking = NO; |
120 |
wasVisible = NO; |
|
121 |
isPopoverVisible = NO; // it is called "popover" even on the iphone |
|
3977 | 122 |
self.view.alpha = 0; |
3976 | 123 |
} |
124 |
return self; |
|
125 |
} |
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126 |
|
3976 | 127 |
-(void) viewDidLoad { |
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CGRect screenRect = [[UIScreen mainScreen] bounds]; |
3977 | 129 |
self.view.frame = CGRectMake(0, 0, screenRect.size.height, screenRect.size.width); |
3976 | 130 |
self.view.center = CGPointMake(self.view.frame.size.height/2, self.view.frame.size.width/2); |
3697 | 131 |
|
3976 | 132 |
// detrmine the quanitiy and direction of the rotation |
133 |
if (self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { |
|
134 |
a = 180; |
|
135 |
b = 0; |
|
136 |
} else { |
|
137 |
a = 0; |
|
138 |
b = 180; |
|
139 |
} |
|
140 |
||
3977 | 141 |
// get the number of screens to know the previous state whan a display is connected or detached |
142 |
initialScreenCount = [[UIScreen screens] count]; |
|
143 |
||
144 |
// set initial orientation of the controller orientation |
|
145 |
if (IS_DUALHEAD()) { |
|
146 |
switch (self.interfaceOrientation) { |
|
147 |
case UIDeviceOrientationLandscapeLeft: |
|
148 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90)); |
|
149 |
break; |
|
150 |
case UIDeviceOrientationLandscapeRight: |
|
151 |
self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90)); |
|
152 |
break; |
|
153 |
default: |
|
154 |
DLog(@"Nope"); |
|
155 |
break; |
|
156 |
} |
|
157 |
} |
|
158 |
||
3976 | 159 |
// the timer used to dim the overlay |
3941 | 160 |
dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6] |
3547 | 161 |
interval:1000 |
162 |
target:self |
|
163 |
selector:@selector(dimOverlay) |
|
164 |
userInfo:nil |
|
165 |
repeats:YES]; |
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166 |
// add timer to runloop, otherwise it doesn't work |
3547 | 167 |
[[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode]; |
3697 | 168 |
|
3976 | 169 |
// become listener of some notifications |
3697 | 170 |
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; |
3547 | 171 |
[[NSNotificationCenter defaultCenter] addObserver:self |
172 |
selector:@selector(didRotate:) |
|
3598 | 173 |
name:UIDeviceOrientationDidChangeNotification |
3547 | 174 |
object:nil]; |
175 |
||
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(showHelp:) |
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178 |
name:@"show help ingame" |
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179 |
object:nil]; |
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180 |
|
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181 |
[[NSNotificationCenter defaultCenter] addObserver:self |
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182 |
selector:@selector(cleanup) |
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183 |
name:@"remove overlay" |
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184 |
object:nil]; |
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185 |
|
3941 | 186 |
[[NSNotificationCenter defaultCenter] addObserver:self |
187 |
selector:@selector(numberOfScreensIncreased) |
|
188 |
name:UIScreenDidConnectNotification |
|
189 |
object:nil]; |
|
190 |
||
191 |
[[NSNotificationCenter defaultCenter] addObserver:self |
|
192 |
selector:@selector(numberOfScreensDecreased) |
|
193 |
name:UIScreenDidDisconnectNotification |
|
194 |
object:nil]; |
|
3976 | 195 |
|
196 |
// present the overlay |
|
3547 | 197 |
[UIView beginAnimations:@"showing overlay" context:NULL]; |
198 |
[UIView setAnimationDuration:1]; |
|
199 |
self.view.alpha = 1; |
|
200 |
[UIView commitAnimations]; |
|
201 |
} |
|
202 |
||
3941 | 203 |
-(void) numberOfScreensIncreased { |
204 |
if (initialScreenCount == 1) { |
|
205 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected" |
|
206 |
message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"") |
|
207 |
delegate:nil |
|
208 |
cancelButtonTitle:@"Ok" |
|
209 |
otherButtonTitles:nil]; |
|
210 |
[alert show]; |
|
211 |
[alert release]; |
|
212 |
if (HW_isPaused() == NO) |
|
213 |
HW_pause(); |
|
214 |
} |
|
215 |
} |
|
216 |
||
217 |
-(void) numberOfScreensDecreased { |
|
218 |
if (initialScreenCount == 2) { |
|
219 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected" |
|
220 |
message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"") |
|
221 |
delegate:nil |
|
222 |
cancelButtonTitle:@"Ok" |
|
223 |
otherButtonTitles:nil]; |
|
224 |
[alert show]; |
|
225 |
[alert release]; |
|
226 |
[self cleanup]; |
|
227 |
} |
|
228 |
} |
|
229 |
||
230 |
||
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231 |
-(void) showHelp:(id) sender { |
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|
232 |
if (self.helpPage == nil) |
3792 | 233 |
self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil]; |
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234 |
self.helpPage.view.alpha = 0; |
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|
235 |
[self.view addSubview:helpPage.view]; |
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|
236 |
[UIView beginAnimations:@"helpingame" context:NULL]; |
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|
237 |
self.helpPage.view.alpha = 1; |
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|
238 |
[UIView commitAnimations]; |
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|
239 |
doNotDim(); |
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|
240 |
} |
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|
241 |
|
3976 | 242 |
-(void) cleanup { |
243 |
[self dismissPopover]; |
|
244 |
HW_terminate(NO); |
|
245 |
[self.view removeFromSuperview]; |
|
246 |
} |
|
247 |
||
3783 | 248 |
-(void) didReceiveMemoryWarning { |
249 |
if (self.popupMenu.view.superview == nil) |
|
250 |
self.popupMenu = nil; |
|
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251 |
if (self.helpPage.view.superview == nil) |
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|
252 |
self.helpPage = nil; |
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|
253 |
if (self.amvc.view.superview == nil) |
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|
254 |
self.amvc = nil; |
3971 | 255 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) |
256 |
if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil) |
|
257 |
self.popoverController = nil; |
|
258 |
||
3783 | 259 |
MSG_MEMCLEAN(); |
3971 | 260 |
[super didReceiveMemoryWarning]; |
3783 | 261 |
} |
262 |
||
3547 | 263 |
-(void) viewDidUnload { |
3783 | 264 |
// only objects initialized in viewDidLoad should be here |
265 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
|
3662
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polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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diff
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|
266 |
dimTimer = nil; |
3933
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|
267 |
self.helpPage = nil; |
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polishing the cocoa ammomenu a little, still requires work
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|
268 |
[self dismissPopover]; |
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|
269 |
self.popoverController = nil; |
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|
270 |
self.amvc = nil; |
3662
a44406f4369b
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changeset
|
271 |
MSG_DIDUNLOAD(); |
3547 | 272 |
[super viewDidUnload]; |
273 |
} |
|
274 |
||
275 |
-(void) dealloc { |
|
276 |
[popupMenu release]; |
|
3791
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|
277 |
[helpPage release]; |
3547 | 278 |
[popoverController release]; |
3933
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changeset
|
279 |
[amvc release]; |
3547 | 280 |
// dimTimer is autoreleased |
281 |
[super dealloc]; |
|
282 |
} |
|
283 |
||
284 |
#pragma mark - |
|
3976 | 285 |
#pragma mark overlay user interaction |
3547 | 286 |
// nice transition for dimming, should be called only by the timer himself |
287 |
-(void) dimOverlay { |
|
3629
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koda
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changeset
|
288 |
if (isGameRunning) { |
3547 | 289 |
[UIView beginAnimations:@"overlay dim" context:NULL]; |
290 |
[UIView setAnimationDuration:0.6]; |
|
291 |
self.view.alpha = 0.2; |
|
292 |
[UIView commitAnimations]; |
|
293 |
} |
|
294 |
} |
|
295 |
||
296 |
// set the overlay visible and put off the timer for enough time |
|
297 |
-(void) activateOverlay { |
|
298 |
self.view.alpha = 1; |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
299 |
doNotDim(); |
3547 | 300 |
} |
301 |
||
3626 | 302 |
// dim the overlay when there's no more input for a certain amount of time |
303 |
-(IBAction) buttonReleased:(id) sender { |
|
3904
22e4d74240e5
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3829
diff
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|
304 |
if (isGameRunning == NO) |
3629
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diff
changeset
|
305 |
return; |
3697 | 306 |
|
3626 | 307 |
UIButton *theButton = (UIButton *)sender; |
3697 | 308 |
|
3626 | 309 |
switch (theButton.tag) { |
310 |
case 0: |
|
311 |
case 1: |
|
312 |
case 2: |
|
313 |
case 3: |
|
3649 | 314 |
[NSObject cancelPreviousPerformRequestsWithTarget:self |
315 |
selector:@selector(unsetPreciseStatus) |
|
316 |
object:nil]; |
|
3626 | 317 |
HW_walkingKeysUp(); |
318 |
break; |
|
319 |
case 4: |
|
320 |
case 5: |
|
321 |
case 6: |
|
322 |
HW_otherKeysUp(); |
|
323 |
break; |
|
324 |
default: |
|
3660 | 325 |
DLog(@"Nope"); |
3626 | 326 |
break; |
327 |
} |
|
328 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
329 |
isAttacking = NO; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
330 |
doDim(); |
3626 | 331 |
} |
332 |
||
3697 | 333 |
// issue certain action based on the tag of the button |
3547 | 334 |
-(IBAction) buttonPressed:(id) sender { |
335 |
[self activateOverlay]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
336 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
337 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
338 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
339 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
340 |
if (isPopoverVisible) |
3547 | 341 |
[self dismissPopover]; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3765
diff
changeset
|
342 |
|
3547 | 343 |
UIButton *theButton = (UIButton *)sender; |
344 |
switch (theButton.tag) { |
|
345 |
case 0: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
346 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
347 |
HW_walkLeft(); |
3547 | 348 |
break; |
349 |
case 1: |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
350 |
if (isAttacking == NO) |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
351 |
HW_walkRight(); |
3547 | 352 |
break; |
353 |
case 2: |
|
3649 | 354 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
355 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 356 |
HW_aimUp(); |
357 |
break; |
|
358 |
case 3: |
|
3649 | 359 |
[self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
360 |
HW_preciseSet(!HW_isWeaponRope()); |
3547 | 361 |
HW_aimDown(); |
362 |
break; |
|
363 |
case 4: |
|
364 |
HW_shoot(); |
|
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
365 |
isAttacking = YES; |
3547 | 366 |
break; |
367 |
case 5: |
|
368 |
HW_jump(); |
|
369 |
break; |
|
370 |
case 6: |
|
371 |
HW_backjump(); |
|
372 |
break; |
|
373 |
case 10: |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
374 |
playSound(@"clickSound"); |
3667 | 375 |
HW_pause(); |
3941 | 376 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
377 |
doDim(); |
3935 | 378 |
[self.amvc disappear]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
379 |
} |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
380 |
removeConfirmationInput(); |
3547 | 381 |
[self showPopover]; |
382 |
break; |
|
3624 | 383 |
case 11: |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
384 |
playSound(@"clickSound"); |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
385 |
removeConfirmationInput(); |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
386 |
|
3941 | 387 |
if (IS_DUALHEAD() || self.useClassicMenu == NO) { |
3935 | 388 |
if (self.amvc == nil) |
389 |
self.amvc = [[AmmoMenuViewController alloc] init]; |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
390 |
|
3935 | 391 |
if (self.amvc.isVisible) { |
392 |
doDim(); |
|
393 |
[self.amvc disappear]; |
|
394 |
} else { |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
395 |
if (HW_isAmmoMenuNotAllowed() == NO) { |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
396 |
doNotDim(); |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
397 |
[self.amvc appearInView:self.view]; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
398 |
} |
3935 | 399 |
} |
3941 | 400 |
} else { |
401 |
HW_ammoMenu(); |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
402 |
} |
3624 | 403 |
break; |
3547 | 404 |
default: |
3626 | 405 |
DLog(@"Nope"); |
3547 | 406 |
break; |
407 |
} |
|
408 |
} |
|
409 |
||
3649 | 410 |
-(void) unsetPreciseStatus { |
411 |
HW_preciseSet(NO); |
|
412 |
} |
|
413 |
||
3976 | 414 |
-(void) sendHWClick { |
415 |
HW_click(); |
|
416 |
removeConfirmationInput(); |
|
417 |
doDim(); |
|
418 |
} |
|
419 |
||
420 |
-(void) setGrenadeTime:(id) sender { |
|
421 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
|
422 |
if (cachedGrenadeTime != theSegment.selectedSegmentIndex) { |
|
423 |
HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1); |
|
424 |
cachedGrenadeTime = theSegment.selectedSegmentIndex; |
|
425 |
} |
|
426 |
} |
|
427 |
||
428 |
#pragma mark - |
|
429 |
#pragma mark other menu |
|
3547 | 430 |
// present a further check before closing game |
431 |
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex { |
|
432 |
if ([actionSheet cancelButtonIndex] != buttonIndex) |
|
3924 | 433 |
[self cleanup]; |
3547 | 434 |
else |
3697 | 435 |
HW_pause(); |
3547 | 436 |
} |
437 |
||
438 |
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize |
|
439 |
// on iphone instead just use the tableViewController directly (and implement manually all animations) |
|
440 |
-(IBAction) showPopover{ |
|
3667 | 441 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3547 | 442 |
isPopoverVisible = YES; |
443 |
||
444 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
445 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
446 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
447 |
if (self.popoverController == nil) { |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
448 |
self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
449 |
[self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
450 |
[self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]]; |
3547 | 451 |
} |
3551 | 452 |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
453 |
[self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1) |
3547 | 454 |
inView:self.view |
3667 | 455 |
permittedArrowDirections:UIPopoverArrowDirectionAny |
3547 | 456 |
animated:YES]; |
457 |
} else { |
|
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
458 |
if (self.popupMenu == nil) |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
459 |
self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3697 | 460 |
|
3547 | 461 |
[self.view addSubview:popupMenu.view]; |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
462 |
[self.popupMenu present]; |
3547 | 463 |
} |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
464 |
self.popupMenu.tableView.scrollEnabled = NO; |
3547 | 465 |
} |
466 |
||
467 |
// on ipad just dismiss it, on iphone transtion to the right |
|
468 |
-(void) dismissPopover { |
|
469 |
if (YES == isPopoverVisible) { |
|
470 |
isPopoverVisible = NO; |
|
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
471 |
if (HW_isPaused()) |
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
472 |
HW_pause(); |
3697 | 473 |
|
3547 | 474 |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
475 |
[(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
476 |
[self.popoverController dismissPopoverAnimated:YES]; |
3547 | 477 |
} else { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
478 |
[self.popupMenu dismiss]; |
3547 | 479 |
} |
480 |
[self buttonReleased:nil]; |
|
481 |
} |
|
482 |
} |
|
483 |
||
484 |
#pragma mark - |
|
485 |
#pragma mark Custom touch event handling |
|
486 |
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
487 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
488 |
UITouch *first, *second; |
3697 | 489 |
|
3765
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
490 |
if (isGameRunning == NO) |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
491 |
return; |
ebfe7c9b3085
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents:
3739
diff
changeset
|
492 |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
493 |
// hide in-game menu |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3646
diff
changeset
|
494 |
if (isPopoverVisible) |
3547 | 495 |
[self dismissPopover]; |
3697 | 496 |
|
3941 | 497 |
if (self.amvc.isVisible && IS_DUALHEAD() == NO) { |
3933
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
498 |
doDim(); |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
499 |
[self.amvc disappear]; |
1a873262f5dd
polishing the cocoa ammomenu a little, still requires work
koda
parents:
3926
diff
changeset
|
500 |
} |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
501 |
// reset default dimming |
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
502 |
doDim(); |
3697 | 503 |
|
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3667
diff
changeset
|
504 |
HW_setPianoSound([allTouches count]); |
3697 | 505 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
506 |
switch ([allTouches count]) { |
3697 | 507 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
508 |
removeConfirmationInput(); |
3651 | 509 |
startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
510 |
if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount]) |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
511 |
HW_zoomReset(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
512 |
break; |
3697 | 513 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
514 |
// pinching |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
515 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
516 |
second = [[allTouches allObjects] objectAtIndex:1]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
517 |
initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
518 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
519 |
default: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
520 |
break; |
3547 | 521 |
} |
522 |
} |
|
523 |
||
524 |
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
525 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
526 |
NSSet *allTouches = [event allTouches]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
527 |
CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view]; |
3697 | 528 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
529 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
530 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
531 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
532 |
switch ([allTouches count]) { |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
533 |
case 1: |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
534 |
// if we're in the menu we just click in the point |
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
535 |
if (HW_isAmmoMenuOpen()) { |
3680 | 536 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
537 |
// this click doesn't need any wrapping because the ammoMenu already limits the cursor |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
538 |
HW_click(); |
3697 | 539 |
} else |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
540 |
// if weapon requires a further click, ask for tapping again |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
541 |
if (HW_isWeaponRequiringClick()) { |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
542 |
// here don't have to wrap thanks to isCursorVisible magic |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
543 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
3697 | 544 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
545 |
// draw the button at the last touched point (which is the current position) |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
546 |
UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect]; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
547 |
tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40); |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
548 |
tapAgain.tag = CONFIRMATION_TAG; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
549 |
tapAgain.alpha = 0; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
550 |
[tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside]; |
3672
f225b94a4411
shrink confirmation button, double tap resets zoom and centers hog
koda
parents:
3668
diff
changeset
|
551 |
[tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
552 |
[self.view addSubview:tapAgain]; |
3697 | 553 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
554 |
// animation ftw! |
3697 | 555 |
[UIView beginAnimations:@"inserting button" context:NULL]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
556 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
557 |
[self.view viewWithTag:CONFIRMATION_TAG].alpha = 1; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
558 |
[UIView commitAnimations]; |
3697 | 559 |
|
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
560 |
// keep the overlay active, or the button will fade |
3650 | 561 |
[self activateOverlay]; |
3646
a3271158d93b
don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents:
3639
diff
changeset
|
562 |
doNotDim(); |
3650 | 563 |
} else |
564 |
if (HW_isWeaponTimerable()) { |
|
565 |
if (isSegmentVisible) { |
|
566 |
UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG]; |
|
3697 | 567 |
|
3650 | 568 |
[UIView beginAnimations:@"removing segmented control" context:NULL]; |
569 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
570 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
571 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
|
572 |
[UIView commitAnimations]; |
|
3697 | 573 |
|
3650 | 574 |
[grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION]; |
575 |
} else { |
|
576 |
NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; |
|
577 |
UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items]; |
|
578 |
[items release]; |
|
3697 | 579 |
|
3650 | 580 |
[grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged]; |
581 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50); |
|
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
582 |
grenadeTime.selectedSegmentIndex = cachedGrenadeTime; |
3650 | 583 |
grenadeTime.tag = GRENADE_TAG; |
584 |
[self.view addSubview:grenadeTime]; |
|
585 |
[grenadeTime release]; |
|
3697 | 586 |
|
3650 | 587 |
[UIView beginAnimations:@"inserting segmented control" context:NULL]; |
588 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
|
589 |
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; |
|
590 |
grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50); |
|
591 |
[UIView commitAnimations]; |
|
3697 | 592 |
|
3650 | 593 |
[self activateOverlay]; |
594 |
doNotDim(); |
|
3697 | 595 |
} |
3650 | 596 |
isSegmentVisible = !isSegmentVisible; |
3661 | 597 |
} else |
598 |
if (HW_isWeaponSwitch()) |
|
599 |
HW_tab(); |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
600 |
break; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
601 |
case 2: |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
602 |
HW_allKeysUp(); |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
603 |
break; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
604 |
default: |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
605 |
break; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
606 |
} |
3697 | 607 |
|
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents:
3629
diff
changeset
|
608 |
initialDistanceForPinching = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
609 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
610 |
|
3547 | 611 |
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
612 |
[self touchesEnded:touches withEvent:event]; |
|
613 |
} |
|
614 |
||
615 |
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
3551 | 616 |
CGRect screen = [[UIScreen mainScreen] bounds]; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
617 |
NSSet *allTouches = [event allTouches]; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
618 |
int x, y, dx, dy; |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
619 |
UITouch *touch, *first, *second; |
3547 | 620 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
621 |
if (isGameRunning == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
622 |
return; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
623 |
|
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
624 |
switch ([allTouches count]) { |
3551 | 625 |
case 1: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
626 |
touch = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
627 |
CGPoint currentPosition = [touch locationInView:self.view]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
628 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3948
diff
changeset
|
629 |
if (HW_isAmmoMenuOpen()) { |
3680 | 630 |
// no zoom consideration for this |
631 |
HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y)); |
|
632 |
} else |
|
633 |
if (HW_isWeaponRequiringClick()) { |
|
634 |
// moves the cursor around wrt zoom |
|
635 |
HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y)); |
|
636 |
} else { |
|
637 |
// panning \o/ |
|
638 |
dx = startingPoint.x - currentPosition.x; |
|
639 |
dy = currentPosition.y - startingPoint.y; |
|
640 |
HW_getCursor(&x, &y); |
|
641 |
// momentum (or something like that) |
|
642 |
/*if (abs(dx) > 40) |
|
643 |
dx *= log(abs(dx)/4); |
|
644 |
if (abs(dy) > 40) |
|
645 |
dy *= log(abs(dy)/4);*/ |
|
646 |
HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor()); |
|
647 |
startingPoint = currentPosition; |
|
648 |
} |
|
3551 | 649 |
break; |
3547 | 650 |
case 2: |
3638
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
651 |
first = [[allTouches allObjects] objectAtIndex:0]; |
33ee433749ba
touch overlay reworked, improvements to zoom and confirmation
koda
parents:
3637
diff
changeset
|
652 |
second = [[allTouches allObjects] objectAtIndex:1]; |
3547 | 653 |
CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]); |
654 |
const int pinchDelta = 40; |
|
3697 | 655 |
|
3547 | 656 |
if (0 != initialDistanceForPinching) { |
657 |
if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) { |
|
658 |
HW_zoomIn(); |
|
659 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
660 |
} |
|
661 |
else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) { |
|
662 |
HW_zoomOut(); |
|
663 |
initialDistanceForPinching = currentDistanceOfPinching; |
|
664 |
} |
|
3697 | 665 |
} else |
3547 | 666 |
initialDistanceForPinching = currentDistanceOfPinching; |
667 |
break; |
|
668 |
default: |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
669 |
DLog(@"Nope"); |
3547 | 670 |
break; |
671 |
} |
|
672 |
} |
|
673 |
||
3650 | 674 |
#pragma mark - |
3976 | 675 |
#pragma mark Functions called by pascal code |
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
676 |
void inline setGameRunning(BOOL value) { |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
677 |
isGameRunning = value; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
678 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
679 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
680 |
// called by uStore from AddProgress |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
681 |
void startSpinning() { |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
682 |
setGameRunning(NO); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
683 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
684 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
685 |
indicator.tag = ACTIVITYINDICATOR_TAG; |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
686 |
int offset; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
687 |
if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft) |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
688 |
offset = -120; |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
689 |
else |
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
690 |
offset = 120; |
3941 | 691 |
if (IS_DUALHEAD()) |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
692 |
indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
693 |
else |
3926
668b71f31e51
use dynamic data from engine instead of using hardcoded values
koda
parents:
3924
diff
changeset
|
694 |
indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2); |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
695 |
indicator.hidesWhenStopped = YES; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
696 |
[indicator startAnimating]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
697 |
[theWindow addSubview:indicator]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
698 |
[indicator release]; |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
699 |
} |
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
700 |
|
3906 | 701 |
// called by uStore from FinishProgress and by OverlayViewController by replayBegan |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
702 |
void stopSpinning() { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
703 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
704 |
UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG]; |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
705 |
[indicator stopAnimating]; |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3701
diff
changeset
|
706 |
HW_zoomSet(1.7); |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
707 |
if (isReplay == NO) |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
708 |
setGameRunning(YES); |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3628
diff
changeset
|
709 |
} |
3547 | 710 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
711 |
// called by CCHandlers from chNextTurn |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
712 |
void clearView() { |
3941 | 713 |
UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
714 |
UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG]; |
3650 | 715 |
UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG]; |
3697 | 716 |
|
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
717 |
[UIView beginAnimations:@"remove button" context:NULL]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
718 |
[UIView setAnimationDuration:ANIMATION_DURATION]; |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
719 |
theButton.alpha = 0; |
3650 | 720 |
theSegment.alpha = 0; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
721 |
[UIView commitAnimations]; |
3697 | 722 |
|
3940
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
723 |
if (theButton) |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
724 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION]; |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
725 |
if (theSegment) |
cc29628976cc
some optimizations to drawing and fetching data of new ammomenu
koda
parents:
3935
diff
changeset
|
726 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION]; |
3791
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
727 |
|
98072b3871c1
help page for ingame, some other fixes here and there
koda
parents:
3789
diff
changeset
|
728 |
cachedGrenadeTime = 2; |
3639
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
729 |
} |
b5cdbcc89b61
use a button instead of label and simplify a lot touch interaction
koda
parents:
3638
diff
changeset
|
730 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
731 |
// called by hwengine |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
732 |
void replayBegan() { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
733 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
734 |
UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
735 |
blackView.backgroundColor = [UIColor blackColor]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
736 |
blackView.alpha = 0.6; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
737 |
blackView.tag = REPLAYBLACKVIEW_TAG; |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
738 |
blackView.exclusiveTouch = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
739 |
blackView.multipleTouchEnabled = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
740 |
blackView.userInteractionEnabled = NO; |
3906 | 741 |
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
742 |
indicator.center = theWindow.center; |
|
743 |
[indicator startAnimating]; |
|
744 |
[blackView addSubview:indicator]; |
|
745 |
[indicator release]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
746 |
[theWindow addSubview:blackView]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
747 |
[blackView release]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
748 |
isReplay = YES; |
3906 | 749 |
stopSpinning(); |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
750 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
751 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
752 |
// called by uGame |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
753 |
void replayFinished() { |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
754 |
UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow]; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3906
diff
changeset
|
755 |
UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG]; |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
756 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
757 |
[UIView beginAnimations:@"removing black" context:NULL]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
758 |
[UIView setAnimationDuration:1]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
759 |
blackView.alpha = 0; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
760 |
[UIView commitAnimations]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
761 |
[theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1]; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
762 |
|
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
763 |
setGameRunning(YES); |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
764 |
isReplay = NO; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
765 |
} |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3829
diff
changeset
|
766 |
|
3547 | 767 |
@end |