author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 22 Mar 2018 14:09:10 +0100 | |
changeset 13265 | 8a5feb0edce5 |
parent 10108 | c68cf030eded |
child 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#import "AudioManagerController.h" |
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#import "AVFoundation/AVAudioPlayer.h" |
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#import "MXAudioPlayerFadeOperation.h" |
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#define DEFAULT_VOLUME 0.45f |
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#define FADEOUT_DURATION 3.0f |
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#define FADEIN_DURATION 2.0f |
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static AudioManagerController *mainInstance; |
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@implementation AudioManagerController |
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@synthesize backgroundMusic, clickSound, backSound, selSound, audioFaderQueue; |
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+(id) mainManager { |
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if (mainInstance == nil) |
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mainInstance = [[self alloc] init]; |
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return mainInstance; |
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} |
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-(id) init { |
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if ((self = [super init])) { |
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self.backgroundMusic = nil; |
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self.clickSound = -1; |
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self.backSound = -1; |
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self.selSound = -1; |
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self.audioFaderQueue = nil; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[self unloadSounds]; |
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releaseAndNil(backgroundMusic); |
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releaseAndNil(audioFaderQueue); |
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mainInstance = nil; |
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[super dealloc]; |
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} |
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-(void) didReceiveMemoryWarning { |
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if (self.backgroundMusic.playing == NO) |
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self.backgroundMusic = nil; |
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if ([self.audioFaderQueue operationCount] == 0) |
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self.audioFaderQueue = nil; |
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[self unloadSounds]; |
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MSG_MEMCLEAN(); |
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} |
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#pragma mark - |
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#pragma mark background music control |
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-(void) playBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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if (self.backgroundMusic == nil) { |
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NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"]; |
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self.backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil]; |
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self.backgroundMusic.delegate = nil; |
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self.backgroundMusic.numberOfLoops = -1; |
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} |
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self.backgroundMusic.volume = DEFAULT_VOLUME; |
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[self.backgroundMusic play]; |
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} |
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-(void) pauseBackgroundMusic { |
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[self.backgroundMusic pause]; |
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} |
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-(void) stopBackgroundMusic { |
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[self.backgroundMusic stop]; |
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} |
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-(void) fadeOutBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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if (self.audioFaderQueue == nil) |
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self.audioFaderQueue = [[NSOperationQueue alloc] init]; |
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MXAudioPlayerFadeOperation *fadeOut = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic |
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toVolume:0.0 |
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overDuration:FADEOUT_DURATION]; |
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[self.audioFaderQueue addOperation:fadeOut]; |
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[fadeOut release]; |
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} |
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-(void) fadeInBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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if (self.audioFaderQueue == nil) |
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self.audioFaderQueue = [[NSOperationQueue alloc] init]; |
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[self playBackgroundMusic]; |
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MXAudioPlayerFadeOperation *fadeIn = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic |
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toVolume:DEFAULT_VOLUME |
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overDuration:FADEIN_DURATION]; |
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[audioFaderQueue addOperation:fadeIn]; |
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[fadeIn release]; |
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} |
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#pragma mark - |
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#pragma mark sound effects control |
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-(SystemSoundID) loadSound:(NSString *)snd { |
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SystemSoundID soundID; |
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// get the filename of the sound file in a NSURL format |
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NSString *path = [[NSBundle mainBundle] pathForResource:snd ofType:@"caf"]; |
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NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; |
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|
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// use audio sevices to create and play the sound |
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AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID); |
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return soundID; |
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} |
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|
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-(void) unloadSounds { |
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AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1; |
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AudioServicesDisposeSystemSoundID(backSound), backSound = -1; |
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AudioServicesDisposeSystemSoundID(selSound), selSound = -1; |
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} |
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|
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-(void) playClickSound { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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return; |
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if (self.clickSound == -1) |
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self.clickSound = [self loadSound:@"clickSound"]; |
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AudioServicesPlaySystemSound(self.clickSound); |
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} |
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-(void) playBackSound { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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return; |
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if (self.backSound == -1) |
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self.backSound = [self loadSound:@"backSound"]; |
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AudioServicesPlaySystemSound(self.backSound); |
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} |
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-(void) playSelectSound { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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return; |
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if (self.selSound == -1) |
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self.selSound = [self loadSound:@"selSound"]; |
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AudioServicesPlaySystemSound(self.selSound); |
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} |
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@end |