QTfrontend/ui/page/pagescheme.h
author Wuzzy <Wuzzy2@mail.ru>
Sun, 11 Mar 2018 21:38:08 +0100
changeset 13165 89a6b862e692
parent 11881 34ede05e4d4f
child 13228 d23742ccf92b
permissions -rw-r--r--
Bazooka/Grenade Training: Make weapon selection detection future-proof The old check relied on hardcoded slot IDs for the weapons, which is not good.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef PAGE_SCHEME_H
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#define PAGE_SCHEME_H
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#include "AbstractPage.h"
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#include "togglebutton.h"
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class FreqSpinBox;
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class MinesTimeSpinBox;
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class PageScheme : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageScheme(QWidget* parent = 0);
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        QPushButton * BtnCopy;
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        QPushButton * BtnNew;
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        QPushButton * BtnDelete;
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        QComboBox * selectScheme;
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        void setModel(QAbstractItemModel * model);
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    public slots:
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        void newRow();
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        void copyRow();
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        void deleteRow();
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    protected:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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    private:
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        QDataWidgetMapper * mapper;
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        ToggleButtonWidget * TBW_teamsDivide;
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        ToggleButtonWidget * TBW_solid;
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        ToggleButtonWidget * TBW_border;
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        ToggleButtonWidget * TBW_lowGravity;
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        ToggleButtonWidget * TBW_laserSight;
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        ToggleButtonWidget * TBW_invulnerable;
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        ToggleButtonWidget * TBW_resethealth;
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        ToggleButtonWidget * TBW_vampiric;
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        ToggleButtonWidget * TBW_karma;
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        ToggleButtonWidget * TBW_artillery;
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        ToggleButtonWidget * TBW_randomorder;
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        ToggleButtonWidget * TBW_king;
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        ToggleButtonWidget * TBW_placehog;
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        ToggleButtonWidget * TBW_sharedammo;
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        ToggleButtonWidget * TBW_disablegirders;
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        ToggleButtonWidget * TBW_disablelandobjects;
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        ToggleButtonWidget * TBW_aisurvival;
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        ToggleButtonWidget * TBW_infattack;
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        ToggleButtonWidget * TBW_resetweps;
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        ToggleButtonWidget * TBW_perhogammo;
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        ToggleButtonWidget * TBW_nowind;
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        ToggleButtonWidget * TBW_morewind;
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        ToggleButtonWidget * TBW_tagteam;
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        ToggleButtonWidget * TBW_bottomborder;
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        QSpinBox * SB_DamageModifier;
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        QSpinBox * SB_TurnTime;
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        QSpinBox * SB_InitHealth;
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        QSpinBox * SB_SuddenDeath;
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        QSpinBox * SB_WaterRise;
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        QSpinBox * SB_HealthDecrease;
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        FreqSpinBox * SB_CaseProb;
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        QSpinBox * SB_HealthCrates;
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        QSpinBox * SB_CrateHealth;
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        MinesTimeSpinBox * SB_MinesTime;
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        QSpinBox * SB_Mines;
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        QSpinBox * SB_AirMines;
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        QSpinBox * SB_MineDuds;
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        QSpinBox * SB_Explosives;
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        QSpinBox * SB_RopeModifier;
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        QSpinBox * SB_GetAwayTime;
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        QComboBox * CB_WorldEdge;
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        QLineEdit * LE_name;
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        QLineEdit * LE_ScriptParam;
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        QGroupBox * gbGameModes;
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        QGroupBox * gbBasicSettings;
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    private slots:
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        void schemeSelected(int);
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};
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#endif