project_files/HedgewarsMobile/Classes/HogHatViewController.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5208 878e551f0b4a
child 5983 f0925204f50e
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 02/04/2010.
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 */
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#import "HogHatViewController.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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@implementation HogHatViewController
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@synthesize teamDictionary, hatArray, normalHogSprite, lastIndexPath, selectedHog;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    // load all the hat file names and store them into hatArray
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    NSString *hatsDirectory = HATS_DIRECTORY();
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    NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
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    self.hatArray = array;
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    // load the base hog image, drawing will occure in cellForRow...
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    NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
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    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
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    [normalHogFile release];
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    self.normalHogSprite = hogSprite;
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    [hogSprite release];
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    self.title = NSLocalizedString(@"Change hedgehog's hat",@"");
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    // this updates the hog name and its hat
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    [self.tableView reloadData];
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    // this moves the tableview to the top
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.hatArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
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    NSString *hat = [hatArray objectAtIndex:[indexPath row]];
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    cell.textLabel.text = [hat stringByDeletingPathExtension];
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    NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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    UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
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    [hatFile release];
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    cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
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    [hatSprite release];
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    if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        // if the two selected rows differ update data on the hog dictionary and reload table content
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        // TODO: maybe this section could be cleaned up
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        NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
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        NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
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        [newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
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        [[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
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        [newHog release];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryType = UITableViewCellAccessoryNone;
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        self.lastIndexPath = indexPath;
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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    [self.navigationController popViewControllerAnimated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    self.lastIndexPath = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.lastIndexPath = nil;
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    self.normalHogSprite = nil;
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    self.teamDictionary = nil;
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    self.hatArray = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(hatArray);
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    releaseAndNil(teamDictionary);
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    releaseAndNil(normalHogSprite);
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    releaseAndNil(lastIndexPath);
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    [super dealloc];
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}
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@end
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