misc/winutils/include/SDL_net.h
author Wuzzy <almikes@aol.com>
Sat, 09 Apr 2016 23:13:33 +0200
changeset 12014 9937075bbfd5
parent 10017 de822cd3df3a
permissions -rw-r--r--
HedgeEditor: Make all hog and team names translatable and export them properly Uses the new loc_noop from Locale
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/*
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  SDL_net:  An example cross-platform network library for use with SDL
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/* $Id$ */
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#ifndef _SDL_NET_H
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#define _SDL_NET_H
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#include "SDL.h"
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#include "SDL_endian.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_NET_MAJOR_VERSION   1
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#define SDL_NET_MINOR_VERSION   2
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#define SDL_NET_PATCHLEVEL  8
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/* This macro can be used to fill a version structure with the compile-time
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 * version of the SDL_net library.
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 */
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#define SDL_NET_VERSION(X)                      \
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{                                   \
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    (X)->major = SDL_NET_MAJOR_VERSION;             \
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    (X)->minor = SDL_NET_MINOR_VERSION;             \
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    (X)->patch = SDL_NET_PATCHLEVEL;                \
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}
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/* This function gets the version of the dynamically linked SDL_net library.
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   it should NOT be used to fill a version structure, instead you should
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   use the SDL_NET_VERSION() macro.
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 */
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extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
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/* Initialize/Cleanup the network API
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   SDL must be initialized before calls to functions in this library,
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   because this library uses utility functions from the SDL library.
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*/
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extern DECLSPEC int  SDLCALL SDLNet_Init(void);
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extern DECLSPEC void SDLCALL SDLNet_Quit(void);
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/***********************************************************************/
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/* IPv4 hostname resolution API                                        */
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/***********************************************************************/
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typedef struct {
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    Uint32 host;            /* 32-bit IPv4 host address */
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    Uint16 port;            /* 16-bit protocol port */
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} IPaddress;
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/* Resolve a host name and port to an IP address in network form.
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   If the function succeeds, it will return 0.
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   If the host couldn't be resolved, the host portion of the returned
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   address will be INADDR_NONE, and the function will return -1.
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   If 'host' is NULL, the resolved host will be set to INADDR_ANY.
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 */
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#ifndef INADDR_ANY
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#define INADDR_ANY      0x00000000
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#endif
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#ifndef INADDR_NONE
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#define INADDR_NONE     0xFFFFFFFF
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#endif
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#ifndef INADDR_BROADCAST
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#define INADDR_BROADCAST    0xFFFFFFFF
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#endif
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extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
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/* Resolve an ip address to a host name in canonical form.
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   If the ip couldn't be resolved, this function returns NULL,
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   otherwise a pointer to a static buffer containing the hostname
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   is returned.  Note that this function is not thread-safe.
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*/
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extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
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/* Get the addresses of network interfaces on this system.
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   This returns the number of addresses saved in 'addresses'
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 */
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extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
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/***********************************************************************/
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/* TCP network API                                                     */
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/***********************************************************************/
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typedef struct _TCPsocket *TCPsocket;
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/* Open a TCP network socket
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   If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
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   socket on the given port, otherwise a TCP connection to the remote
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   host and port is attempted. The address passed in should already be
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   swapped to network byte order (addresses returned from
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   SDLNet_ResolveHost() are already in the correct form).
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   The newly created socket is returned, or NULL if there was an error.
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*/
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extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
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/* Accept an incoming connection on the given server socket.
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   The newly created socket is returned, or NULL if there was an error.
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*/
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extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
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/* Get the IP address of the remote system associated with the socket.
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   If the socket is a server socket, this function returns NULL.
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*/
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extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
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/* Send 'len' bytes of 'data' over the non-server socket 'sock'
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   This function returns the actual amount of data sent.  If the return value
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   is less than the amount of data sent, then either the remote connection was
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   closed, or an unknown socket error occurred.
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*/
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extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
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        int len);
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/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
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   and store them in the buffer pointed to by 'data'.
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   This function returns the actual amount of data received.  If the return
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   value is less than or equal to zero, then either the remote connection was
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   closed, or an unknown socket error occurred.
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*/
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extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
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/* Close a TCP network socket */
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extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
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/***********************************************************************/
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/* UDP network API                                                     */
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/***********************************************************************/
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/* The maximum channels on a a UDP socket */
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#define SDLNET_MAX_UDPCHANNELS  32
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/* The maximum addresses bound to a single UDP socket channel */
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#define SDLNET_MAX_UDPADDRESSES 4
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typedef struct _UDPsocket *UDPsocket;
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typedef struct {
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    int channel;        /* The src/dst channel of the packet */
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    Uint8 *data;        /* The packet data */
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    int len;        /* The length of the packet data */
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    int maxlen;     /* The size of the data buffer */
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    int status;     /* packet status after sending */
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    IPaddress address;      /* The source/dest address of an incoming/outgoing packet */
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} UDPpacket;
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/* Allocate/resize/free a single UDP packet 'size' bytes long.
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   The new packet is returned, or NULL if the function ran out of memory.
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 */
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extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
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extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
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extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
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/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
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   each 'size' bytes long.
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   A pointer to the first packet in the array is returned, or NULL if the
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   function ran out of memory.
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 */
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extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
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extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
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/* Open a UDP network socket
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   If 'port' is non-zero, the UDP socket is bound to a local port.
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   The 'port' should be given in native byte order, but is used
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   internally in network (big endian) byte order, in addresses, etc.
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   This allows other systems to send to this socket via a known port.
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*/
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extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
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/* Set the percentage of simulated packet loss for packets sent on the socket.
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*/
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extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
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/* Bind the address 'address' to the requested channel on the UDP socket.
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   If the channel is -1, then the first unbound channel will be bound with
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   the given address as it's primary address.
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   If the channel is already bound, this new address will be added to the
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   list of valid source addresses for packets arriving on the channel.
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   If the channel is not already bound, then the address becomes the primary
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   address, to which all outbound packets on the channel are sent.
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   This function returns the channel which was bound, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
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/* Unbind all addresses from the given channel */
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extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
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/* Get the primary IP address of the remote system associated with the
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   socket and channel.  If the channel is -1, then the primary IP port
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   of the UDP socket is returned -- this is only meaningful for sockets
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   opened with a specific port.
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   If the channel is not bound and not -1, this function returns NULL.
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 */
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extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
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/* Send a vector of packets to the the channels specified within the packet.
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   If the channel specified in the packet is -1, the packet will be sent to
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   the address in the 'src' member of the packet.
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   Each packet will be updated with the status of the packet after it has
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   been sent, -1 if the packet send failed.
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   This function returns the number of packets sent.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
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/* Send a single packet to the specified channel.
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   If the channel specified in the packet is -1, the packet will be sent to
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   the address in the 'src' member of the packet.
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   The packet will be updated with the status of the packet after it has
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   been sent.
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   This function returns 1 if the packet was sent, or 0 on error.
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   NOTE:
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   The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
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   of the transport medium.  It can be as low as 250 bytes for some PPP links,
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   and as high as 1500 bytes for ethernet.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
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/* Receive a vector of pending packets from the UDP socket.
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   The returned packets contain the source address and the channel they arrived
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   on.  If they did not arrive on a bound channel, the the channel will be set
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   to -1.
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   The channels are checked in highest to lowest order, so if an address is
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   bound to multiple channels, the highest channel with the source address
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   bound will be returned.
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   This function returns the number of packets read from the network, or -1
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   on error.  This function does not block, so can return 0 packets pending.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
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/* Receive a single packet from the UDP socket.
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   The returned packet contains the source address and the channel it arrived
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   on.  If it did not arrive on a bound channel, the the channel will be set
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   to -1.
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   The channels are checked in highest to lowest order, so if an address is
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   bound to multiple channels, the highest channel with the source address
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   bound will be returned.
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   This function returns the number of packets read from the network, or -1
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   on error.  This function does not block, so can return 0 packets pending.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
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/* Close a UDP network socket */
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extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
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/***********************************************************************/
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/* Hooks for checking sockets for available data                       */
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/***********************************************************************/
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typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
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/* Any network socket can be safely cast to this socket type */
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typedef struct _SDLNet_GenericSocket {
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    int ready;
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} *SDLNet_GenericSocket;
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/* Allocate a socket set for use with SDLNet_CheckSockets()
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   This returns a socket set for up to 'maxsockets' sockets, or NULL if
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   the function ran out of memory.
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 */
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extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
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/* Add a socket to a set of sockets to be checked for available data */
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#define SDLNet_TCP_AddSocket(set, sock) \
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            SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
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#define SDLNet_UDP_AddSocket(set, sock) \
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            SDLNet_AddSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
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extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
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/* Remove a socket from a set of sockets to be checked for available data */
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#define SDLNet_TCP_DelSocket(set, sock) \
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            SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
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#define SDLNet_UDP_DelSocket(set, sock) \
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            SDLNet_DelSocket(set, SDL_reinterpret_cast(SDLNet_GenericSocket, sock))
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extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
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/* This function checks to see if data is available for reading on the
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   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
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   otherwise the function returns when either data is available for
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   reading, or the timeout in milliseconds has elapsed, which ever occurs
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   first.  This function returns the number of sockets ready for reading,
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   or -1 if there was an error with the select() system call.
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*/
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extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
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/* After calling SDLNet_CheckSockets(), you can use this function on a
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   socket that was in the socket set, to find out if data is available
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   for reading.
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*/
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#define SDLNet_SocketReady(sock) \
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        ((sock != NULL) && SDL_reinterpret_cast(SDLNet_GenericSocket, sock)->ready)
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/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
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extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
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/***********************************************************************/
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/* Platform-independent data conversion functions                      */
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/***********************************************************************/
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/* Write a 16/32 bit value to network packet buffer */
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extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
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extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
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/* Read a 16/32 bit value from network packet buffer */
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extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
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extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
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/***********************************************************************/
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/* Error reporting functions                                           */
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/***********************************************************************/
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/* We'll use SDL's functions for error reporting */
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#define SDLNet_SetError SDL_SetError
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#define SDLNet_GetError SDL_GetError
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/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
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   SDL_net an independent X-platform networking toolkit.  Not today though....
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extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
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extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
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*/
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/* Inline macro functions to read/write network data */
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/* Warning, some systems have data access alignment restrictions */
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#if defined(sparc) || defined(mips)
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#define SDL_DATA_ALIGNED    1
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#endif
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#ifndef SDL_DATA_ALIGNED
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#define SDL_DATA_ALIGNED    0
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#endif
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/* Write a 16 bit value to network packet buffer */
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#if !SDL_DATA_ALIGNED
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#define SDLNet_Write16(value, areap)    \
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    (*SDL_reinterpret_cast(Uint16 *, areap) = SDL_SwapBE16(value))
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#else
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define SDLNet_Write16(value, areap)    \
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do                  \
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{                   \
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    Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
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    area[0] = (value >>  8) & 0xFF; \
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    area[1] =  value        & 0xFF; \
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} while ( 0 )
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#else
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#define SDLNet_Write16(value, areap)    \
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do                  \
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{                   \
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    Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
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    area[1] = (value >>  8) & 0xFF; \
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    area[0] =  value        & 0xFF; \
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} while ( 0 )
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#endif
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#endif /* !SDL_DATA_ALIGNED */
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   384
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   385
/* Write a 32 bit value to network packet buffer */
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#if !SDL_DATA_ALIGNED
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#define SDLNet_Write32(value, areap)    \
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    *SDL_reinterpret_cast(Uint32 *, areap) = SDL_SwapBE32(value);
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#else
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define SDLNet_Write32(value, areap)    \
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do                  \
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   393
{                   \
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   394
    Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
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   395
    area[0] = (value >> 24) & 0xFF; \
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   396
    area[1] = (value >> 16) & 0xFF; \
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   397
    area[2] = (value >>  8) & 0xFF; \
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   398
    area[3] =  value       & 0xFF;  \
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   399
} while ( 0 )
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   400
#else
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   401
#define SDLNet_Write32(value, areap)    \
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   402
do                  \
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   403
{                   \
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   404
    Uint8 *area = SDL_reinterpret_cast(Uint8 *, areap); \
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   405
    area[3] = (value >> 24) & 0xFF; \
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   406
    area[2] = (value >> 16) & 0xFF; \
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   407
    area[1] = (value >>  8) & 0xFF; \
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   408
    area[0] =  value       & 0xFF;  \
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   409
} while ( 0 )
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   410
#endif
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   411
#endif /* !SDL_DATA_ALIGNED */
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diff changeset
   412
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   413
/* Read a 16 bit value from network packet buffer */
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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   414
#if !SDL_DATA_ALIGNED
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   415
#define SDLNet_Read16(areap)        \
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    (SDL_SwapBE16(*SDL_reinterpret_cast(Uint16 *, areap)))
8083
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   417
#else
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   418
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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   419
#define SDLNet_Read16(areap)        \
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    (((SDL_reinterpret_cast(Uint8 *, areap))[0] <<  8) | (SDL_reinterpret_cast(Uint8 *, areap))[1] <<  0)
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   421
#else
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   422
#define SDLNet_Read16(areap)        \
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   423
    (((SDL_reinterpret_cast(Uint8 *, areap))[1] <<  8) | (SDL_reinterpret_cast(Uint8 *, areap))[0] <<  0)
8083
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   424
#endif
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   425
#endif /* !SDL_DATA_ALIGNED */
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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diff changeset
   426
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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parents:
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   427
/* Read a 32 bit value from network packet buffer */
2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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diff changeset
   428
#if !SDL_DATA_ALIGNED
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   429
#define SDLNet_Read32(areap)        \
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diff changeset
   430
    (SDL_SwapBE32(*SDL_reinterpret_cast(Uint32 *, areap)))
8083
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#else
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define SDLNet_Read32(areap)        \
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    (((SDL_reinterpret_cast(Uint8 *, areap))[0] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[1] << 16) | \
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     ((SDL_reinterpret_cast(Uint8 *, areap))[2] <<  8) |  (SDL_reinterpret_cast(Uint8 *, areap))[3] <<  0)
8083
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#else
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#define SDLNet_Read32(areap)        \
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    (((SDL_reinterpret_cast(Uint8 *, areap))[3] << 24) | ((SDL_reinterpret_cast(Uint8 *, areap))[2] << 16) | \
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     ((SDL_reinterpret_cast(Uint8 *, areap))[1] <<  8) |  (SDL_reinterpret_cast(Uint8 *, areap))[0] <<  0)
8083
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#endif
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#endif /* !SDL_DATA_ALIGNED */
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2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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2edbd01a04a0 added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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#endif /* _SDL_NET_H */