author | unc0rr |
Mon, 16 May 2011 22:03:14 +0400 | |
changeset 5211 | 8ebf92014447 |
parent 5201 | 7b9aa7aac336 |
child 5213 | a86768368309 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include <QString> |
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#include <QByteArray> |
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#include <QUuid> |
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#include <QColor> |
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#include "game.h" |
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#include "hwconsts.h" |
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#include "gameuiconfig.h" |
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#include "gamecfgwidget.h" |
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#include "teamselect.h" |
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#include "KB.h" |
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#include "proto.h" |
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#include <QTextStream> |
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QString training, campaign; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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TCPBase(true), |
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ammostr(ammo), |
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m_pTeamSelWidget(pTeamSelWidget) |
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{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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TeamCount = 0; |
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netSuspend = false; |
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} |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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void HWGame::onClientDisconnect() |
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{ |
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switch (gameType) { |
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case gtDemo: break; |
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case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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SetGameState(gsStopped); |
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} |
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void HWGame::commonConfig() |
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{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) { |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
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if (m_pTeamSelWidget) |
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{ |
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QListIterator<HWTeam> it(m_pTeamSelWidget->getPlayingTeams()); |
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while(it.hasNext()) |
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{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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it.next().TeamGameConfig(gamecfg->getInitHealth())); |
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; |
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} |
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} |
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RawSendIPC(buf); |
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} |
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void HWGame::SendConfig() |
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{ |
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commonConfig(); |
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} |
106 |
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void HWGame::SendQuickConfig() |
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{ |
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QByteArray teamscfg; |
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HWProto::addStringToBuffer(teamscfg, "TL"); |
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HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel")); |
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HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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HWNamegen namegen; |
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HWTeam * team1; |
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team1 = new HWTeam; |
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team1->difficulty = 0; |
5201 | 121 |
team1->teamColor = QColor(colors[0]); |
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team1->numHedgehogs = 4; |
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123 |
namegen.TeamRandomNames(team1,TRUE); |
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124 |
HWProto::addStringListToBuffer(teamscfg, |
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125 |
team1->TeamGameConfig(100)); |
1907 | 126 |
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HWTeam * team2; |
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128 |
team2 = new HWTeam; |
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129 |
team2->difficulty = 4; |
5201 | 130 |
team2->teamColor = QColor(colors[1]); |
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131 |
team2->numHedgehogs = 4; |
3160 | 132 |
do |
133 |
namegen.TeamRandomNames(team2,TRUE); |
|
3344 | 134 |
while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat)); |
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135 |
HWProto::addStringListToBuffer(teamscfg, |
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136 |
team2->TeamGameConfig(100)); |
607 | 137 |
|
3346 | 138 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
139 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
140 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
141 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
142 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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143 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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144 |
RawSendIPC(teamscfg); |
341 | 145 |
} |
146 |
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588 | 147 |
void HWGame::SendTrainingConfig() |
148 |
{ |
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149 |
QByteArray traincfg; |
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150 |
HWProto::addStringToBuffer(traincfg, "TL"); |
588 | 151 |
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3760 | 152 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 153 |
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154 |
RawSendIPC(traincfg); |
588 | 155 |
} |
156 |
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3760 | 157 |
void HWGame::SendCampaignConfig() |
158 |
{ |
|
159 |
QByteArray campaigncfg; |
|
160 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
161 |
||
162 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
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163 |
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164 |
RawSendIPC(campaigncfg); |
|
165 |
} |
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166 |
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341 | 167 |
void HWGame::SendNetConfig() |
168 |
{ |
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169 |
commonConfig(); |
184 | 170 |
} |
171 |
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172 |
void HWGame::ParseMessage(const QByteArray & msg) |
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173 |
{ |
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174 |
switch(msg.at(1)) { |
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case '?': { |
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176 |
SendIPC("!"); |
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177 |
break; |
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178 |
} |
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179 |
case 'C': { |
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switch (gameType) { |
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case gtLocal: { |
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182 |
SendConfig(); |
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183 |
break; |
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184 |
} |
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185 |
case gtQLocal: { |
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186 |
SendQuickConfig(); |
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187 |
break; |
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188 |
} |
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case gtDemo: break; |
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190 |
case gtNet: { |
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191 |
SendNetConfig(); |
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192 |
break; |
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193 |
} |
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194 |
case gtTraining: { |
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195 |
SendTrainingConfig(); |
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196 |
break; |
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197 |
} |
3760 | 198 |
case gtCampaign: { |
199 |
SendCampaignConfig(); |
|
200 |
break; |
|
201 |
} |
|
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202 |
} |
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203 |
break; |
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204 |
} |
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205 |
case 'E': { |
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206 |
int size = msg.size(); |
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207 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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208 |
return; |
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209 |
} |
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210 |
case 'K': { |
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211 |
ulong kb = msg.mid(2).toULong(); |
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212 |
if (kb==1) { |
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213 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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214 |
return; |
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215 |
} |
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216 |
if (kb && kb <= KBmsgsCount) |
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217 |
{ |
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218 |
emit ErrorMessage(KBMessages[kb - 1]); |
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219 |
} |
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220 |
return; |
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221 |
} |
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222 |
case 'i': { |
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223 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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224 |
break; |
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225 |
} |
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226 |
case 'Q': { |
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227 |
SetGameState(gsInterrupted); |
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228 |
break; |
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229 |
} |
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230 |
case 'q': { |
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231 |
SetGameState(gsFinished); |
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232 |
break; |
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233 |
} |
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234 |
case 'H': { |
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235 |
SetGameState(gsHalted); |
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|
236 |
break; |
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|
237 |
} |
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238 |
case 's': { |
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239 |
int size = msg.size(); |
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240 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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241 |
emit SendChat(msgbody); |
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242 |
// FIXME: /me command doesn't work here |
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243 |
QByteArray buf; |
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244 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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245 |
demo.append(buf); |
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|
246 |
break; |
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|
247 |
} |
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248 |
case 'b': { |
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249 |
int size = msg.size(); |
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250 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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251 |
emit SendTeamMessage(msgbody); |
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|
252 |
break; |
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253 |
} |
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254 |
default: { |
4430
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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|
255 |
if (gameType == gtNet && !netSuspend) |
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256 |
{ |
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257 |
emit SendNet(msg); |
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|
258 |
} |
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259 |
if (msg.at(1) != 's') |
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|
260 |
demo.append(msg); |
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261 |
} |
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262 |
} |
184 | 263 |
} |
264 |
||
265 |
void HWGame::FromNet(const QByteArray & msg) |
|
266 |
{ |
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267 |
RawSendIPC(msg); |
184 | 268 |
} |
269 |
||
1356 | 270 |
void HWGame::FromNetChat(const QString & msg) |
271 |
{ |
|
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272 |
QByteArray buf; |
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273 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
274 |
RawSendIPC(buf); |
1356 | 275 |
} |
276 |
||
184 | 277 |
void HWGame::onClientRead() |
278 |
{ |
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279 |
quint8 msglen; |
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280 |
quint32 bufsize; |
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|
281 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
282 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
283 |
{ |
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284 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
285 |
readbuffer.remove(0, msglen + 1); |
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|
286 |
ParseMessage(msg); |
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|
287 |
} |
184 | 288 |
} |
289 |
||
290 |
QStringList HWGame::setArguments() |
|
291 |
{ |
|
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292 |
QStringList arguments; |
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|
293 |
QRect resolution = config->vid_Resolution(); |
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|
294 |
arguments << cfgdir->absolutePath(); |
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|
295 |
arguments << QString::number(resolution.width()); |
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|
296 |
arguments << QString::number(resolution.height()); |
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|
297 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
298 |
arguments << QString("%1").arg(ipc_port); |
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|
299 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
300 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 301 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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302 |
arguments << QString::number(config->volume()); // sound volume |
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|
303 |
arguments << QString::number(config->timerInterval()); |
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|
304 |
arguments << datadir->absolutePath(); |
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|
305 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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306 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
307 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
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|
308 |
arguments << QString::number(config->translateQuality()); |
3696 | 309 |
arguments << QString::number(config->stereoMode()); |
3709 | 310 |
arguments << tr("en.txt"); |
311 |
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312 |
return arguments; |
184 | 313 |
} |
314 |
||
341 | 315 |
void HWGame::AddTeam(const QString & teamname) |
184 | 316 |
{ |
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317 |
if (TeamCount == 5) return; |
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|
318 |
teams[TeamCount] = teamname; |
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|
319 |
TeamCount++; |
184 | 320 |
} |
321 |
||
322 |
void HWGame::PlayDemo(const QString & demofilename) |
|
323 |
{ |
|
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324 |
gameType = gtDemo; |
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|
325 |
QFile demofile(demofilename); |
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|
326 |
if (!demofile.open(QIODevice::ReadOnly)) |
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|
327 |
{ |
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|
328 |
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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|
329 |
return ; |
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|
330 |
} |
184 | 331 |
|
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|
332 |
// read demo |
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333 |
toSendBuf = demofile.readAll(); |
184 | 334 |
|
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|
335 |
// run engine |
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|
336 |
demo.clear(); |
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|
337 |
Start(); |
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|
338 |
SetGameState(gsStarted); |
184 | 339 |
} |
340 |
||
341 |
void HWGame::StartNet() |
|
342 |
{ |
|
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343 |
gameType = gtNet; |
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344 |
demo.clear(); |
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345 |
Start(); |
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|
346 |
SetGameState(gsStarted); |
184 | 347 |
} |
348 |
||
349 |
void HWGame::StartLocal() |
|
350 |
{ |
|
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351 |
gameType = gtLocal; |
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|
352 |
demo.clear(); |
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|
353 |
Start(); |
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|
354 |
SetGameState(gsStarted); |
184 | 355 |
} |
356 |
||
357 |
void HWGame::StartQuick() |
|
358 |
{ |
|
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|
359 |
gameType = gtQLocal; |
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demo.clear(); |
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361 |
Start(); |
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SetGameState(gsStarted); |
184 | 363 |
} |
533 | 364 |
|
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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365 |
void HWGame::StartTraining(const QString & file) |
587 | 366 |
{ |
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gameType = gtTraining; |
3919 | 368 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 369 |
demo.clear(); |
370 |
Start(); |
|
371 |
SetGameState(gsStarted); |
|
372 |
} |
|
373 |
||
374 |
void HWGame::StartCampaign(const QString & file) |
|
375 |
{ |
|
376 |
gameType = gtCampaign; |
|
3919 | 377 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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378 |
demo.clear(); |
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|
379 |
Start(); |
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SetGameState(gsStarted); |
587 | 381 |
} |
382 |
||
533 | 383 |
void HWGame::SetGameState(GameState state) |
384 |
{ |
|
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gameState = state; |
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emit GameStateChanged(state); |
533 | 387 |
} |
4428
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
388 |
|
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
389 |
void HWGame::KillAllTeams() |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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changeset
|
390 |
{ |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
391 |
if (m_pTeamSelWidget) |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
392 |
{ |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
393 |
QByteArray buf; |
5140
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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|
394 |
QListIterator<HWTeam> it(m_pTeamSelWidget->getPlayingTeams()); |
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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|
395 |
while(it.hasNext()) |
932307228d05
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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|
396 |
HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg(it.next().TeamName)); |
4428
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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|
397 |
RawSendIPC(buf); |
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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changeset
|
398 |
} |
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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|
399 |
} |