QTfrontend/drawmapscene.h
author nemo
Sun, 12 Jun 2011 14:45:26 -0400
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permissions -rw-r--r--
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef DRAWMAPSCENE_H
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#define DRAWMAPSCENE_H
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#include <QGraphicsScene>
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#include <QPainterPath>
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class QGraphicsPathItem;
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typedef QList<QList<QPoint> > Paths;
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class DrawMapScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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    explicit DrawMapScene(QObject *parent = 0);
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    QByteArray encode();
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    void decode(QByteArray data);
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signals:
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    void pathChanged();
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public slots:
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    void undo();
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    void clearMap();
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    void simplifyLast();
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private:
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    QPen m_pen;
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    QBrush m_brush;
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    QGraphicsPathItem  * m_currPath;
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    Paths paths;
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    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
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    virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
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    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
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    QPainterPath pointsToPath(const QList<QPoint> points);
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};
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#endif // DRAWMAPSCENE_H