QTfrontend/ui/page/pagenetgame.h
author nemo
Wed, 12 Dec 2018 23:01:06 -0500
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parent 13689 27e5e311c7a3
permissions -rw-r--r--
Allow scaling hand drawn maps
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef PAGE_NETGAME_H
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#define PAGE_NETGAME_H
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#include "HistoryLineEdit.h"
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#include "AbstractPage.h"
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class HWChatWidget;
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class TeamSelWidget;
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class GameCFGWidget;
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class QSettings;
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class PageNetGame : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageNetGame(QWidget* parent);
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        void setSettings(QSettings * settings);
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        void displayError(const QString & message);
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        void displayNotice(const QString & message);
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        void displayWarning(const QString & message);
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        void cleanupFakeNetTeams();
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        QPushButton *BtnGo;
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        QPushButton *BtnMaster;
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        QPushButton *BtnStart;
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        QPushButton *BtnUpdate;
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        HistoryLineEdit *leRoomName;
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        QAction * restrictJoins;
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        QAction * restrictTeamAdds;
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        QAction * restrictUnregistered;
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        HWChatWidget* chatWidget;
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        TeamSelWidget* pNetTeamsWidget;
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        GameCFGWidget* pGameCFG;
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    public slots:
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        void setRoomName(const QString & roomName);
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        void setReadyStatus(bool isReady);
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        void setUser(const QString & nickname);
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        void onUpdateClick();
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        void setMasterMode(bool isMaster);
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    private slots:
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        void onRoomNameEdited();
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    signals:
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        void SetupClicked();
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        void askForUpdateRoomName(const QString &);
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    protected:
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        void resizeEvent(QResizeEvent * event);
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    private:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        QLayout * footerLayoutLeftDefinition();
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        void connectSignals();
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        QSettings * m_gameSettings;
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        QPushButton * btnSetup;
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        QLabel * lblRoomNameReadOnly;
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};
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#endif