author | unc0rr |
Sun, 27 Jan 2013 21:46:25 +0400 | |
changeset 8451 | 8c7da08df048 |
parent 8423 | 8aa450f6cf2c |
child 8479 | 8d71109b04d2 |
permissions | -rw-r--r-- |
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Start implementation of archivements/ratings on server side: replay saving routine
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{-# LANGUAGE ScopedTypeVariables #-} |
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module OfficialServer.GameReplayStore where |
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import Data.Time |
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import Control.Exception as E |
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import qualified Data.Map as Map |
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import Data.Sequence() |
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import System.Log.Logger |
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Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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import Data.Maybe |
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import Data.Unique |
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import Control.Monad |
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--------------- |
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import CoreTypes |
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saveReplay :: RoomInfo -> IO () |
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saveReplay r = do |
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Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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let gi = fromJust $ gameInfo r |
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when (allPlayersHaveRegisteredAccounts gi) $ do |
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time <- getCurrentTime |
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u <- liftM hashUnique newUnique |
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let fileName = "replays/" ++ show time ++ "-" ++ show u |
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let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi) |
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E.catch |
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(writeFile fileName (show replayInfo)) |
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(\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e) |