project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5455 df05cdb998ed
child 5666 cc79eb30346e
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 18/04/2010.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "HelpPageViewController.h"
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#import "GameInterfaceBridge.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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#import "PascalImports.h"
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@implementation GameConfigViewController
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@synthesize imgContainer, helpPage, mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                playSound(@"backSound");
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                [[self parentViewController] dismissModalViewControllerAnimated:YES];
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            }
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            break;
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        case 1:
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            playSound(@"clickSound");
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            theButton.enabled = NO;
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            [self startGame:theButton];
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            break;
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        case 2:
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            playSound(@"clickSound");
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            [self.view addSubview:helpPage.view];
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            [UIView beginAnimations:@"helplobby" context:NULL];
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            self.helpPage.view.alpha = 1;
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            [UIView commitAnimations];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    playSound(@"selSound");
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this init here is just aestetic as this controller was already set up in viewDidLoad
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            if (mapConfigViewController == nil) {
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                mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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                [self.view addSubview:mapConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:mapConfigViewController.view];
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            break;
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        case 1:
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            if (teamConfigViewController == nil) {
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                teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                [self.view addSubview:teamConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:teamConfigViewController.view];
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            break;
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        case 2:
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            if (schemeWeaponConfigViewController == nil) {
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                schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                [self.view addSubview:schemeWeaponConfigViewController.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            if (helpPage == nil) {
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                helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ([self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    if ([self isEverythingSet] == NO)
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        return;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self];
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    [bridge startLocalGame:gameDictionary];
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    [bridge release];
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}
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-(void) loadNiceHogs {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    NSString *filePath = [NSString stringWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
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    UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath andCutAt:CGRectMake(96, 0, 32, 32)];
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    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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    int numberOfHats = [hatArray count];
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    if (self.imgContainer != nil)
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        [self.imgContainer removeFromSuperview];
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    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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    for (int i = 0; i < 1 + random()%20; i++) {
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        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
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        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
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        [hatFile release];
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        UIImage *hogWithHat = [sprite mergeWith:hatSprite atPoint:CGPointMake(0, 5)];
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        [hatSprite release];
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        UIImageView *hog = [[UIImageView alloc] initWithImage:hogWithHat];
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        int x = 15*(i+1)+random()%40;
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        if (x + 32 > 300)
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            x = i*10;
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        hog.frame = CGRectMake(x, 30, 32, 32);
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        [self.imgContainer addSubview:hog];
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        [hog release];
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    }
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    [self.view addSubview:self.imgContainer];
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    [sprite release];
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    [pool drain];
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}
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-(void) viewDidLoad {
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    self.view.backgroundColor = [UIColor blackColor];
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    CGRect screen = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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    if (IS_IPAD()) {
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        // load other controllers
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        if (self.mapConfigViewController == nil)
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            self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
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        UILabel *leftBackground = createLabelWithParams(nil, CGRectMake(0, 60, 320, 620), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:leftBackground];
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        [leftBackground release];
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        UILabel *middleBackground = createLabelWithParams(nil, CGRectMake(337, 187, 350, 505), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:middleBackground];
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        [middleBackground release];
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        UILabel *rightBackground = createLabelWithParams(nil, CGRectMake(704, 214, 320, 464), 2.7f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:rightBackground];
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        [rightBackground release];
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        UILabel *topBackground = createLabelWithParams(nil, CGRectMake(714, 14, 300, 190), 2.3f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:topBackground];
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        [topBackground release];
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        UILabel *bottomLeftBackground = createLabelWithParams(nil, CGRectMake(106, 714, 320, 40), 2.0f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        [self.mapConfigViewController.view addSubview:bottomLeftBackground];
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        [bottomLeftBackground release];
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        UILabel *bottomRightBackground = createLabelWithParams(NSLocalizedString(@"Max Hogs:                 ",@""), CGRectMake(594, 714, 320, 40), 2.0f, UICOLOR_HW_YELLOW_BODER, UICOLOR_HW_ALPHABLUE);
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        bottomRightBackground.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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        [self.mapConfigViewController.view addSubview:bottomRightBackground];
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        [bottomRightBackground release];
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        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.maxLabel];
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        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.sizeLabel];
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        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.segmentedControl];
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        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.previewButton];
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        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.slider];
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        [self.mapConfigViewController.view bringSubviewToFront:self.mapConfigViewController.tableView];
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        if (self.teamConfigViewController == nil)
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            self.teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        [self.mapConfigViewController.view addSubview:self.teamConfigViewController.view];
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        if (self.schemeWeaponConfigViewController == nil)
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            self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        [self.mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
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        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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        self.teamConfigViewController.view.frame = CGRectMake(348, 200, 328, 480);
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        self.schemeWeaponConfigViewController.view.frame = CGRectMake(10, 70, 300, 600);
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        self.mapConfigViewController.parentController = self;
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    } else {
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        // this is the visible controller
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        if (self.mapConfigViewController == nil)
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            self.mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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        // this must be loaded & added in order to auto set default scheme and ammo
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        self.schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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        [self.view addSubview:self.schemeWeaponConfigViewController.view];
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    }
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    [self.view addSubview:self.mapConfigViewController.view];
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    self.mapConfigViewController.externalController = schemeWeaponConfigViewController;
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    [super viewDidLoad];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    if (IS_IPAD())
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        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
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    [self.mapConfigViewController viewWillAppear:animated];
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    [self.teamConfigViewController viewWillAppear:animated];
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    [self.schemeWeaponConfigViewController viewWillAppear:animated];
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    // add other controllers here and below
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    [super viewWillAppear:animated];
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}
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-(void) viewDidAppear:(BOOL)animated {
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    [self.mapConfigViewController viewDidAppear:animated];
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    [self.teamConfigViewController viewDidAppear:animated];
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    [self.schemeWeaponConfigViewController viewDidAppear:animated];
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    [super viewDidAppear:animated];
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}
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-(void) viewWillDisappear:(BOOL)animated {
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    [self.mapConfigViewController viewWillDisappear:animated];
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    [self.teamConfigViewController viewWillDisappear:animated];
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    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
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    [super viewWillDisappear:animated];
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}
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-(void) viewDidDisappear:(BOOL)animated {
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    [self.mapConfigViewController viewDidDisappear:animated];
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    [self.teamConfigViewController viewDidDisappear:animated];
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    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
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    [super viewDidDisappear:animated];
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}
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-(void) didReceiveMemoryWarning {
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    if (self.teamConfigViewController.view.superview == nil)
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        self.teamConfigViewController = nil;
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    if (self.schemeWeaponConfigViewController.view.superview == nil)
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        self.schemeWeaponConfigViewController = nil;
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    if (self.helpPage.view.superview == nil)
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        self.helpPage = nil;
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    if (self.mapConfigViewController.view.superview == nil)
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        self.mapConfigViewController = nil;
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    self.imgContainer = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.imgContainer = nil;
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    self.mapConfigViewController = nil;
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    self.teamConfigViewController = nil;
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    self.schemeWeaponConfigViewController = nil;
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   389
    self.helpPage = nil;
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   390
    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(imgContainer);
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    releaseAndNil(mapConfigViewController);
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   397
    releaseAndNil(teamConfigViewController);
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    releaseAndNil(schemeWeaponConfigViewController);
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   399
    releaseAndNil(helpPage);
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    [super dealloc];
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}
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@end